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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0005299 | Dwarf Fortress | Dwarf Mode -- Nobles | public | 2012-02-19 07:02 | 2019-01-25 13:14 | ||||||
Reporter | cyhawk | ||||||||||
Assigned To | Footkerchief | ||||||||||
Priority | normal | Severity | minor | Reproducibility | have not tried | ||||||
Status | confirmed | Resolution | open | ||||||||
Platform | Mac | OS | Mac OS X | OS Version | 10.7 | ||||||
Product Version | 0.34.01 | ||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0005299: If fortress population drops to 1 child or insane dwarf, can't appoint/elect nobles when migrants arrive | ||||||||||
Description | This is similar to issue 141 (http://www.bay12games.com/dwarves/mantisbt/view.php?id=141 [^]) but I could not figure out how to reopen that. What happened: I lost all my dwarves to a forgotten beast except for an unconscious child. After some time (weeks? months?) new migrants have arrived! But nobody takes the title of expedition leader and so I cannot appoint any nobles. Maybe if nobody is eligible to become the new leader at the time the old one dies the game won't try again later? | ||||||||||
Additional Information | Can provide save. | ||||||||||
Tags | No tags attached. | ||||||||||
Attached Files | |||||||||||
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Notes | |
(0020118) Footkerchief (manager) 2012-02-19 07:52 |
Reminder sent to: cyhawk The save would be appreciated. You can upload to http://dffd.wimbli.com/ [^] |
(0020132) cyhawk (reporter) 2012-02-19 08:25 |
Thanks, uploaded as http://dffd.wimbli.com/file.php?id=5606. [^] |
(0020551) timm (reporter) 2012-02-23 09:46 edited on: 2012-02-23 09:47 |
I can confirm this issue. All dwarves died except for a child, and upon immigration, no new nobles can be appointed. Since there are hostiles left inside the fortress and I can't appoint a militia, it is impossible to continue playing. |
(0022458) Gruthar (reporter) 2012-05-08 19:16 |
Experiencing a similar bug, identical to issue # 0004871 (http://www.bay12games.com/dwarves/mantisbt/view.php?id=4871 [^]). Running v34.05. My Expedition Leader went melancholy as the last dwarf standing, and died shortly after the arrival of new migrants. No new leader was appointed, nor was a mayor elected after the fortress grew > 50. It seems that if there is no eligible successor when a leader passes, it breaks the appointment system. |
(0022930) un_def (reporter) 2012-06-09 03:21 |
I experienced a similar problem in version 0.34.10 I uploaded my save to the DFFD. http://dffd.wimbli.com/download.php?id=6459&f=region1+-+Copy.zip [^] |
(0023334) slam (reporter) 2012-07-23 16:32 edited on: 2012-07-23 16:33 |
I am having the exact same problem as Gruthar. A solo melancholy dwarf remained, new settlers arrived, and the melancholy dwarf died. Nobles screen is blank. The one possible conflating factor for me is that I am on a map with a lot of undead activity. There may be some chances that one of my old nobles is now walking dead but I can't find him and put him to rest. My surface has been overrun with 100-200 zombies for five years. I did notice some old dwarves resurrect and took new names when they did; constructing engraved slabs for them seemed to put them to rest. |
(0024136) Geaxle (reporter) 2013-09-23 22:15 |
Similar problem in 0.34.11 Lost 6 of the starting dwarf in an early tantrum spiral. The last survivor went crazy. Shortly after the first migration wave arrived and the crazy dwarf soon died. I was unable to appoint a new leader or any other noble. I waited another migration wave in case but the problem remained. |
(0024396) fu-fu (reporter) 2014-01-27 10:56 |
Similar/Same problem in 0.34.11 (linux) Tryed playing freezing, made a 2x2 farm plot, as undead creatures and other fun came about and killed everyone but my hunter. Hunter brewd a drink, went made, then migrants. (And they all died except 1 who was brewing a drink at the time..) Now the nobels screen is completly blank, cannot manage fortress. Link to save: http://dffd.wimbli.com/file.php?id=8369 [^] |
