Dwarf Fortress Bug Tracker - Dwarf Fortress
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0008387Dwarf FortressCivilizations/Entities -- Generalpublic2014-10-01 22:262015-06-21 16:18
Witty 
lethosor 
normalminorhave not tried
resolvedduplicate 
Windows 7
0.40.13 
 
0008387: Hostile subterranean animal people are not hostile
Just breached the caverns and sent the militia in to scout out the layer. Found a tribe of antmen that despite being labeled as Hostile in the units screen did not proceed to attack my troops.
 
Another interesting thing to note is the abundance of dead creatures I encountered. It seems the ant men actively hunted down the local wildlife or something to that effect occurred. Not sure if it's a bug as well, but I thought it was worth a mention.


Save here: http://dffd.wimbli.com/file.php?id=9838 [^]
1. Breach a cavern layer that contains a hostile animal person tribe
2. Send some dwarves to investigate
3. Stare in awe of their pseudo-pacifist nature.
No tags attached.
duplicate of 0007369new  Non-hostile blind cave ogre and other cavern creatures 
related to 0000842needs feedback Dwarfu Primitive civ creatures become friendly upon receiving names 
Issue History
2014-10-01 22:26WittyNew Issue
2015-01-05 10:53ButtonNote Added: 0031705
2015-01-05 14:59FootkerchiefNote Added: 0031714
2015-01-05 14:59FootkerchiefAssigned To => Footkerchief
2015-01-05 14:59FootkerchiefStatusnew => needs feedback
2015-01-05 14:59FootkerchiefRelationship addedduplicate of 0000842
2015-01-05 19:43WittyNote Added: 0031723
2015-01-05 19:43WittyStatusneeds feedback => assigned
2015-01-05 19:51FootkerchiefRelationship replacedrelated to 0000842
2015-04-12 09:18Afghani84Note Added: 0032564
2015-06-21 10:40WittyNote Added: 0032789
2015-06-21 16:18lethosorNote Added: 0032791
2015-06-21 16:18lethosorRelationship addedduplicate of 0007369
2015-06-21 16:18lethosorStatusassigned => resolved
2015-06-21 16:18lethosorResolutionopen => duplicate
2015-06-21 16:18lethosorAssigned ToFootkerchief => lethosor

Notes
(0031705)
Button   
2015-01-05 10:53   
Duplicate of 0000842 ?
(0031714)
Footkerchief   
2015-01-05 14:59   
Yeah, had the animal people received names as in 0000842?
(0031723)
Witty   
2015-01-05 19:43   
No, they hadn't. None of them were named.
(0032564)
Afghani84   
2015-04-12 09:18   
OP sees it as a duplicate of 0007369 (follow link and see report)
(0032789)
Witty   
2015-06-21 10:40   
Well, it might not be a duplicate of that report exactly- it's certainly related though.

Anyway - I have another save demonstrating this issue for .40.24.
http://dffd.bay12games.com/file.php?id=10940 [^]
You'll find my militia commander stationed in the center of a blind cave fish people camp. They are all labelled as hostile - but aren't attacking obviously. They'll only engage in combat if you place a kill order against one of them - and even then the rest of the camp will remain completely passive.
(0032791)
lethosor   
2015-06-21 16:18   
I think this is the same issue as 0007369. The issue with dead wildlife is interesting - it might be related to the dog-wildlife attacks mentioned in 0007369, but feel free to open another report if otherwise.
I'll add those two saves to 0007369.