Dwarf Fortress Bug Tracker - Dwarf Fortress |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000929 | Dwarf Fortress | Combat -- Target Selection | public | 2010-04-10 07:07 | 2015-01-03 18:20 |
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Reporter | Hugo_The_Dwarf | |
Assigned To | Footkerchief | |
Priority | normal | Severity | minor | Reproducibility | sometimes |
Status | resolved | Resolution | duplicate | |
Platform | | OS | | OS Version | |
Product Version | 0.31.02 | |
Target Version | | Fixed in Version | | |
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Summary | 0000929: After Selecting entire squad then setting attack orders on multiple targets some soldiers will stand by |
Description | When a squad of 8+ (this is my basic squad size) is ordered to attack more then one target (in this case it was 9 Trogs and then again with 4 Drathas) some or most and rarely all the soldiers will stand at a dead foes body (its random sometime but usally its the first enemy down) unless they see a hostile then they march off (only the soldiers that saw the hostile will move, others stay at body)
orders given from squad menu
also soldiers don't seem to want to pickup backpacks or flasks
Summary
-Multi attack orders cause AI issues (with multible selected soldiers)
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Steps To Reproduce | Have a large squad (max works best 10/10) enter squad menu select squad press 'p' to select each member indivialy with 'SHIFT+(squad members letter)' select attack menu 'k' and use 'SHIFT+(target letter)' to select more then three targets, fighting in a maze often leads to this. |
Additional Information | Freshly created squad with Milita commander running the team, all monthly orders are set to train and in the squad menu press "u" to change inactive to active/training I believe, they appear as civilians until given attack or move/station orders
This is not a huge issue because I just have to remove their orders and tell them to attack again, its not as bad as the total AI stoppage where everyone stops what they are doing and you need to quit DF or save to main menu and re-run the save |
Tags | Military, squad |
Relationships | duplicate of | 0008250 | resolved | Toady One | Military dwarves won't attack goblins 99% of the time, and when they do they cause a loyalty cascade. | child of | 0000481 | acknowledged | Toady One | Kill/attack commands/orders don't work |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-04-10 07:07 | Hugo_The_Dwarf | New Issue | |
2010-04-10 07:47 | snooptodd | Tag Attached: Military | |
2010-04-10 07:47 | snooptodd | Tag Attached: squad | |
2010-04-10 11:51 | Footkerchief | Relationship added | child of 0000481 |
2010-06-10 17:07 | Footkerchief | Note Added: 0008093 | |
2010-06-10 17:23 | Hieronymous Alloy | Issue Monitored: Hieronymous Alloy | |
2014-12-27 15:50 | C27 | Issue Monitored: C27 | |
2014-12-27 19:23 | Footkerchief | Note Added: 0031526 | |
2014-12-27 19:23 | Footkerchief | Relationship added | duplicate of 0008250 |
2014-12-27 19:23 | Footkerchief | Status | new => resolved |
2014-12-27 19:23 | Footkerchief | Resolution | open => duplicate |
2014-12-27 19:23 | Footkerchief | Assigned To | => Footkerchief |
2015-01-03 18:20 | C27 | Issue End Monitor: C27 | |