Dwarf Fortress Bug Tracker - Dwarf Fortress | ||||||||||
View Issue Details | ||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | |||||
0008259 | Dwarf Fortress | Dwarf Mode -- Jobs, Building Construction and Destruction | public | 2014-09-08 07:53 | 2014-09-08 09:07 | |||||
Reporter | ptb_ptb | |||||||||
Assigned To | Footkerchief | |||||||||
Priority | low | Severity | minor | Reproducibility | always | |||||
Status | resolved | Resolution | duplicate | |||||||
Platform | PC | OS | Windows | OS Version | 7 | |||||
Product Version | 0.40.11 | |||||||||
Target Version | Fixed in Version | |||||||||
Summary | 0008259: Creek surface changes to dirt when you construct / deconstruct on top of it. | |||||||||
Description | This is really part of the whole weirdness that is "creeks" in Dwarf Fortress. 7 deep water that is shallow enough to walk across. It might be considered a feature. Basically, though, if you build construction (e.g. floor, wall, etc.) across a creek surface and then deconstruct it you are left with dirt (furrowed loam, sand, etc.) over the 7/7 water tile below. Ideally, I suppose, it should revert to the 'creek' surface. | |||||||||
Steps To Reproduce | 1. Find creek. 2. Build floor tiles across creek. 3. Deconstruct floor tiles. | |||||||||
Additional Information | If you wanted to make creeks more 'natural' I suppose you could make them solid and water-bearing (like a slow aquifer) and have them be usable as a water source. | |||||||||
Tags | No tags attached. | |||||||||
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Attached Files | ||||||||||
Issue History | ||||||||||
Date Modified | Username | Field | Change | |||||||
2014-09-08 07:53 | ptb_ptb | New Issue | ||||||||
2014-09-08 09:07 | Footkerchief | Relationship added | duplicate of 0001256 | |||||||
2014-09-08 09:07 | Footkerchief | Status | new => resolved | |||||||
2014-09-08 09:07 | Footkerchief | Resolution | open => duplicate | |||||||
2014-09-08 09:07 | Footkerchief | Assigned To | => Footkerchief |
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