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0009416Dwarf FortressAdventure Mode -- Reactionspublic2015-12-22 23:282016-05-11 00:57
Deity Link 
Toady One 
highmajoralways
resolvedfixed 
0.42.03 
0.43.02 
0009416: Child prisoners in Dark Fortresses immediately become hostile, making rescue missions impossible.
It doesn't matter if I kill goblins on my way to the prisonners, as soon as they see me they become "No Quarter". When asked to cease fighting, they'll acquiesce but keep fighting. When asked to yield they'll always say "You first, coward!". If you greet a prisonner while he hasn't seen you yet, he'll say "Please, help me!" which will let you offer to save him and add him to your companion list, however he will leave your companions and become hostile again immediately after.

On top of all that, your companions will attack prisoners on sight due to their No Quarter status, even when they aren't actually attacking. It's pretty heartbreaking to see a mother who joined me on my fortress raid kill her own defenseless child.
0.42.03, Dark Fortress, kidnapping, prisoner, prisoners
has duplicate 0009682resolved Toady One Prisoners are hostile to the Adventurer. 
related to 0007722new  Some prisoners are hostile 
Issue History
2015-12-22 23:28Deity LinkNew Issue
2015-12-22 23:31TalvienoNote Added: 0034152
2015-12-23 01:02Deity LinkNote Added: 0034153
2015-12-23 04:43DetrosNote Added: 0034156
2015-12-23 05:19lethosorSummaryChild prisonners in Dark Fortresses immediately become hostile, making rescue missions impossible. => Child prisoners in Dark Fortresses immediately become hostile, making rescue missions impossible.
2015-12-23 09:25TalvienoNote Added: 0034164
2015-12-26 21:25Deity LinkTag Attached: 0.42.03
2015-12-26 21:25Deity LinkTag Attached: Dark Fortress
2015-12-26 21:25Deity LinkTag Attached: kidnapping
2015-12-26 21:25Deity LinkTag Attached: prisoner
2015-12-26 21:25Deity LinkTag Attached: prisoners
2016-01-03 00:13Max_TMNote Added: 0034279
2016-05-11 00:57Toady OneStatusnew => resolved
2016-05-11 00:57Toady OneFixed in Version => Next Version
2016-05-11 00:57Toady OneResolutionopen => fixed
2016-05-11 00:57Toady OneAssigned To => Toady One
2016-05-11 00:58Toady OneRelationship addedhas duplicate 0009682
2016-05-11 00:58Toady OneIssue Monitored: chaosvolt
2016-06-07 22:31chaosvoltIssue End Monitor: chaosvolt
2016-07-23 02:01DetrosRelationship addedrelated to 0007722

Notes
(0034152)
Talvieno   
2015-12-22 23:31   
Can confirm this, but I'm pretty sure this is a duplicate.
(0034153)
Deity Link   
2015-12-23 01:02   
I looked for another similar report but didn't find it.
(0034156)
Detros   
2015-12-23 04:43   
0008361, "3 year old recruited into AI army (also child rescue bug)" mentions "No quarter" prisoner, if I am reading it right.
(0034164)
Talvieno   
2015-12-23 09:25   
0007722 mentions hostile prisoners as well, but I'm not convinced it's the same issue, because I've seen prisoners become hostile without it. They do usually become hostile after they see you attacking goblins though, or if they see dead goblins about.
(0034279)
Max_TM   
2016-01-03 00:13   
Worth noting that even if you use dfhack to change a prisoner into an adventurer and are thus known and friendly with them, you still can't recruit them for rescues. They agree to join and then immediately leave your party and wander off playing pretend.

It's kinda creepy, kinda sad in a "I'll just pretend I'm not surrounded by kidnappers and slaughter and cold slade walls" sorta way too though.