Dwarf Fortress Bug Tracker - Dwarf Fortress
View Issue Details
0009607Dwarf FortressAdventure Mode -- Environmentpublic2016-03-02 11:292016-12-08 20:11
Ogg the Blinky Sock 
Loci 
lowtrivialhave not tried
resolvedduplicate 
Apple iMac (27-inch, Late 2012)Apple OS X Yosemite10.10.5
0.42.06 
 
0009607: Underground Grass (in darkness)
Notable in that it is only described as "Grass" without density or varietal information, rare for plants in this release. Interspersed with plump helmets. Occurring at an upper cavern level, near an abandoned dwarf fortress.
saved game with adventurer standing in the grass is here:
http://dffd.bay12games.com/file.php?id=11823 [^]
No tags attached.
duplicate of 0004013assigned Toady One Areas of plain "grass" in caverns 
Issue History
2016-03-02 11:29Ogg the Blinky SockNew Issue
2016-12-08 12:26PatrikLundellNote Added: 0036079
2016-12-08 12:30PatrikLundellNote Edited: 0036079bug_revision_view_page.php?bugnote_id=0036079#r14544
2016-12-08 20:11LociNote Added: 0036080
2016-12-08 20:11LociRelationship addedduplicate of 0004013
2016-12-08 20:11LociStatusnew => resolved
2016-12-08 20:11LociResolutionopen => duplicate
2016-12-08 20:11LociAssigned To => Loci

Notes
(0036079)
PatrikLundell   
2016-12-08 12:26   
(edited on: 2016-12-08 12:30)
I just looked at a case in a 0.43.05 32 bit game using DFHack, and as far as I can determine, the df.global.world.plants.all array lacks the grass plant entry that should be there (nothing referring to those coordinates), while the two <map_tile_block>.block_event array entries for grass have their "amount" value for the tile set to 0.

I've seen the issue since 0.40.X, so it's not a new one (and I think there was a bug report back then. It definitely was mentioned on the forums).

Edit: Found the OLD report: 0004013.

(0036080)
Loci   
2016-12-08 20:11   
Thanks PatrikLundell!