Dwarf Fortress Bug Tracker - Dwarf Fortress
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0000087Dwarf FortressDwarf Mode -- Jobs, Farming/Farmer's Workshoppublic2010-04-01 20:362018-01-08 13:54
Greyhawk 
Toady One 
normalminorhave not tried
resolvedfixed 
 
0.44.04 
0000087: If one tile of a farm plot is dry or has the wrong biome, it also prevents the succeeding tiles from getting planted
They normally plant columns starting from left column going top to bottom and then to the next column. But if the next plot to plant wasn't irrigated it won't skip to the next tile and become stalled.
1. irrigate 3x3
2. build farm plot 5x5, the top 3x3 being irrigated
3. planters will plant the first 3, but then no more jobs are created to plant
farm, farming, Fixed in 0.40.01?, plot
related to 0000013resolved Toady One Farm plots built underground (Inside/Dark/Subterranean) on natural soil will not allow planting 
related to 0007585resolved Toady One Trees channel light underground 
has duplicate 0001026closed Footkerchief Farm Plots Aren't Utilized Properly 
has duplicate 0001132closed Footkerchief Farmers Not Utilizing Full Farm 
has duplicate 0002597resolved Footkerchief Dwarves only use part of the farm plot 
has duplicate 0000213resolved Footkerchief Strange Farm Plot activity 
has duplicate 0002989resolved Footkerchief Farmers won't farm on a partially wet/partially dry plot 
related to 0000795resolved Toady One If part of a stockpile is inaccessible, barrels/bins don't get placed in succeeding tiles 
related to 0002912new  Underground farms unplantable if they are made wet after being exposed to light 
related to 0006667confirmed lethosor Both indoor and outdoor plants appearing in planting list 
Issue History
2010-04-01 20:36GreyhawkNew Issue
2010-04-01 21:30DoctorZuberNote Added: 0000089
2010-04-01 21:31DoctorZuberNote Edited: 0000089bug_revision_view_page.php?bugnote_id=0000089#r23
2010-04-02 06:34TodestoolTag Attached: farming
2010-04-02 20:29GreyhawkIssue Monitored: Greyhawk
2010-04-02 23:12shinzirilNote Added: 0000435
2010-04-05 14:15sblass92Note Added: 0001207
2010-04-11 22:02bloodystumpIssue Monitored: bloodystump
2010-04-11 22:18FootkerchiefSummaryPartially irrigated farm plot can be stalled permanently => If one tile of a farm plot is dry or has the wrong biome, it also prevents the succeeding tiles from getting planted
2010-04-11 22:19FootkerchiefRelationship addedhas duplicate 0001026
2010-04-12 03:03derigoNote Added: 0003016
2010-04-12 07:03DoctorZuberNote Added: 0003036
2010-04-14 01:05FootkerchiefRelationship addedhas duplicate 0001132
2010-04-14 09:34JinalealiaIssue Monitored: Jinalealia
2010-04-14 12:50HangedmanNote Added: 0003535
2010-04-26 18:34FootkerchiefRelationship addedrelated to 0000795
2010-04-29 13:30FootkerchiefCategoryGeneral => Dwarf Mode -- Jobs, Farming/Farmer's Workshop
2010-06-04 20:50thisisunsaneNote Added: 0007692
2010-07-10 05:44TomiTapioTag Attached: farm
2010-07-10 05:44TomiTapioTag Attached: plot
2010-07-24 10:38FootkerchiefRelationship addedhas duplicate 0002597
2010-07-24 10:38FootkerchiefRelationship addedrelated to 0000013
2010-07-24 11:32Orkel2Note Added: 0010925
2010-07-30 16:34Logical2uRelationship addedparent of 0000213
2010-08-09 10:53FootkerchiefRelationship addedhas duplicate 0002989
2012-03-16 20:25JJ10DMANNote Added: 0021520
2012-03-16 20:27JJ10DMANNote Edited: 0021520bug_revision_view_page.php?bugnote_id=0021520#r8031
2014-01-20 19:20FootkerchiefRelationship addedrelated to 0002912
2014-01-21 18:05FootkerchiefRelationship replacedhas duplicate 0000213
2014-01-21 18:05FootkerchiefIssue Monitored: Logical2u
2014-07-08 11:02FootkerchiefRelationship addedrelated to 0006667
2014-07-11 18:28SirPenguinNote Added: 0025890
2014-07-11 18:31Rafal99Note Added: 0025891
2014-07-11 20:28FootkerchiefTag Attached: Fixed in 0.40.01?
2014-07-11 20:31QuietustNote Added: 0025922
2014-07-11 20:32QuietustNote Edited: 0025922bug_revision_view_page.php?bugnote_id=0025922#r9664
2014-07-11 20:33QuietustNote Edited: 0025922bug_revision_view_page.php?bugnote_id=0025922#r9665
2014-07-15 07:37FootkerchiefNote Added: 0026469
2014-07-15 07:37FootkerchiefAssigned To => Footkerchief
2014-07-15 07:37FootkerchiefStatusnew => needs feedback
2014-09-12 03:47LociNote Added: 0030126
2014-09-12 08:43FootkerchiefStatusneeds feedback => confirmed
2014-09-12 09:25FootkerchiefRelationship addedrelated to 0007585
2018-01-08 13:54Toady OneStatusconfirmed => resolved
2018-01-08 13:54Toady OneFixed in Version => Next Version
2018-01-08 13:54Toady OneResolutionopen => fixed
2018-01-08 13:54Toady OneAssigned ToFootkerchief => Toady One

