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ID | Project | Category | View Status | Date Submitted | Last Update |
0010320 | Dwarf Fortress | Projectiles | public | 2017-11-05 05:05 | 2017-11-05 12:32 |
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Reporter | Japa | |
Assigned To | | |
Priority | low | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | | |
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Summary | 0010320: Floor level is considered differently for standing and bouncing dwarfs. |
Description | When flung from, say, a bridge, etc, dwarfs start out from the exact center of the tile (looking at the memory for dwarf projectiles) but when they bounce off of the floor after falling, they bounce off of the bottom of the tile, at the border between one tile and the one below. |
Additional Information | This isn't normally noticeable, but I saw it when I made Armok Vision able to read the sub-tile position of projectiles, and noticed that the dwarfs start out standing in their usual positions on the floor, but go halfway through the floor before bouncing up again. |
Tags | No tags attached. |
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Attached Files | |
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