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ID | Project | Category | View Status | Date Submitted | Last Update |
0008552 | Dwarf Fortress | Pathfinding | public | 2014-11-14 14:32 | 2014-11-14 14:32 |
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Reporter | InsanityPrelude | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | new | Resolution | open | |
Platform | | OS | Windows 8.1 | OS Version | |
Product Version | 0.40.16 | |
Target Version | | Fixed in Version | | |
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Summary | 0008552: Caravan stuck "unloading" because one of their pack animals is up a tree |
Description | When my last dwarven caravan arrived, all attempts to start trading even after they'd been there a while (I'm not sure how many days) were met with "My apologies, but we're still unloading. We'll be ready soon!"
Eventually the broker left the depot to conduct a meeting with the liaison. When the meeting finished, the caravan abruptly packed up and left, though they hadn't been there long enough (I never got a "The merchants are leaving soon" message).
Later, wondering why a gem type I knew I hadn't mined or traded for was still in my stocks, I zoomed in on it. It was on a camel, which was standing atop a coffee tree. |
Steps To Reproduce | Embark in a heavily forested area. Don't cut many trees on the way to your fortress.
Wait for a caravan.
This was three years into this fort, so I don't think it happens often. |
Additional Information | I have some extra plants and some changes to glazing modded in, but nothing that ought to be affecting caravans like this. I made a copy of the save if you need it: http://dffd.wimbli.com/file.php?id=10072 [^] |
Tags | No tags attached. |
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Attached Files | |
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