(0038283)
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a52
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2018-05-07 18:29
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Seeing this with the undead in my current save, as well as generally buggy pathfinding around trees with almost all units.
Zombies get stuck up trees and refuse to path down into my fortress (which is a bigger problem then it sounds, because it means they don't path into my traps).
Dwarves cannot be commanded to kill the zombies in the trees (saying they're unreachable), but if they get close enough, they'll dash up the trees one at a time and usually get themselves killed. If I use hacks to kill the zombie and order dwarf to station somewhere not on a tree, they'll say it's unreachable. (I have not yet tested whether they can climb back down if left to their own devices, with or without a stepladder.)
The zombie (when left alive) remains in the tree, despite having seen dwarves below that it could path to.
Note that most of these zombies are things like yaks, or horses, or elves' heads, and many are several layers up the tree. It doesn't seem like they should be able to get up there at all.
Save:
http://dffd.bay12games.com/file.php?id=13734 [^]
(Also, I'd suggest the category of this ticket be changed to "Pathfinding", since that's the underlying cause. I think I've even seen it happen in Adventurer Mode.) |
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