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IDProjectCategoryView StatusDate SubmittedLast Update
0005563Dwarf FortressMiscellaneous Crashespublic2012-03-06 19:222012-03-27 03:59
ReporterQmarx 
Assigned ToToady One 
PrioritynormalSeveritycrashReproducibilityunable to reproduce
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version0.34.05 
Target VersionFixed in Version0.34.07 
Summary0005563: Adventurer Mode crashing in sleep, fast travel
DescriptionAdventure mode is crashing for me pretty consistently. I walked next to a lair, and the game crashed. I made a new adventurer, slept in a human fortress, and the game crashed as well.

The 'error signature' is
"AppName: dwarf fortress.exe AppVer: 0.0.0.0 ModName: dwarf fortress.exe
ModVer: 0.0.0.0 Offset: 005b5561"

And the entire contents of my errorlog.txt is
"
path fail: milkfish,0,113,110 -> 3,110,110: Id 0009684:Path Goal Seek Station Flood:Station None at 3,110,110
loop path fail: <invalid goal> eagle,0,130,105 -> -5,130,106: Id #13630:Path Goal Flee from Opponent:Station None at 27,97,104
loop path fail: <invalid goal> stingray,60,143,80 -> 60,145,80: Id #14677:Path Goal Flee from Opponent:Station None at 61,131,80
"
Additional InformationSorry that this isn't particularly helpful, but I don't have a save. I can't locate an open bug report that cover either of these. Hopefully either I'll have a save for this soon, or someone else can post more details.
TagsNo tags attached.
Attached Files

- Relationships

-  Notes
(0021194)
Footkerchief (manager)
2012-03-06 19:30

Yeah, without a save or very specific information about the circumstances, this is not actionable information. Please reopen this report or PM me on the forums if a save becomes available.
(0021196)
Qmarx (reporter)
2012-03-06 19:39
edited on: 2012-03-06 19:51

Just finished making a save that recreates the bug...

Save file:
http://dffd.wimbli.com/file.php?id=5801 [^]

How to replicate: Press (T) to travel at the city map level, then walk off the site.

Here's an exact key sequence to make sure it can be replicated:

Press (T) to travel

Proceed
8 8 8 4 8 8 (following the road)
7 7 4 4 4 4 4 (to the bridge)
and then just keep jamming 7 to go northwest. It'll crash in about 20ish keypresses.

(0021197)
Footkerchief (manager)
2012-03-06 20:07
edited on: 2012-03-06 20:18

Awesome, thanks!

edit: confirmed no save corruption, at least not like 0005077.

(0021210)
Qmarx (reporter)
2012-03-07 07:33
edited on: 2012-03-07 08:03

Weirdly enough, you *can* leave the region on foot in the fully-zoomed-in map. If you do that, it'll crash the moment you enter Travel mode.

I was able to walk all the way to Routbeaches and read a slab without issue.


Leaving from there, traveling to the wrong place while fully zoomed in still occasionally causes crashes. So there's definitely something up with this.

(0021787)
Toady One (administrator)
2012-03-27 03:59

I think this is the same root cause as 0005599 -- the crashy town is on the top edge of the world map, and edge towns have been bad.

- Issue History
Date Modified Username Field Change
2012-03-06 19:22 Qmarx New Issue
2012-03-06 19:30 Footkerchief Note Added: 0021194
2012-03-06 19:30 Footkerchief Status new => resolved
2012-03-06 19:30 Footkerchief Resolution open => unable to reproduce
2012-03-06 19:30 Footkerchief Assigned To => Footkerchief
2012-03-06 19:39 Qmarx Note Added: 0021196
2012-03-06 19:39 Qmarx Status resolved => needs feedback
2012-03-06 19:39 Qmarx Resolution unable to reproduce => reopened
2012-03-06 19:47 Qmarx Note Edited: 0021196 View Revisions
2012-03-06 19:48 Qmarx Issue Monitored: Qmarx
2012-03-06 19:48 Qmarx Issue End Monitor: Qmarx
2012-03-06 19:48 Qmarx Note Edited: 0021196 View Revisions
2012-03-06 19:51 Qmarx Note Edited: 0021196 View Revisions
2012-03-06 20:07 Footkerchief Assigned To Footkerchief =>
2012-03-06 20:07 Footkerchief Status needs feedback => new
2012-03-06 20:07 Footkerchief Note Added: 0021197
2012-03-06 20:18 Footkerchief Note Edited: 0021197 View Revisions
2012-03-07 07:33 Qmarx Note Added: 0021210
2012-03-07 07:59 Qmarx Note Edited: 0021210 View Revisions
2012-03-07 08:03 Qmarx Note Edited: 0021210 View Revisions
2012-03-27 03:59 Toady One Note Added: 0021787
2012-03-27 03:59 Toady One Status new => resolved
2012-03-27 03:59 Toady One Fixed in Version => Next Version
2012-03-27 03:59 Toady One Resolution reopened => fixed
2012-03-27 03:59 Toady One Assigned To => Toady One


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