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0007998Dwarf FortressAdventure Mode -- Movementpublic2014-08-14 01:122014-11-19 15:31
Peeps 
Footkerchief 
normalcrashhave not tried
confirmedopen 
0.40.08 
 
0007998: Area above mushroom "walls" classified as open space, dropping onto it causes you to fall forever then crash
I tried climbing down one of the troll pits in a goblin settlement and when I reached the bottom I found it intersecting a tower cap tree. It looked like when the pit generated it sheared the top off the mushroom, leaving behind an empty void that lacked material properties since it never would have been seen or touched if the mushroom had generated normally.
Letting go of the wall while over what should have been the upper "floor" section of the "walls" that make up the mushroom's structure caused me to become stuck in "flying" status, gradually becoming thirstier and more drowsy until the game mercifully crashed.
Climb down the side of one of the holes found in Dark Pits, the ones that connect to the first cavern layer. See if the pit generated in such a way that its bottom end opens up inside a mushroom tree and check for any anomalies caused by it.
No tags attached.
related to 0000521resolved Toady One Player is frozen with infinite "Flying" status message when falling onto a tree from above. 
related to 0001510needs feedback Footkerchief Floating creatures stuck in projectile status 
related to 0007782resolved Toady One Frozen in time; no way to re-enter time continuum 
related to 0008442new  <5 FPS, 100% CPU Usage: Stuck dwarf interrupts others 
Issue History
2014-08-14 01:12PeepsNew Issue
2014-08-14 05:34FootkerchiefRelationship addedrelated to 0000521
2014-11-19 12:26smjjamesNote Added: 0031076
2014-11-19 12:28smjjamesNote Edited: 0031076bug_revision_view_page.php?bugnote_id=0031076#r12356
2014-11-19 12:35FootkerchiefAssigned To => Footkerchief
2014-11-19 12:35FootkerchiefStatusnew => confirmed
2014-11-19 12:36FootkerchiefRelationship addedrelated to 0008442
2014-11-19 12:37FootkerchiefRelationship addedrelated to 0001510
2014-11-19 12:38smjjamesNote Edited: 0031076bug_revision_view_page.php?bugnote_id=0031076#r12357
2014-11-19 12:44smjjamesNote Edited: 0031076bug_revision_view_page.php?bugnote_id=0031076#r12358
2014-11-19 12:50smjjamesNote Edited: 0031076bug_revision_view_page.php?bugnote_id=0031076#r12359
2014-11-19 15:31lethosorRelationship addedrelated to 0007782
2018-04-24 18:25HuntthetrollIssue Monitored: Huntthetroll

Notes
(0031076)
smjjames   
2014-11-19 12:26   
(edited on: 2014-11-19 12:50)
Still in 40.16, and here's a save that can be used to reproduce it. I didn't wait until I got thirsty because I'm a necromancer and I end tasked the program once I realized what was happening there.

http://dffd.wimbli.com/file.php?id=10092 [^] Just jump to the right and don't grab the wall. One of my zombies (the one just east of me) may actually be affected by this, at least it seems to be stuck anyway.

I did a quick test by climbing up a little and then falling onto the top there, time seemed to be frozen instead of going by when I got stuck in flying status. Waited a few minutes, but I didn't crash.

Edit: The troll corpse apparently can dodge because it's doing that while I'm trying to dislodge it from there. So, I don't know if it's in flying state or not.