Dwarf Fortress Bug Tracker - Dwarf Fortress
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0009271Dwarf FortressDwarf Mode -- Buildings, Cages and Chainspublic2015-12-07 19:282016-01-18 15:49
BenLubar 
Toady One 
normalminorhave not tried
resolvedfixed 
x86_64Windows10
0.42.02 
0.42.06 
0009271: troglodytes [intelligent/untamable animals?] cannot be assigned to a cage or chain
I caught some troglodytes in a cage trap. I wanted to make a zoo out of them (because seriously, what else can you do with a species of hobos?) but I can't see them in any of the animal-related lists.

The wiki says things about chains being useful when used on ogres, so I think this is a regression.
This save has the camera on a troglodyte cage (built after catching the troglodyte) and an unused lead chain restraint, as well as several caged troglodytes.

http://dffd.bay12games.com/file.php?id=11417 [^]
No tags attached.
has duplicate 0009296resolved Dwarfu Troglodites cannot be [P]itted via cage 
has duplicate 0009333resolved Toady One Cannot pit intelligent creature (nor assign them to a cage) 
has duplicate 0009465resolved Toady One Sentient invaders and intruders cannot be assigned to a cage/chain/pit 
Issue History
2015-12-07 19:28BenLubarNew Issue
2015-12-07 19:28BenLubarIssue Monitored: BenLubar
2015-12-09 11:15ManzeenanNote Added: 0033680
2015-12-09 12:46maqertasNote Added: 0033682
2015-12-13 19:33AtmazNote Added: 0033862
2015-12-14 20:01ShawnMarkNote Added: 0033903
2015-12-14 20:01ShawnMarkIssue Monitored: ShawnMark
2015-12-15 13:53TalvienoNote Added: 0033943
2015-12-16 15:34DwarfuRelationship addedhas duplicate 0009296
2015-12-16 15:34DwarfuIssue Monitored: Talvieno
2015-12-16 15:34DwarfuIssue Monitored: iamltr27
2015-12-17 02:20PatrikLundellNote Added: 0033987
2015-12-17 13:15mUodyIssue Monitored: mUody
2015-12-18 16:53AnertyNote Added: 0034033
2015-12-20 19:46FortunaDrakenNote Added: 0034089
2015-12-23 17:23nshapterNote Added: 0034173
2015-12-29 00:51AtmazIssue Monitored: Atmaz
2016-01-18 15:48Toady OneRelationship addedhas duplicate 0009333
2016-01-18 15:48Toady OneRelationship addedhas duplicate 0009465
2016-01-18 15:49Toady OneStatusnew => resolved
2016-01-18 15:49Toady OneFixed in Version => Next Version
2016-01-18 15:49Toady OneResolutionopen => fixed
2016-01-18 15:49Toady OneAssigned To => Toady One
2020-02-01 22:13TalvienoIssue End Monitor: Talvieno

Notes
(0033680)
Manzeenan   
2015-12-09 11:15   
No method to remove creature either
(0033682)
maqertas   
2015-12-09 12:46   
This is also the case with pits, as the creatures which you want to assign do not show up in the list.
(0033862)
Atmaz   
2015-12-13 19:33   
Can confirm this issue, still present in 42.03 while using a save from 42.01.

Not only Troglodytes, but Blind Cave Ogres, Goblins from sieges, Minotaurs, Trolls, gorlaks - seemingly any intelligent creature. None can be assigned to a pit, pasture, or chain when captured in a cage trap and stored in a stockpile.
(0033903)
ShawnMark   
2015-12-14 20:01   
Currently on 42.03 the only method of removing intelligent creatures from a cage that has worked for me so far is to place the cage and attach a lever.
(0033943)
Talvieno   
2015-12-15 13:53   
Possibly related to 0003070 ?
(0033987)
PatrikLundell   
2015-12-17 02:20   
(Hostile) dwarves could not be pitted etc. in 0.40.24, so this is likely a side effect of the multi species fortress upgrade. An analog change is that bodies of sapients now are hauled to the corpse stockpile rather than the refuse one (previously only dwarves, regardless of hostility, were hauled to the corpse stockpile).
The appropriate correction is probably to check sapients for hostility as well as sapience when determining if they can be pitted (etc) or not.
(0034033)
Anerty   
2015-12-18 16:53   
Also affects Dingo Man/Woman, which is a pain because they tend to run into cage traps a lot in untamed wilds biomes.
(0034089)
FortunaDraken   
2015-12-20 19:46   
Can confirm this happens with any kind of animal person, I caught dingo, armadillo and weasel people and none of them are available to be put in pastures, pits, chained or caged. Removing them from the cage simply makes a dwarf grab a spare cage, walk up to the built on and stuff them in a new one.

Only way to remove the critter is via lever linking.
(0034173)
nshapter   
2015-12-23 17:23   
Confirming in 42.03. in my fort I can pit undead and Beak Dogs, but not Goblins or Trolls. Also cannot transfer Goblins and Trolls between cages. They do not appear on the list of creatures assignable to buildings or zones.