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0008631Dwarf FortressDwarf Mode -- Invasionspublic2014-12-18 18:092018-12-02 13:41
UrbanGiraffe 
Footkerchief 
normalminorsometimes
confirmedopen 
0.40.19 
 
0008631: Necromancer sieges arrive with living soldiers, results in lingering on map edge and other problems
Some necromancer sieges can arrive with living soldiers mixed in with the normal undead, which affects the undead behavior. No combat between them occurs, but the living soldiers will be hostile to corpses reanimated by their necromancer leaders at the site.

The living soldiers also appear to attract the undead soldiers, despite no combat, while failing to path to the player's fort. The result is usually one or two groups of undead soldiers clumped around a few living soldiers, never leaving the edge of the map until the siege ends.
Some necromancer sieges won't have living soldiers, which will result in the normal pathing behavior. The ones which do have living soldiers should always display this.
I've personally experienced a noticeable framerate drop while sieges like this were active (100 down to 60-70) while the besieging soldiers were 'idle' in this way, possibly from all the pathing to follow the living soldiers. This framerate drop doesn't accompany necromancer sieges without the living soldiers.
No tags attached.
related to 0006663resolved Toady One Necromancers afraid of/killed by their own undead 
related to 0008099confirmed Footkerchief Undead not pathing to fortress. 
parent of 0009406new  Undead siege includes living animal man Recruits (not necros?) 
has duplicate 0007681resolved Loci Living and Undead Goblins attacking together peacefully but failing to path correctly 
Not all the children of this issue are yet resolved or closed.
Issue History
2014-12-18 18:09UrbanGiraffeNew Issue
2014-12-19 06:53FootkerchiefRelationship addedrelated to 0006663
2014-12-26 09:50PetWolverineNote Added: 0031485
2014-12-26 10:05PetWolverineIssue Monitored: PetWolverine
2014-12-26 12:13FootkerchiefAssigned To => Footkerchief
2014-12-26 12:13FootkerchiefStatusnew => confirmed
2018-12-02 13:33LociRelationship addedrelated to 0008099
2018-12-02 13:34LociRelationship addedparent of 0009406
2018-12-02 13:39LociRelationship addedhas duplicate 0007681
2018-12-02 13:41LociNote Added: 0038984

Notes
(0031485)
PetWolverine   
2014-12-26 09:50   
I have a save that shows this bug in action: http://dffd.wimbli.com/file.php?id=10330 [^]

In this save, a siege arrived some time ago with two necromancers, some undead, and some living human and elf warriors. The necromancers each raised a muskox head and then apparently fled the map. The living warriors are hostile to the muskox heads and attacked, and the battle has been raging ever since, causing a huge drop in FPS.

This actually demonstrates a few bugs:
- Living warriors arrive with undead siege, and related weirdness (this one)
- Necromancers flee, leaving their siege behind (afraid of undead they raised? per 0006663)
- Certain undead body parts are harmless but invincible, causing combat stalemate
(0038984)
Loci   
2018-12-02 13:41   
v0.42.06: Aussiemon posted a save in 0007681:

http://dffd.bay12games.com/file.php?id=11945 [^]