Notes
(0000089)
DoctorZuber   
2010-04-01 21:30   
(edited on: 2010-04-01 21:31)
Verified with an oddly shaped partially irrigated farm.
w wet
d dry
= Planeted
- empty

www
www
wwwdd
ddddd
ddddd

=--
=--
=----
-----
-----

(0000435)
shinziril   
2010-04-02 23:12   
I have experienced this bug as well (two square farmplots failing to be planted even when 3/4 irrigated, but the non-irrigated portions are the leftmost side).
(0001207)
sblass92   
2010-04-05 14:15   
A similar problem: farm plots created overly large will not be planted.
w=wet
X=wall

wwwX
XXwX
Xwww
 www

When building a 4x4 farm plot, the farmer wont plant any seeds. Several smaller plots fixes the problem.
(0003016)
derigo   
2010-04-12 03:03   
not so sure about biomes, but this also applies to mixed underground/aboveground farm plots. If some tiles of the plot have been exposed to sunlight at any point, you can't plant any crops(although it gives you the option for both outdoor and indoor crops).

Furthermore, this is not a new bug, but was present in 40d. The irrigation bit is just a new twist on an old bug.
(0003036)
DoctorZuber   
2010-04-12 07:03   
yes and no. the "exposed" or "dry" tile is not plantable, that much is intentional.

It's the fact that other tiles in the pattern that are not "exposed" or "dry" are not planted is the problem. It's following a columns and rows pattern, so it's easy to verify once you see the effect.

As for it possibly being present in 40d I can't personally say, I was never silly enough to do this one in 40d. but once I've seen it, it was easy to verify. which usually means easy to fix too.
(0003535)
Hangedman   
2010-04-14 12:50   
Verified multiple times.

This is extremely frustrating as controlling water flow from a small pond or brook into a subterranean room is unwieldy...

It would make more sense for tiles around submerged tiles to also become muddied, or at least to allow farming on all valid tiles.
(0007692)
thisisunsane   
2010-06-04 20:50   
I'm experiencing this bug presently with the Linux version of 0.31.05
(0010925)
Orkel2   
2010-07-24 11:32   
I had this in .11, rebuilt the farm on just muddied ground (the bugged farm had 1-2 tiles dry) and it worked fine.
(0021520)
JJ10DMAN   
2012-03-16 20:25   
(edited on: 2012-03-16 20:27)
Derigo's not entirely right on not being able to plant ANY crops if some tiles have been exposed to light: behavior is identical to the first note on this ticket. Dwarves will only plant the crop if it matches the above/sub status of the first tile in the farm plot, and they will only plant that crop until they hit the "wrong" type and refuse to plant more. The "wrong" type can never be planted, even if that's the next available tile.

(0025890)
SirPenguin   
2014-07-11 18:28   
This appears to be fixed as of 40.02

My steps

1. Made the farm plot shadow 10x10
2. Found a location that was only partially soiled (3x3), the rest dry
3. Set a farmer to plant plump helmets

The farmer planted all 3x3 tiles

I also tested the formation in sblass's post. The farmer planted on all farm-able tiles
(0025891)
Rafal99   
2014-07-11 18:31   
If you want to be sure, try with farm plot spanning two biomes with different available plants.
(0025922)
Quietust   
2014-07-11 20:31   
(edited on: 2014-07-11 20:33)
SirPenguin: that's probably not a valid test, since if the remaining area was dry stone then the actual farm plot was only occupying the 3x3 area - when the bug was originally reported, underground soil had to be muddy, so a farm plot spanning both dry soil and muddy soil would be bugged, but that's no longer the case.

To test this properly, you need to make it above-ground and span between a Mountain biome and a normal farmable biome.

(0026469)
Footkerchief   
2014-07-15 07:37   
Still awaiting further test results.
(0030126)
Loci   
2014-09-12 03:47   
This still occurs (quite frequently) in v0.40.x with light tiles created under trees (0007585). Planting will proceed up to the light tile, then stop.