View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] |
ID | Project | Category | View Status | Date Submitted | Last Update |
0008326 | Dwarf Fortress | Dwarf Mode -- Justice | public | 2014-09-20 14:36 | 2014-09-20 22:06 |
|
Reporter | Daigar | |
Assigned To | Footkerchief | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | duplicate | |
Platform | PC | OS | Windows | OS Version | 7 |
Product Version | 0.40.12 | |
Target Version | | Fixed in Version | | |
|
Summary | 0008326: Dwarves moved from fortress guard to militia keep doing guard jobs |
Description | After disbanding a fortress guard squad and then creating a new militia squad with the same dwarves in it, these dwarves will start executing Beat Criminal jobs and hauling criminals to prison as if they were still in the guard. |
Steps To Reproduce | 1. create a guard squad under Captain of the Guard
2. violate a noble's demands
3. dwarves in the guard will start getting Beat Criminal jobs
4. disband the guard squad
5. create a militia squad with the ex-guard dwarves in it
6. dwarves in that squad will continue doing Beat Criminal jobs |
Additional Information | It seems that if carrying out a justice sentence is assigned to an officer in the guard and is not carried out before the dwarf is removed from guard, or the whole justice enforcement is disbanded, then the task will persist and be executed by the previously assigned dwarf when he ends up in an active military position (inactive squads do not enforce justice as long as they stay inactive).
Dwarves in militia will not be assigned new justice tasks to carry out, at least. |
Tags | No tags attached. |
|
Attached Files | |
|