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IDProjectCategoryView StatusDate SubmittedLast Update
0006432Dwarf FortressMaterial Propertiespublic2014-02-11 11:132018-07-29 11:22
ReporterButton 
Assigned To 
PrioritylowSeveritymajorReproducibilityhave not tried
StatusnewResolutionopen 
PlatformOSWindowsOS Version7
Product Version0.34.11 
Target VersionFixed in Version 
Summary0006432: Magma coating non-reactive until next game load
DescriptionA peregrine falcon was killed by a magma crab, and its corpse gained a coating of magma.

The magma coating didn't cool and also didn't prevent the falcon corpse from being picked up and deposited in my refuse stockpile, which happened to be built on ice (glacier biome).

It lay there for multiple seasons, through multiple seasonal auto-saves, until I saved & closed the game. The next time I loaded the save, the magma immediately burned the falcon down to "peregrine falcon ashes" and caused the adjacent ice to flash-melt.

I tried a few different auto-saves and it happened immediately on each of them, so it's definitely loading-related, not time-delayed.
Steps To Reproduce1. Kill an animal with a magma crab's spit basalt; or, put a magma coating on an item (item may need to be meltable/burnable).

2. Put the item with magma coating on ice.

2. Run game for a little while to confirm that nothing is happening.

3. Save game and re-load it.

4. Watch explosion.
Additional InformationHere is a save demonstrating this issue: http://dffd.wimbli.com/file.php?id=8413 [^]

Zoom to point F3 and unpause.
Tags34.11, contaminants, load, magma, Save Included
Attached Files

- Relationships
related to 0006217new Fixed-temperature contaminants do not heat up body parts? 
child of 0010765confirmedLoci Upon reload, various severed parts of cavern critters spontaneously catch fire 

-  Notes
(0024511)
Quietust (reporter)
2014-02-11 12:19

May possibly be related to 0006217, though that one doesn't seem to matter if you save/load (just tested in Adventurer mode, and neither save/load nor retire/unretire caused the magma covering on his right hand to inflict any damage).
(0024512)
Quietust (reporter)
2014-02-11 12:47

It should be noted that "peregrine falcon ashes" is not something that exists in vanilla DF, but something that has been modded into this particular savegame - nearly all organic material templates have been altered to have melting/boiling points (mostly 11000/12000), and some of them have been given [STATE_NAME:GAS:ashes].
(0032548)
Button (reporter)
2015-04-07 09:27

This has been reported in 0.40.24 on the forum. http://www.bay12forums.com/smf/index.php?topic=149936.0 [^]

- Issue History
Date Modified Username Field Change
2014-02-11 11:13 Button New Issue
2014-02-11 11:16 Button Tag Attached: 34.11
2014-02-11 11:16 Button Tag Attached: contaminants
2014-02-11 11:16 Button Tag Attached: load
2014-02-11 11:16 Button Tag Attached: magma
2014-02-11 11:16 Button Tag Attached: Save Included
2014-02-11 12:19 Quietust Note Added: 0024511
2014-02-11 12:47 Quietust Note Added: 0024512
2014-02-12 23:29 Footkerchief Relationship added related to 0006217
2015-04-07 09:27 Button Note Added: 0032548
2018-07-29 11:22 Loci Relationship added child of 0010765


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