Mantis Bug Tracker

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0004217Dwarf FortressAdventure Mode -- Generalpublic2011-03-13 20:482012-03-04 07:54
ReporterVigilant 
Assigned ToFootkerchief 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusresolvedResolutionduplicate 
PlatformOSOS Version
Product Version0.31.21 
Target VersionFixed in Version 
Summary0004217: Adventurer Stuck in Pool, Can't travel because of non-existent boogeymen
DescriptionAfter a very nice night-time chase (see reproduce steps), my adventurer dodged into an empty murky pool. I thought this was the end, but he killed the immediate two boogey-men, only to not have any more show up. So... he can't climb out, nor can he sleep or travel because of the theoretical boogey-men hanging around....


Save attached
http://dffd.wimbli.com/file.php?id=3962 [^]
Steps To ReproduceThis might take a little creativity and luck. The way this happened was i was running from some boogey-men, then one of them charged me, i landed into the pool, killed the two nearby, then no more came. The poor adventurer can't climb out of the pool, nor can he travel because 'you are still surrounded by cackling'
TagsSave Included
Attached Files

- Relationships
duplicate of 0003690resolvedToady One While traveling player is teleported into holes/dry murky pools due to ambushes 

-  Notes
(0016225)
Vigilant (reporter)
2011-03-13 20:59

Oh, it is possible to get out of this if one is extremely patient (or tapes some keys on his keyboard down)

This adventurer just paced back and forth inside that small hole until dawn, then could get out when the cackling faded.
(0016238)
dree12 (reporter)
2011-03-14 09:16

Very likely that there were bogeyman 1 z-level up. I do not believe this is a bug, as you can still 't'hrow items at them.
(0019230)
Dwarfu (manager)
2011-12-22 06:53

Marking this for review in the next version in case pools received the same treatment as rivers:

"The rivers have ramps now, so you can get in and out of them, and the water is generally a bit more accessible."

http://www.bay12games.com/dwarves/index.html#2011-12-11 [^]

The not traveling while creatures are near is most likely working as intended, you just couldn't see 'em.
(0020678)
Vigilant (reporter)
2012-02-25 12:54

This can be closed. Since pools have ramps, this can no longer happen, right?
(0020680)
Footkerchief (manager)
2012-02-25 12:57

Yep. Any remaining buggy aspects are covered in 0003690.

- Issue History
Date Modified Username Field Change
2011-03-13 20:48 Vigilant New Issue
2011-03-13 20:59 Vigilant Note Added: 0016225
2011-03-13 22:12 Footkerchief Relationship added child of 0003690
2011-03-14 09:16 dree12 Note Added: 0016238
2011-12-22 06:51 Dwarfu Tag Attached: Save Included
2011-12-22 06:51 Dwarfu Tag Attached: Fixed in 0.31.26?
2011-12-22 06:53 Dwarfu Note Added: 0019230
2012-02-14 05:12 Footkerchief Tag Renamed Fixed in 0.31.26? => Fixed in 0.34.01?
2012-02-25 12:54 Vigilant Note Added: 0020678
2012-02-25 12:57 Footkerchief Note Added: 0020680
2012-02-25 12:57 Footkerchief Relationship replaced duplicate of 0003690
2012-02-25 12:57 Footkerchief Status new => resolved
2012-02-25 12:57 Footkerchief Resolution open => duplicate
2012-02-25 12:57 Footkerchief Assigned To => Footkerchief
2012-03-04 07:54 Dwarfu Tag Detached: Fixed in 0.34.01?


Copyright © 2000 - 2010 MantisBT Group
Powered by Mantis Bugtracker