Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0008074 | Dwarf Fortress | Pathfinding | public | 2014-08-18 18:07 | 2014-08-19 06:42 |
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Reporter | C27 | |
Assigned To | Footkerchief | |
Priority | normal | Severity | major | Reproducibility | always |
Status | assigned | Resolution | open | |
Platform | AMD | OS | Windows | OS Version | 7 |
Product Version | 0.40.09 | |
Target Version | | Fixed in Version | | |
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Summary | 0008074: Submerged dwarves refuse to escape water |
Description | Dwarves that end up submerged in water (due to digging into the side of a water body, possibly in other circumstances) refuse to escape and will simply stand there and drown rather than using obvious escape routes. They won't even accept jobs/designations that would move them to safety. |
Steps To Reproduce | Dig a tunnel into the side of a body of water. Dwarf will be submerged and stand there until s/he drowns. |
Additional Information | |
Tags | drowning, idiot, water |
Relationships | related to | 0006819 | confirmed | Footkerchief | Caravan wagons try to path through 7/7 water |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2014-08-18 18:07 | C27 | New Issue | |
2014-08-18 18:08 | C27 | Tag Attached: water | |
2014-08-18 18:08 | C27 | Tag Attached: drowning | |
2014-08-18 18:10 | C27 | Tag Attached: idiot | |
2014-08-18 18:15 | C27 | Issue Monitored: C27 | |
2014-08-18 18:23 | C27 | Note Added: 0029274 | |
2014-08-18 18:47 | smjjames | Note Added: 0029278 | |
2014-08-18 20:02 | UristDaVinci | Note Added: 0029280 | |
2014-08-18 20:58 | Footkerchief | Assigned To | => Footkerchief |
2014-08-18 20:58 | Footkerchief | Status | new => needs feedback |
2014-08-18 22:09 | Talvieno | Note Added: 0029285 | |
2014-08-18 22:44 | C27 | Note Added: 0029288 | |
2014-08-18 22:44 | C27 | Status | needs feedback => assigned |
2014-08-18 22:47 | C27 | Note Edited: 0029288 | bug_revision_view_page.php?bugnote_id=0029288#r11248 |
2014-08-19 06:42 | Footkerchief | Relationship added | related to 0006819 |
Notes |
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(0029274)
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C27
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2014-08-18 18:23
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Note: This happens when they dig in horizontally and would need to move horizontally to escape. |
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Hm, I wonder if this is related to the pathing issues that FBs have when they get into water. |
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Testing back in 0.34.11 found that dwarves will path up to 20 tiles through water to a dry tile to escape. If the "obvious escape route" is further than 20 tiles away after flooding, they will not move. What was your situation like?
http://www.bay12forums.com/smf/index.php?topic=116764.0 [^] |
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This may be related to how merchants path through water, and how they also refuse to path back out once they're in, even if the shore is a single tile away. |
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(0029288)
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C27
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2014-08-18 22:44
(edited on: 2014-08-18 22:47) |
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UristDaVinci: Paths as short as three or four tiles were still ignored.
Talvieno: Sounds like it's the same basic bug surfacing in different circumstances.
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