Dwarf Fortress Bug Tracker - Dwarf Fortress |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0008021 | Dwarf Fortress | Vegetation | public | 2014-08-15 01:09 | 2014-08-16 23:50 |
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Reporter | enlait | |
Assigned To | Footkerchief | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | assigned | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | 0.40.08 | |
Target Version | | Fixed in Version | | |
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Summary | 0008021: Trees grow explosively, destroying adjacent buildings. |
Description | In 40.06 I built a garden in the middle of a forest, by channeling a pit and then constructing a floor over it. Then a nearby sapling of doom suddenly turned into a tree, destroyed a floor tile near it, causing a stone collapse and break another floor below.
Now in another fortress, scared of saplings destroying my defense (and trees being used by critters to crawl into the fortress), I surrounded my tower with 5 tiles broad paved road. After all, thats what the paved road is for - to prevent tree growth, right? Well, wrong. Another muscle sapling popped near the road, causing the whole road sector to collapse. |
Steps To Reproduce | Build something near a sapling and wait. |
Additional Information | |
Tags | No tags attached. |
Relationships | related to | 0007533 | resolved | Toady One | Phantom "Something has collapsed on the surface" reports, related to tree growth/chopping | related to | 0007814 | needs feedback | Footkerchief | Trees will still punch holes if ceiling is high enough. |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2014-08-15 01:09 | enlait | New Issue | |
2014-08-15 01:21 | Dame de la Licorne | Note Added: 0029079 | |
2014-08-15 01:56 | enlait | Note Added: 0029083 | |
2014-08-15 07:02 | Footkerchief | Note Added: 0029091 | |
2014-08-15 07:02 | Footkerchief | Assigned To | => Footkerchief |
2014-08-15 07:02 | Footkerchief | Status | new => needs feedback |
2014-08-15 07:02 | Footkerchief | Relationship added | related to 0007533 |
2014-08-15 07:02 | Footkerchief | Relationship added | related to 0007814 |
2014-08-16 01:20 | enlait | Note Added: 0029128 | |
2014-08-16 01:20 | enlait | Status | needs feedback => assigned |
2014-08-16 23:50 | enlait | Note Added: 0029159 | |
2018-04-25 09:51 | Huntthetroll | Issue Monitored: Huntthetroll | |
Notes |
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This may be related to 0007533, where tree growth seems to be causing most of the remaining "something has collapsed on the surface" announcements. |
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(0029083)
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enlait
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2014-08-15 01:56
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Yes, it is possible that trees are destroying other trees. Where are your elves now? |
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Is there any destruction occurring that's not explained by 0007533-style cave-ins? Is 0007814 involved? |
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(0029128)
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enlait
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2014-08-16 01:20
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I think it is the same thing as 0007533, though I have a different hypothesis on what's happening:
From what I experienced so far, not all saplings that grow into trees cause cave-ins.
Saplings that grow into trees near a floor tile will always (I have to test it deliberately, but I had no trees peacefully grow up near floors or roads) cause it to "cave-in".
I speculate it's not "something" invisible that falls down from 4-th dimension causing the floor to collapse, rather, it's the floor itself collapsing, because tree growth causes cave-in-like conditions.
A 0007533 is then a case when just-grown tree causes another tree branches to collapse. At least my "phantom cave-ins" do seem like that.
Ok, that's some ideas with nothing for certain, I'll try to make a test case when I have time (today or tomorrow).
0007814 is not involved, since I don't have a ceiling over the trees. |
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(0029159)
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enlait
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2014-08-16 23:50
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I have to report I was mistaken.
I chopped all the trees on a small forest site, covered it in a network of constructions and pavement and waited for trees to grow. So far I have a dozen of new trees, 7 of which near floors/ramps/pavement and no cave-ins at all. |
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