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0000907Dwarf FortressContaminants/Spatterpublic2010-04-09 19:562016-03-26 11:39
Frogwarrior 
 
normaltextalways
newopen 
0.31.01 
 
0000907: Pools of human blood show up as "piles of vomit"
In Adventure mode, I've been killing people in bloody fashion (human inhabitants of a goblin civ), and happened to notice that using the (l)ook tool to examine any square with a pool of blood had the flavor text say such things as "Here we have a prone farmer in a pile of vomit."
Kill someone in a bloody fashion, then (l)ook at a spot with a pool of blood.
I've only done testing with human blood and a human adventurer; don't know if it makes a difference.
long-standing bug, Look around
has duplicate 0007019resolved Footkerchief Bodies improperly described as being "in a pile of vomit". 
related to 0000430resolved Footkerchief Tile description includes "many bones" w/o bones 
Issue History
2010-04-09 19:56FrogwarriorNew Issue
2010-05-05 00:02FootkerchiefNote Added: 0006148
2010-05-05 00:02FootkerchiefNote Edited: 0006148bug_revision_view_page.php?bugnote_id=0006148#r2287
2010-05-05 00:03FootkerchiefIssue Monitored: Footkerchief
2010-05-05 04:40GReadNote Added: 0006164
2010-05-05 04:42GReadNote Edited: 0006164bug_revision_view_page.php?bugnote_id=0006164#r2297
2010-11-13 13:28TodestoolNote Added: 0013776
2010-11-13 13:31TodestoolNote Edited: 0013776bug_revision_view_page.php?bugnote_id=0013776#r5305
2010-11-13 13:43TodestoolNote Edited: 0013776bug_revision_view_page.php?bugnote_id=0013776#r5306
2010-11-13 13:45TodestoolNote Edited: 0013776bug_revision_view_page.php?bugnote_id=0013776#r5307
2010-12-11 16:50toybasherIssue Monitored: toybasher
2011-02-20 13:59UristDaVinciNote Added: 0015340
2011-08-01 06:21Knight OtuRelationship addedrelated to 0000430
2014-07-10 22:29FootkerchiefRelationship addedhas duplicate 0007019
2016-03-23 01:45chaosvoltNote Added: 0034907
2016-03-23 01:48chaosvoltIssue Monitored: chaosvolt
2016-03-23 03:40chaosvoltNote Edited: 0034907bug_revision_view_page.php?bugnote_id=0034907#r14090
2016-03-23 03:48chaosvoltNote Edited: 0034907bug_revision_view_page.php?bugnote_id=0034907#r14091
2016-03-23 03:50chaosvoltTag Attached: Look around
2016-03-26 11:39chaosvoltTag Attached: long-standing bug

Notes
(0006148)
Footkerchief   
2010-05-05 00:02   
Does anyone have a save and/or consistent method for reproducing this problem?

(0006164)
GRead   
2010-05-05 04:40   
(edited on: 2010-05-05 04:42)
Just did some tests in the arena. The bloods origin seems to be unimportant, just so long as there's enough of it.

*When possessing a creature and using the (l)ook command*, the yellow text at the bottom left describing the square is using the wrong descriptors. Spatterings of blood are showing up as anything from a slurry to a spattering to a pool. Pools of blood are mostly showing up as piles of vomit. I have a smear calling itself a spattering down there.

There is only a single square that has any vomit in it, which reads as vomit. Of course that may not be the vomit displaying; the square read as vomit before any was applied, and it was only right before expiring that my 'test subject' decided to vomit in the square.

I'm guessing there's just a typo somewhere that's associating the 'pool of blood' contaminant with a 'pile of vomit'

*Edit* oh, just recalled; I did have one pool that showed up correctly, as a pool of blood. It had formerly been called a pile of vomit, but after I stepped in it it started calling it a pool. I think it may have something to do with the quantity of contaminant.

(0013776)
Todestool   
2010-11-13 13:28   
(edited on: 2010-11-13 13:45)
I also have this in both adventure mode and arena when controlling an individual. Only the description line while (l)ooking is wrong, saying "...in a pile of vomit" instead of "...in a pool of blood." The actual items in the square are right. Walking through the square had no effect for me. The item was still a pool of blood and the description line still read pile of vomit. I haven't noticed spatter/slurry/smear mix-ups, but I wasn't looking for them.

To reproduce:
1. 6 naked dorfs with axes in arena set to independent;
2. Watch carnage;
3. Possess survivor and (l)ook at squares covered in blood.

Edit: More testing in arena shows spattering of blood usually described as such, but sometimes as slurry. If I pick up blood from a pool, the existing pool remains such and still has the "pile of vomit" descriptor. When I throw the blood, a pool of blood forms on the ground where it hits but the descriptor says "a spattering."

(0015340)
UristDaVinci   
2011-02-20 13:59   
I noticed in arena mode that the "Here we have a Dwarf 3 in a pile of vomit." line only appears when said dwarf is standing in "A pool of dwarf blood". Once the dwarf moved a tile to the right, the area was correctly labeled as a pool of blood.
(0034907)
chaosvolt   
2016-03-23 01:45   
(edited on: 2016-03-23 03:48)
EDIT: Post excised due to additional testing suggesting that I am a derpdragon. There may have been vomit among the slime that simply wasn't reported or noticed at first.

EDIT 2: SCRATCH THAT. Arena-tested some more and I'm now certain that what I saw is in fact this bug entirely, but not quite as it was originally reported.

Chucked a human at a shoggoth (for context, my excised post mentioned encountering this while testing a modded-in creature that involved use of the slime template), then "l"ooked at the ensuing carnage. Pools of blood are correctly reported as blood. The slime was correctly reported as slime. But where both were pooled in one tile, it was described as vomit.