Anonymous | Login | Signup for a new account | 2024-11-01 21:21 PDT |
Main | My View | View Issues | Change Log | Roadmap |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | |||||
ID | Project | Category | View Status | Date Submitted | Last Update | |
0004000 | Dwarf Fortress | Dwarf Mode -- Jobs, Designations | public | 2011-02-17 10:32 | 2011-03-19 10:19 | |
Reporter | idgarad | |||||
Assigned To | Logical2u | |||||
Priority | normal | Severity | minor | Reproducibility | always | |
Status | resolved | Resolution | duplicate | |||
Platform | ALL | OS | ALL | OS Version | ANY | |
Product Version | 0.31.19 | |||||
Target Version | Fixed in Version | |||||
Summary | 0004000: Dwarf Digging Priority ignores depth | |||||
Description | I build a 3 level deep moat and flood only the bottom level. But designating multiple levels of channels the dwarves dig down immediately to the lowest level, dig around a bit then proceed back up only to have cave ins. While not severe it greatly inhibits digging shafts of 2x2 or larger. This makes it difficult to queue up a digger dwarf to dig down a 10 z depth 3x3 shaft for instance. | |||||
Steps To Reproduce | channel a moat of 3 width (make a donut for instance) Go down a level channel the same moat Watch in horror... | |||||
Additional Information | This is minor in the fact that if we are trying to queue up (for instance using quickfort) a fortress it would be nice that the dwarves first complete the digging on the current level before going down. Programatically it looks like they are running through a nested loop where it goes for each y for each x for each z to an extent. Where as doing for each z for each x for each y you resolve the cave in issue (simplification). Altering this may also resolved 3x3 stairwells which allow each level to be complete before descending the next level. I never actually noticed this until .19 since I A: started building moats and B: starting using quickfort for build macros. | |||||
Tags | behaviour, channel, collapse, designation, Z axis | |||||
Attached Files | ||||||
Relationships | ||||||
|
Notes | |
(0015193) Logical2u (manager) 2011-02-17 10:59 |
Dwarf pathfinding is prioritized strangely is the main gist of your report I gather, which is covered under 0001463. |
Issue History | |||
Date Modified | Username | Field | Change |
2011-02-17 10:32 | idgarad | New Issue | |
2011-02-17 10:35 | idgarad | Tag Attached: annoying | |
2011-02-17 10:35 | idgarad | Tag Attached: behaviour | |
2011-02-17 10:35 | idgarad | Tag Attached: channel | |
2011-02-17 10:35 | idgarad | Tag Attached: collapse | |
2011-02-17 10:35 | idgarad | Tag Attached: designation | |
2011-02-17 10:35 | idgarad | Tag Attached: Z axis | |
2011-02-17 10:59 | Logical2u | Note Added: 0015193 | |
2011-02-17 10:59 | Logical2u | Relationship added | duplicate of 0001463 |
2011-02-17 10:59 | Logical2u | Status | new => resolved |
2011-02-17 10:59 | Logical2u | Resolution | open => duplicate |
2011-02-17 10:59 | Logical2u | Assigned To | => Logical2u |
2011-03-19 10:19 | Logical2u | Tag Detached: annoying |
Copyright © 2000 - 2010 MantisBT Group |