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IDProjectCategoryView StatusDate SubmittedLast Update
0001560Dwarf FortressDwarf Mode -- Jobs, Designationspublic2010-04-26 18:572010-06-09 06:46
Reporterbtbtbtbt 
Assigned ToFootkerchief 
PrioritynormalSeverityminorReproducibilityrandom
StatusclosedResolutionduplicate 
PlatformPCOSWindows 7OS Version64 bit
Product Version0.31.03 
Target VersionFixed in Version 
Summary0001560: Semi-freestanding ramp created accidentally, no cave in.
DescriptionI was haphazardly designating the beginnings of a fort, once the miners had finished a section I noticed that there was a ramp with no wall next to it. No cave in occurred to create it. It may have been created because I designated the area above as a channel and below as an upward ramp (through laziness), possibly my two miners attempted to channel down and ramp up at the same time?
Steps To ReproduceI've been trying but I haven't managed to yet, however I've redesignated exactly what I had set up just North of where the extra ramp occurred on this save.
Additional InformationSave: http://dffd.wimbli.com/file.php?id=2244 [^]

That should be centred roughly on the ramp, if it's nowhere near it zoom to any of the buildings I've made.
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0000215new Channeling can sometimes leave freestanding (not attached to wall) ramps/slopes 

-  Notes
(0005231)
Footkerchief (manager)
2010-04-26 19:19
edited on: 2010-04-26 19:20

This looks like 0000215. I'm retitling that one to make it easier to search for.


- Issue History
Date Modified Username Field Change
2010-04-26 18:57 btbtbtbt New Issue
2010-04-26 19:19 Footkerchief Note Added: 0005231
2010-04-26 19:20 Footkerchief Note Edited: 0005231 View Revisions
2010-04-26 19:20 Footkerchief Issue Monitored: Footkerchief
2010-04-26 20:10 Footkerchief Relationship added duplicate of 0000215
2010-04-26 20:10 Footkerchief Status new => resolved
2010-04-26 20:10 Footkerchief Resolution open => duplicate
2010-04-26 20:10 Footkerchief Assigned To => Footkerchief
2010-06-09 06:46 Toady One Status resolved => closed


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