Dwarf Fortress Bug Tracker - Dwarf Fortress |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0009639 | Dwarf Fortress | Dwarf Mode -- Nobles | public | 2016-03-18 16:43 | 2016-04-03 02:43 |
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Reporter | MaryaClare | |
Assigned To | Knight Otu | |
Priority | high | Severity | major | Reproducibility | have not tried |
Status | resolved | Resolution | duplicate | |
Platform | | OS | | OS Version | |
Product Version | 0.42.06 | |
Target Version | | Fixed in Version | | |
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Summary | 0009639: Can't select nobles after forgotten beast attack left only one survivor and shortly after 18 migrants arrived |
Description | A forgotten beast that shoots webs killed almost everyone in my fortress. I believe the last adult alive was made mayor and then died (obviously from the forgotten beast, but out of sight). The last survivor was a child. After doing some waiting, some migrants finally arrived at the fortress (18 in total). A few minutes later I attempted to select a new medical dwarf but found the nobles screen was completely blank save the bottom options for doing stuff like replacement.
I have found previous reports mentioning this sort of thing from 6 to 4 years ago. The last report (save mine) was from 2012.
I tried some advice from one of the previous reports that involved me saving and reloading but that didn't work.
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Steps To Reproduce | Cannot say, but from seeing previous bug reports saying something similar I believe every dwarf (or citizen) capable of becoming a noble has to be killed first (but the reports I saw don't seem to mention the child as sole survivor part). Then migrants have to come in, after which you select the nobles screen. |
Additional Information | I am using the the starter pack 42.06 r2. DFhack is enabled.
Here is a mention of this from a 2012 bay12 forum thread http://www.bay12forums.com/smf/index.php?topic=109835.0. [^]
note: have not yet tried waiting to see if a new mayor gets elected, but honestly I think posting an account of this bug here is still important as this is a big problem come the next caravan.
Here is the first bug report from this site:
http://www.bay12games.com/dwarves/mantisbt/view.php?id=141 [^]
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Tags | No tags attached. |
Relationships | duplicate of | 0005299 | confirmed | Footkerchief | If fortress population drops to 1 child or insane dwarf, can't appoint/elect nobles when migrants arrive |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2016-03-18 16:43 | MaryaClare | New Issue | |
2016-03-18 17:06 | MaryaClare | Note Added: 0034873 | |
2016-04-01 01:46 | jjl2357 | Note Added: 0034951 | |
2016-04-02 02:01 | Loci | Note Added: 0034962 | |
2016-04-03 02:43 | Knight Otu | Note Added: 0034969 | |
2016-04-03 02:43 | Knight Otu | Relationship added | duplicate of 0005299 |
2016-04-03 02:43 | Knight Otu | Status | new => resolved |
2016-04-03 02:43 | Knight Otu | Resolution | open => duplicate |
2016-04-03 02:43 | Knight Otu | Assigned To | => Knight Otu |
Notes |
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Ok, waiting for a new mayor to be elected does work. But this bug I think should still be looked at.
And whoops, I forgot to make a save file:P |
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I believe this might be because you need an expedition leader/mayor to appoint nobles, and if nobody is the leader, then nobody can do anything. It's like trying to make an anvil without an anvil :P |
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(0034962)
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Loci
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2016-04-02 02:01
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It would be nice if the surviving dwarves would prioritize selection of a replacement mayor/expedition leader following a tragedy. |
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I'll mark this a duplicate of 0005299, which described the same problem apart from re-election being a possibility. |
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