Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000835 | Dwarf Fortress | Dwarf Mode -- Artifacts | public | 2010-04-08 16:48 | 2010-06-09 06:46 |
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Reporter | JacobGreyson | |
Assigned To | Footkerchief | |
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | closed | Resolution | duplicate | |
Platform | PC | OS | Vista | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | | |
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Summary | 0000835: Mood Dwarfs do not recognize bones |
Description | A Tailor became Withdrawn and claimed a clothier's shop, and specified the need for 'skeletons' and 'stacks of cloth'. Despite having ample reams of cloth, and having slaughtered a mule and puppy, the tailor would claim nothing, and eventually went insane. Have not been able to reproduce. |
Steps To Reproduce | |
Additional Information | |
Tags | cloth, mood, skeletons |
Relationships | duplicate of | 0000159 | resolved | Footkerchief | Mood failed because dwarf cannot find needed material |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-04-08 16:48 | JacobGreyson | New Issue | |
2010-04-08 17:17 | Logical2u | Note Added: 0002197 | |
2010-04-08 17:42 | Qloos | Note Added: 0002204 | |
2010-04-08 17:58 | Draco18s | Note Added: 0002205 | |
2010-04-08 18:26 | Footkerchief | Relationship added | child of 0000159 |
2010-04-08 18:26 | Footkerchief | Issue Monitored: Footkerchief | |
2010-04-08 18:38 | Footkerchief | Note Added: 0002214 | |
2010-04-08 18:57 | Kennel | Tag Attached: cloth | |
2010-04-08 18:57 | Kennel | Tag Attached: mood | |
2010-04-08 18:57 | Kennel | Tag Attached: skeletons | |
2010-04-09 01:06 | tjlaakso | Note Added: 0002271 | |
2010-04-09 01:07 | tjlaakso | Note Edited: 0002271 | bug_revision_view_page.php?bugnote_id=0002271#r696 |
2010-04-09 12:40 | tjlaakso | Note Edited: 0002271 | bug_revision_view_page.php?bugnote_id=0002271#r745 |
2010-04-26 17:13 | Footkerchief | Relationship replaced | duplicate of 0000159 |
2010-04-26 17:13 | Footkerchief | Status | new => resolved |
2010-04-26 17:13 | Footkerchief | Resolution | open => duplicate |
2010-04-26 17:13 | Footkerchief | Assigned To | => Footkerchief |
2010-06-09 06:46 | Toady One | Status | resolved => closed |
Notes |
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What type of cloth did you have? Specifically, did you only have 1 type of cloth?
Moody dwarves are very specific when it comes to cloth - they can differentiate between plant cloth and silk cloth. |
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(0002204)
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Qloos
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2010-04-08 17:42
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Furthermore, they will ignore other readily available materials further down on their list if they cant find their current desired item. |
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I can confirm that moody dwarves DO see bones, as I had a bone-base artifact just the other day. |
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If the cloth thing doesn't explain it, this is probably a duplicate of 0000159 |
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(0002271)
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tjlaakso
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2010-04-09 01:06
(edited on: 2010-04-09 12:40) |
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I have quite similar fey mood with dwarf screaming for "body parts" and "silk cloths". I butchered a cat to produce bones which the moody dwarf quickly fetched, but he doesn't care about silk cloths I have in cloth stockpile.
EDIT: Just butchered a horse also and the moody dwarf went to pick up bones again and then took the silk cloths. So I can also confirm body parts are working.
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