Dwarf Fortress Bug Tracker - Dwarf Fortress
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0008183Dwarf FortressDwarf Mode -- Reclaimpublic2014-08-29 11:352018-04-17 10:21
Skaglicker 
Knight Otu 
normalminorhave not tried
confirmedopen 
0.40.10 
 
0008183: Overflowing magma seas/pools after unretire or reclaim.
I unretired a fort, I discovered a magma sea (without message, just saw that it is there). The top layer of magma changed it depth constantly ranging from 5-7 after some time it would overflow and flood everything arround it. It doesn't stop.
All three caverns discovered. Magma sea located on layer three, connected to the also mostly discovered magma layer.
No tags attached.
has duplicate 0008263resolved Knight Otu Volcano Overflowing on Reclaim 
has duplicate 0008519resolved Knight Otu Magma Vents Overflow upon Un-Retire 
has duplicate 0007632resolved Footkerchief Upon unretire, magma pipe overflows 
has duplicate 0008730resolved Footkerchief After unretire, magma pipe overflowed and game crashed 
has duplicate 0008873resolved Knight Otu Magma floods otherwise safe channels when unretiring a fort. 
has duplicate 0009338resolved Dwarfu Lava going everywhere after unretirement 
has duplicate 0010168resolved Loci When reclaiming a previous embark site magma pools may change depth 
has duplicate 0010165resolved Loci Shift in magma pool structure leads to caverns flooded with magma after reclaim 
has duplicate 0010772resolved Dwarfu Magma level rises upon reclaim 
Issue History
2014-08-29 11:35SkaglickerNew Issue
2014-08-29 12:30Knight OtuNote Added: 0029779
2014-08-29 12:30Knight OtuAssigned To => Knight Otu
2014-08-29 12:30Knight OtuStatusnew => needs feedback
2014-08-31 14:28SkaglickerNote Added: 0029838
2014-08-31 14:28SkaglickerStatusneeds feedback => assigned
2014-09-17 09:36Knight OtuNote Added: 0030231
2014-09-17 09:36Knight OtuStatusassigned => needs feedback
2014-09-17 09:38Knight OtuRelationship addedhas duplicate 0008263
2014-09-17 09:39Knight OtuNote Edited: 0030231bug_revision_view_page.php?bugnote_id=0030231#r11801
2014-09-27 05:33ChaiaNote Added: 0030397
2014-09-27 05:40ChaiaNote Edited: 0030397bug_revision_view_page.php?bugnote_id=0030397#r11882
2014-11-06 10:23Knight OtuRelationship addedhas duplicate 0008519
2014-11-06 10:23Knight OtuIssue Monitored: MonkeyFacedPrickleBack
2014-11-06 10:25Knight OtuStatusneeds feedback => confirmed
2014-11-06 19:55MonkeyFacedPrickleBackNote Added: 0030899
2015-01-13 06:58FootkerchiefRelationship addedhas duplicate 0007632
2015-01-13 06:59FootkerchiefRelationship addedhas duplicate 0008730
2015-01-13 06:59FootkerchiefNote Added: 0031920
2015-03-26 13:10Knight OtuRelationship addedhas duplicate 0008873
2016-05-11 21:38DwarfuRelationship addedhas duplicate 0009338
2016-05-11 21:38DwarfuIssue Monitored: Hedede
2017-03-19 13:45LociRelationship addedhas duplicate 0010168
2017-03-19 13:45LociIssue Monitored: wooks
2017-03-19 13:48LociSummaryOverflowing magma seas on unretire. => Overflowing magma seas/pools after unretire or reclaim.
2017-03-20 07:28LociRelationship addedhas duplicate 0010165
2017-03-20 07:29LociNote Added: 0036346
2017-04-26 15:42viperstingNote Added: 0036472
2017-04-26 18:17HuntthetrollIssue Monitored: Huntthetroll
2017-12-09 20:16JessietailNote Added: 0037274
2017-12-09 20:16JessietailNote Deleted: 0037274
2018-04-16 16:51BobilocoNote Added: 0038171
2018-04-16 18:00LociNote Added: 0038173
2018-04-17 10:21BobilocoNote Added: 0038177
2018-05-26 20:00DwarfuRelationship addedhas duplicate 0010772

Notes
(0029779)
Knight Otu   
2014-08-29 12:30   
Please upload a save (whole region folder) that demonstrates the magma sea overflowing to the DFFD ( http://dffd.wimbli.com/ [^] ) and post a link to it here.
(0029838)
Skaglicker   
2014-08-31 14:28   
http://dffd.wimbli.com/file.php?id=9583 [^]

Sorry for the late reply.

Unretire the only inhabited fort. Magma sea is located in the caverns, right upper corner. Sea will overflow in about 10 minutes, varying by FPS.
(0030231)
Knight Otu   
2014-09-17 09:36   
(edited on: 2014-09-17 09:39)
I've neither seen this happen in the provided save, not in a specifically designed test case that runs faster for me (in case that my low fps in the provided save is the culprit), but there's been more reports that I've seen, so there may be more variables at work. What OS do you, or anyone who experienced this, use? How long between retiring the fortress and unretiring it? Do you use any utilities?

(0030397)
Chaia   
2014-09-27 05:33   
(edited on: 2014-09-27 05:40)
Same happened to me. So still present in 40.13. Playing on Win7 64-bit
Steps to do that: Retire a fort with volcano, reclaim it.
Here is my save: http://dffd.wimbli.com/file.php?id=9800 [^]
The volcano used to be at the height of obsidian in the tube.
If you need more info, just ask!

edit: whoops, topic said unretire. I guess volcanos overflowing after reclaim is the same problem

(0030899)
MonkeyFacedPrickleBack   
2014-11-06 19:55   
Bugged save here http://dffd.wimbli.com/file.php?id=10039 [^]
(0031920)
Footkerchief   
2015-01-13 06:59   
Another save at 0008730
(0036346)
Loci   
2017-03-20 07:29   
0.43.05: Hinaichigo posted a save in 0010165:

http://dffd.bay12games.com/file.php?id=12774 [^]
(0036472)
vipersting   
2017-04-26 15:42   
While testing if a volcano would fill to a certain height, I somehow managed to stop the bug from triggering in some instances. The following save will have this bug a 42% of the time.

http://dffd.bay12games.com/file.php?id=12866 [^] [v0.43.05]

Before I started the construction, the bug occurred every time I unretired the fortress.

In the save I extended the volcano's height up to z = +50, I'm not sure if the building's height is stopping the bug or if it's something else. In the times the bug is triggered, the pipe will overflow the extended volcano.
(0038171)
Bobiloco   
2018-04-16 16:51   
I had this happen to my recent fortress which was retired and reclaimed on 44.09. After patching the entire magma pipe with dfhack liquids and letting the flooded magma cool I found my dwarves would not path over the flooded areas. It is almost as if the units think the magma is still there.

http://dffd.bay12games.com/file.php?id=13685 [^]
(0038173)
Loci   
2018-04-16 18:00   
@Bobiloco: You'll need to enable temperature calculations if you want the previously-magma-flooded tiles to cool down. (0008391)
(0038177)
Bobiloco   
2018-04-17 10:21   
@Loci Thanks, I went looking for 'magma flood impassable' bugs and didn't find anything before posting but this makes sense!

I can at least say that building up walls around the pipe to contain the magma crabs seems to have triggered the slow eruption upon reclaim.