Dwarf Fortress Bug Tracker - Dwarf Fortress | ||||||||||
View Issue Details | ||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | |||||
0008013 | Dwarf Fortress | Undeath | public | 2014-08-14 16:48 | 2014-08-28 11:24 | |||||
Reporter | fortunawhisk | |||||||||
Assigned To | Toady One | |||||||||
Priority | normal | Severity | minor | Reproducibility | always | |||||
Status | resolved | Resolution | fixed | |||||||
Platform | x86 | OS | Windows | OS Version | 7 | |||||
Product Version | 0.40.08 | |||||||||
Target Version | Fixed in Version | 0.40.11 | ||||||||
Summary | 0008013: Named undead only hostile to military and animals | |||||||||
Description | Named undead do not attack non-military dwarves unless they are attacked first. Undead that gain a name by killing someone become non-hostile. Undead then path to nearest animal and start killing. Doesn't appear to bother the civilians until they lose a pet. Named undead can be pastured (safely) if caught. They will be repastured if they escape. Unnamed undead are properly hostile to everyone. http://dffd.wimbli.com/file.php?id=9394 [^] | |||||||||
Steps To Reproduce | Capture an undead sentient Feed it dwarves until it gets named Release it | |||||||||
Additional Information | This is a 40.08 embark, no mods, ironhand installed. Undead are from a single goblin siege, killed by other undead, raised by the biome. | |||||||||
Tags | No tags attached. | |||||||||
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Issue History | ||||||||||
Date Modified | Username | Field | Change | |||||||
2014-08-14 16:48 | fortunawhisk | New Issue | ||||||||
2014-08-14 16:50 | Footkerchief | Relationship added | related to 0006547 | |||||||
2014-08-28 11:24 | Toady One | Note Added: 0029747 | ||||||||
2014-08-28 11:24 | Toady One | Status | new => resolved | |||||||
2014-08-28 11:24 | Toady One | Fixed in Version | => Next Version | |||||||
2014-08-28 11:24 | Toady One | Resolution | open => fixed | |||||||
2014-08-28 11:24 | Toady One | Assigned To | => Toady One |
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