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IDProjectCategoryView StatusDate SubmittedLast Update
0007225Dwarf FortressAdventure Mode -- Movementpublic2014-07-13 12:202014-07-13 12:24
ReporterSomeone-else 
Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusnewResolutionopen 
PlatformOSOS Version
Product Version0.40.02 
Target VersionFixed in Version 
Summary0007225: Need a grasp to initiate climbing, but injuries don't interrupt the hold
DescriptionInitiating a climbing movement requires a free hand, but if that hand is hurt during the movement, the hold can be maintained without any limb.
A climbing adventurer can also occupy both hands with items without interrupting a hold, though this prevents any climbing movement until at least one hand is freed.
Steps To Reproduce1. Find a tree
2. Climb it until you are "In air"
3. Put items into both of your hands
Additional InformationI haven't actually tested the 2 item thing, but if you have one hand hurt, you can still put weapon in it when it is used to climb.
TagsNo tags attached.
Attached Files

- Relationships
related to 0001534new Broken/mangled limbs/joints can still be used for walking, attacking, flying 

-  Notes
There are no notes attached to this issue.

- Issue History
Date Modified Username Field Change
2014-07-13 12:20 Someone-else New Issue
2014-07-13 12:24 Footkerchief Summary Holding on to a tree with no hands => Need a grasp to initiate climbing, but injuries don't interrupt the hold
2014-07-13 12:24 Footkerchief Relationship added related to 0001534


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