Anonymous | Login | Signup for a new account | 2024-12-25 12:27 PST |
Main | My View | View Issues | Change Log | Roadmap |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | |||||
ID | Project | Category | View Status | Date Submitted | Last Update | |
0000084 | Dwarf Fortress | Dwarf Mode -- Military | public | 2010-04-01 20:17 | 2010-07-16 05:19 | |
Reporter | Singularity | |||||
Assigned To | Toady One | |||||
Priority | normal | Severity | minor | Reproducibility | always | |
Status | resolved | Resolution | fixed | |||
Platform | OS | Windows | OS Version | 7, Home Premium | ||
Product Version | ||||||
Target Version | Fixed in Version | 0.31.09 | ||||
Summary | 0000084: Individual choice ranged/melee apparently ignores whether weapon is ranged or melee | |||||
Description | Trying to set up my military commander's weapon and armor loadout, I set it to the default "Archer" loadout. I intended for her to train as a crossbowdwarf. I have a crossbow, bolts, and an archery range all available and set up for use. She had the crossbow in her right hand, then somehow decided to pick up a spare battle-axe from the nearby stockpile and train with that instead. She also somehow holds both in her right hand. I see her axedwarf and fighter skill increasing, but I don't believe the archer skills are. Requires more observation to be sure. | |||||
Steps To Reproduce | Set a dwarf to use a particular weapon, but have others sitting in a nearby stockpile. Watch as your dwarf disregards your choice. | |||||
Additional Information | The dwarf in question was an immigrant with prior archer experience, so I can't chalk this one up to confusion among untrained weapon skills. | |||||
Tags | military screen | |||||
Attached Files | ||||||
Relationships | |||||||||||
|
Notes | |
(0000488) Kalrirr (reporter) 2010-04-03 06:15 |
Do you have quivers available? |
(0001448) JimboOmega (reporter) 2010-04-06 08:00 |
I have seen this happen too - when I was finnicky with my choices, changing frequently between uniforms, I wound up with a dwarf with, for instance, a bismuth bronze crossbow in his left hand, and a steel war hammer, chestnut training sword, and birhcen crossbow all in his right hand. And yes, he has a quiver for one of the crossbows. I never assigned anyone to use crossbows - I just toggled between individual choice, and a uniform which only used training swords. I also have an arsenal dwarf. I have spent a lot of time trying to tweak my weapons, either for training or to get them to use armor I had made. It is possible this is occuring because of an issue related to reassigning weapons, I'm not sure. I spent a lot of time fiddling on the military screen (in part because I didn't have an arsenal dwarf). |
(0001451) Secone (reporter) 2010-04-06 08:09 |
I have this problem as well, but I find dumping the item you don't want them using is an easy fix |
(0002032) damocles (reporter) 2010-04-08 08:17 |
I think the bug lies in "individual choice". For ages I've been trying to figure out what the hell is wrong with my dwarf (he had a quiver and crossbow in his inventory but refused to collect bolts). On a whim, I removed the individual choice weapon entry from the squad listing and made it crossbows. Now he trains and fights using crossbows no problem. |
(0007284) Footkerchief (manager) 2010-05-24 09:07 |
(crossposts from 0002051) greep says: Possibly linked to crossbows working improperly in general, when selected to equip individual choice ranged, given a choice of bone crossbow and a copper axe, the dwarf equipped the axe. It seems crossbows aren't even marked as a ranged weapon. yes woodcutting was not enabled, I started with completely clean peasants and just started like this. The dwarf in question was alone in his squad, and was thus the militia commander. Anything dealing with uniforms was just the default. I was trying from scratch trying to get crossbows to work. okay, tried again with a a new fort from scratch, no skills activated and all peasants. Chose the copper axe again when I made a new squad, chose no uniform, chose equip, and chose individual choice ranged. I also made a meeting zone next to the bow, and he bypassed it in favor of the axe. Now, without individual choice ranged, and instead crossbow, he WILL choose the crossbow. Kumquat says: I have seen plenty of dorfs whose melee weapon of choice was crossbow, despite there being several hammers and maces and axes and even picks available. I tried to force a marks-squad with crossbows but most of them never even picked up one and none of them did any practicing despite there being bolts and quivers and archery targets designated and assigned and available. Jiri Petru says: This works the other way around, too. My hammerdwarf has "individual choice, melee". He decided to use a (-steel crossbow-). I do have a plenty of warhammers lying around but none of them are as good as (-steel-). He probably choose the crossbow because it allows HAMMER skill and is of the best combination of material/quality available. In other words, the ranged/melee part of "individual choice" doesn't seem to work. |
(0008206) jamoecw (reporter) 2010-06-12 12:15 |
i can confirm that this is still the case in .06, i also note that a dwarves skill in something doesn't matter when choosing a weapon. i embarked with a proficient archer, and started with a crossbow. he lugged it around until he equipped his uniform, which was to say he swapped his crossbow for an axe despite being set for individual choice, ranged. later i got a dwarf proficient with spears, so i made him a melee dwarf squad with him as captain, he also grabbed an axe, although at the time i didn't have any spears so i didn't think much of this, later i made an iron spear. he didn't equip this, and after a year another dwarf (set to individual choice, ranged, and he had been around 6 months prior to making the spear, he just hadn't decided he was in the military until just then.) grabbed it. |
(0010117) Toady One (administrator) 2010-07-13 05:33 |
I think this one was fixed in 0.31.09. Feel free to reopen if they are still being goofy in a new fort. |
Issue History | |||
Date Modified | Username | Field | Change |
2010-04-01 20:17 | Singularity | New Issue | |
2010-04-02 06:33 | Todestool | Tag Attached: military screen | |
2010-04-03 06:15 | Kalrirr | Note Added: 0000488 | |
2010-04-03 15:26 | Footkerchief | Category | General => Dwarf Mode -- Military |
2010-04-06 08:00 | JimboOmega | Note Added: 0001448 | |
2010-04-06 08:09 | Secone | Note Added: 0001451 | |
2010-04-08 08:17 | damocles | Note Added: 0002032 | |
2010-04-19 09:02 | Kuraudo | Issue Monitored: Kuraudo | |
2010-04-21 12:21 | Footkerchief | Relationship added | child of 0000535 |
2010-04-22 18:44 | Khym Chanur | Issue Monitored: Khym Chanur | |
2010-05-24 09:07 | Footkerchief | Note Added: 0007284 | |
2010-05-24 09:07 | Footkerchief | Relationship added | has duplicate 0002051 |
2010-05-24 09:07 | Footkerchief | Issue Monitored: Footkerchief | |
2010-05-24 09:08 | Footkerchief | Summary | Military dwarves don't respect weapon choices => Individual choice ranged/melee apparently ignores whether weapon is ranged or melee |
2010-06-12 12:15 | jamoecw | Note Added: 0008206 | |
2010-07-13 05:33 | Toady One | Note Added: 0010117 | |
2010-07-13 05:33 | Toady One | Status | new => resolved |
2010-07-13 05:33 | Toady One | Fixed in Version | => 0.31.09 |
2010-07-13 05:33 | Toady One | Resolution | open => fixed |
2010-07-13 05:33 | Toady One | Assigned To | => Toady One |
2010-07-16 05:19 | Khym Chanur | Issue End Monitor: Khym Chanur |
Copyright © 2000 - 2010 MantisBT Group |