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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0009928 | Dwarf Fortress | Dwarf Mode -- Immigration | public | 2016-07-20 14:50 | 2020-02-07 18:41 | ||||||
Reporter | doompangolin | ||||||||||
Assigned To | Detros | ||||||||||
Priority | normal | Severity | major | Reproducibility | have not tried | ||||||
Status | assigned | Resolution | open | ||||||||
Platform | Linux | OS | Ubuntu | OS Version | 16.04 | ||||||
Product Version | 0.43.05 | ||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0009928: Necromancer Immigration | ||||||||||
Description | Had a necromancer show up in my first round of immigrants. Saved. Exited. Bugged save located at: http://dffd.bay12games.com/file.php?id=12281 [^] | ||||||||||
Steps To Reproduce | N/A | ||||||||||
Additional Information | This may be a duplicate of issue 8138: http://www.bay12games.com/dwarves/mantisbt/view.php?id=8138 [^] | ||||||||||
Tags | No tags attached. | ||||||||||
Attached Files | |||||||||||
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Notes | |
(0035672) Detros (manager) 2016-07-22 11:39 |
Yes, similar report is 0008138, "Immigrated Necromancer". But that one got closed as duplicate of much older 0005806, "Migrant necromancers raise hostile undead". Thanks for the save. Does this migrant-necromancer start resurrecting all dead around and are they then hostile to the rest of fort, as 0005806 notes? |
(0035705) doompangolin (reporter) 2016-07-26 21:41 |
Not with the experiments I've tried. I've slaughtered a handful of domesticated animals in front of some additional migrant necromancers and so far no resurrections. |
(0039762) Talvieno (reporter) 2020-02-01 06:50 edited on: 2020-02-01 06:53 |
Unless handled with extreme caution and skill, this forces an untimely end to your fortress as soon as the first enemy arrives. Version: 47.01 Seed info: Generating world using parameter set CREATE WORLD NOW = 4333333 Seed: WIAiUks6OYWaAEAAIY8y History Seed: 0MUW2SqMqYOOY0AYiiEq Name Seed: 2qskkM2sAAA68IEGIo2m Creature Seed: M4gmEAoo2ioYu2IAkUgo Save file: http://dffd.bay12games.com/file.php?id=14701 [^] Dwarf name: Kogan Duraloddom (the mayor) (nicknamed "Maleficent") |
(0039921) mrmagolor (reporter) 2020-02-06 13:45 edited on: 2020-02-06 18:19 |
I have seen the same thing occur with visitors, specifically a dwarven poet. And while they are part of my fortress (they requested residency), I have yet to see them raise any undead, likely due to the fact that they just carouse in my tavern. EDIT: They just raised their first undead, so nevermind that. It IS hostile to the fortress. Also, it seems to have triggered a minor loyalty cascade resident, when the other citizens attacked the zombie) EDIT 2: It seems like the undead raised is actually friendly to my fortress, so it assisted in killing the necromancer. Now it sorta just lays down (missing leg) and doing nothing. It was a special undead, a "dwarf fetid hunter". |
(0039923) Orkel (reporter) 2020-02-06 16:59 |
There are many necromancers, experiments and such visiting the fortress which is quite strange. |
(0039939) mrmagolor (reporter) 2020-02-07 08:37 |
It makes sense for the experiments, seeing as they were once normal creatures. |
(0039941) Shonai_Dweller (reporter) 2020-02-07 14:26 |
Experiments join human/dwarf/elf civs after leaving necromancer towers in the same way as animal people groups do. Completely normal thing to happen. Would be strange if they didn't visit. Right there in the Dev notes. |
(0039945) Talvieno (reporter) 2020-02-07 17:50 |
Not debating that. I'm just debating whether it's intended to spell an untimely doom for your fortress. Also, I'd hope that necromancers wouldn't show up until "endgame", instead of "first migrant wave, have a necromancer!" The latter runs in stark contrast to Toady and Zach's recent push to make the game more accessible to newbies, IMO. If you think about it anyway, things like dragons and giant cave spiders rarely show up until later. Necromancers are kind of the same vein. |
(0039946) Shonai_Dweller (reporter) 2020-02-07 18:12 |
No, no. Necromancers visiting is an actual confirmed bug. Experimental beasts as part of civs are who should be visiting. Necromancers absolutely aren't supposed to be. |
(0039947) Talvieno (reporter) 2020-02-07 18:41 |
Ahhhh, forgive me, misunderstood what you were saying. Fair enough then, and I agree with you. :) |
Issue History | |||
Date Modified | Username | Field | Change |
2016-07-20 14:50 | doompangolin | New Issue | |
2016-07-22 11:39 | Detros | Note Added: 0035672 | |
2016-07-22 11:39 | Detros | Assigned To | => Detros |
2016-07-22 11:39 | Detros | Status | new => needs feedback |
2016-07-22 11:39 | Detros | Relationship added | related to 0005806 |
2016-07-26 21:41 | doompangolin | Note Added: 0035705 | |
2016-07-26 21:41 | doompangolin | Status | needs feedback => assigned |
2020-02-01 06:50 | Talvieno | Note Added: 0039762 | |
2020-02-01 06:53 | Talvieno | Note Edited: 0039762 | View Revisions |
2020-02-01 06:54 | Talvieno | Issue Monitored: Talvieno | |
2020-02-06 13:45 | mrmagolor | Note Added: 0039921 | |
2020-02-06 13:46 | mrmagolor | Note Edited: 0039921 | View Revisions |
2020-02-06 15:45 | mrmagolor | Note Edited: 0039921 | View Revisions |
2020-02-06 15:46 | mrmagolor | Note Edited: 0039921 | View Revisions |
2020-02-06 16:59 | Orkel | Note Added: 0039923 | |
2020-02-06 18:17 | mrmagolor | Note Edited: 0039921 | View Revisions |
2020-02-06 18:19 | mrmagolor | Note Edited: 0039921 | View Revisions |
2020-02-07 08:37 | mrmagolor | Note Added: 0039939 | |
2020-02-07 14:26 | Shonai_Dweller | Note Added: 0039941 | |
2020-02-07 17:50 | Talvieno | Note Added: 0039945 | |
2020-02-07 18:12 | Shonai_Dweller | Note Added: 0039946 | |
2020-02-07 18:41 | Talvieno | Note Added: 0039947 |
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