(0031151) yd12k (reporter) 2014-11-24 12:11 |
Same problem 0.40.16 (windows, using lazy newb pack) Weremonitor killed my my fort except an infected child, migrants arrive, this bug. http://dffd.wimbli.com/file.php?id=10124 [^] |
(0034970) Knight Otu (manager) 2016-04-03 02:46 |
In 0009639, MaryaClare said that at least in 0.42.06 a new mayor was elected after a time. |
(0035679) Loci (manager) 2016-07-22 22:08 |
v0.43.05: unbeliever536 posted a save in 0009934: http://dffd.bay12games.com/file.php?id=12287 [^] |
(0035682) unbeliever536 (reporter) 2016-07-22 22:22 |
Playing the same save forward, a new expedition leader actually *was* appointed shortly after an annual autosave. Not sure exactly what's going on. |
(0039151) jaddle (reporter) 2019-01-25 13:14 edited on: 2019-01-25 16:32 |
Saw the same thing in 0.44.11 after a pesky werebeast epidemic. It seems to have fixed itself quickly though - I made a military shortly after getting some migrants (appointing the commander through the military screen, not the nobles screen). Next time I looked at the nobles screen, all was back to normal! |
Issue History | |||
Date Modified | Username | Field | Change |
2012-02-19 07:02 | cyhawk | New Issue | |
2012-02-19 07:51 | Footkerchief | Relationship added | related to 0000141 |
2012-02-19 07:52 | Footkerchief | Note Added: 0020118 | |
2012-02-19 08:25 | cyhawk | Note Added: 0020132 | |
2012-02-23 09:46 | timm | Note Added: 0020551 | |
2012-02-23 09:47 | timm | Note Edited: 0020551 | View Revisions |
2012-02-23 10:36 | Footkerchief | Summary | New expedition leader does not get elected => If fortress population drops to 1 child, can't appoint/elect nobles when migrants arrive |
2012-03-08 11:02 | Knight Otu | Relationship added | has duplicate 0005579 |
2012-05-08 19:16 | Gruthar | Note Added: 0022458 | |
2012-05-14 08:43 | Footkerchief | Relationship added | has duplicate 0004871 |
2012-05-14 08:45 | Footkerchief | Relationship added | related to 0005873 |
2012-05-16 09:14 | Footkerchief | Relationship replaced | has duplicate 0005873 |
2012-06-01 06:31 | Knight Otu | Relationship added | has duplicate 0005975 |
2012-06-09 03:21 | un_def | Note Added: 0022930 | |
2012-07-23 02:15 | Knight Otu | Relationship added | has duplicate 0006122 |
2012-07-23 02:17 | Knight Otu | Summary | If fortress population drops to 1 child, can't appoint/elect nobles when migrants arrive => If fortress population drops to 1 child or insane dwarf, can't appoint/elect nobles when migrants arrive |
2012-07-23 16:32 | slam | Note Added: 0023334 | |
2012-07-23 16:33 | slam | Note Edited: 0023334 | View Revisions |
2012-07-23 16:34 | slam | Issue Monitored: slam | |
2013-09-23 22:15 | Geaxle | Note Added: 0024136 | |
2014-01-27 10:56 | fu-fu | Note Added: 0024396 | |
2014-07-12 12:11 | Footkerchief | Relationship added | related to 0007146 |
2014-08-13 18:23 | Footkerchief | Relationship added | has duplicate 0007993 |
2014-08-13 18:23 | Footkerchief | Issue Monitored: Therolt | |
2014-08-13 18:23 | Footkerchief | Assigned To | => Footkerchief |
2014-08-13 18:23 | Footkerchief | Status | new => confirmed |
2014-08-24 07:25 | Footkerchief | Relationship added | related to 0008129 |
2014-11-24 12:11 | yd12k | Note Added: 0031151 | |
2014-12-20 13:58 | Footkerchief | Relationship added | related to 0008644 |
2016-04-03 02:43 | Knight Otu | Relationship added | has duplicate 0009639 |
2016-04-03 02:46 | Knight Otu | Note Added: 0034970 | |
2016-07-22 22:07 | Loci | Relationship added | has duplicate 0009934 |
2016-07-22 22:08 | Loci | Note Added: 0035679 | |
2016-07-22 22:22 | unbeliever536 | Note Added: 0035682 | |
2018-06-17 13:35 | Loci | Relationship added | has duplicate 0010791 |
2019-01-25 13:14 | jaddle | Note Added: 0039151 | |
2019-01-25 16:32 | jaddle | Note Edited: 0039151 | View Revisions |
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