Mantis Bug Tracker

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0007931Dwarf FortressAdventure Mode -- Townpublic2014-08-10 03:582017-11-26 11:47
Reporterptb_ptb 
Assigned Tolethosor 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusresolvedResolutionfixed 
PlatformPCOSWindowsOS Version7
Product Version0.40.06 
Target VersionFixed in Version 
Summary0007931: Really bad FPS lag in Trade Depot
DescriptionWhile near the Trade Depot and not fast travelling my FPS drops to around 3(2). I used Legends Viewer to check and the population does not seem excessive to me.

265 Cats
234 Dwarves
218 Sheeps
218 Water Buffalos
218 Ducks
218 Dogs
218 Yaks
218 Donkeys
218 Guineafowls
218 Blue Peafowls
218 Goats
218 Chickens
218 Reindeers
218 Alpacas
218 One-humped Camels
218 Pigs
218 Turkeys
10 Dwarf Outcasts
4 Human Outcasts
Steps To ReproduceLoad save game
'd' to stop fast travelling
Walk towards trade depot
Additional InformationWill post links to save game in note.
TagsNo tags attached.
Attached Files

- Relationships
related to 0006623confirmedFootkerchief Game freezes after each move 
child of 0007821resolvedToady One Animal overpopulations multiply/replenish after waiting/sleeping in worldgen fortresses, cause extreme lag 

-  Notes
(0028705)
ptb_ptb (reporter)
2014-08-10 04:14
edited on: 2014-08-10 04:38

Speedyshare link:

http://speedy.sh/EjCN4/region1.zip [^]

DFFD link:

http://dffd.wimbli.com/file.php?id=9338 [^]

(0028714)
ptb_ptb (reporter)
2014-08-10 07:36

Could be a duplicate of
http://www.bay12games.com/dwarves/mantisbt/view.php?id=7553 [^]
?
(0028718)
Footkerchief (manager)
2014-08-10 07:43

Definitely could. They're related through 0006623.
(0028726)
smjjames (reporter)
2014-08-10 09:26
edited on: 2014-08-10 09:28

Also, relevant thread by the report poster which has a post by sv-esk which has a screenshot of where all the animals are crowded into.

Looks like partially an issue of pathing (though the pathing is going to make FPS slow to a crawl with THAT many animals crammed into passageways) and something else.

http://www.bay12forums.com/smf/index.php?topic=142064.0 [^]

My earlier report at 0007821 might be the same thing as this one.

(0031305)
ptb_ptb (reporter)
2014-12-09 17:49

I haven't seen this recently, maybe it could be considered fixed unless someone knows different?
(0031307)
smjjames (reporter)
2014-12-09 18:51

Yeah, it's fixed, this one was just a side effect of 0007821

- Issue History
Date Modified Username Field Change
2014-08-10 03:58 ptb_ptb New Issue
2014-08-10 04:14 ptb_ptb Note Added: 0028705
2014-08-10 04:38 ptb_ptb Note Edited: 0028705 View Revisions
2014-08-10 07:25 Footkerchief Relationship added related to 0006623
2014-08-10 07:36 ptb_ptb Note Added: 0028714
2014-08-10 07:43 Footkerchief Note Added: 0028718
2014-08-10 09:26 smjjames Note Added: 0028726
2014-08-10 09:28 smjjames Note Edited: 0028726 View Revisions
2014-08-10 09:43 lethosor Relationship added related to 0007821
2014-08-10 10:08 lethosor Note Added: 0028732
2014-08-10 10:08 lethosor Note Deleted: 0028732
2014-12-09 17:49 ptb_ptb Note Added: 0031305
2014-12-09 18:51 smjjames Note Added: 0031307
2017-11-26 11:47 lethosor Relationship replaced child of 0007821
2017-11-26 11:47 lethosor Status new => resolved
2017-11-26 11:47 lethosor Resolution open => fixed
2017-11-26 11:47 lethosor Assigned To => lethosor


Copyright © 2000 - 2010 MantisBT Group
Powered by Mantis Bugtracker