Anonymous | Login | Signup for a new account | 2024-11-01 13:34 PDT |
Main | My View | View Issues | Change Log | Roadmap |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0007055 | Dwarf Fortress | Dwarf Mode -- Idle Behavior | public | 2014-07-11 07:33 | 2014-07-13 16:05 | ||||||
Reporter | HmH | ||||||||||
Assigned To | |||||||||||
Priority | low | Severity | tweak | Reproducibility | always | ||||||
Status | new | Resolution | open | ||||||||
Platform | .40.02 | OS | Windows 7 | OS Version | |||||||
Product Version | |||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0007055: AI doesn't use Climbing to stop falls | ||||||||||
Description | AI-controlled creatures don't attempt to hold nearby walls the way adventurers can, which means that once they go into a fall, they won't use Climbing to save themselves. This is probably something that needs to be tweaked, as it contributes heavily to the lethality of falls in Dwarf Mode. | ||||||||||
Steps To Reproduce | In Arena Mode: Spawn a climbing- and learning-capable creature(a dwarf, for instance) with a high Climbing skill several Z-levels up in the air next to a wall. The creature falls, even though its skills were more than sufficient to save itself. After it hits the ground, no additional skill points in Climbing are gained. This indicates that the creature did not make any attempts, even failed ones, to hold nearby walls, as each attempt yields 10 points. | ||||||||||
Tags | AI, Climbing, falling, Intentional/Expected? | ||||||||||
Attached Files | |||||||||||
Relationships | ||||||
|
Notes | |
(0026182) eliotcougar (reporter) 2014-07-13 12:03 |
Does the creature have a free grasp?.. They can't hold to walls if they have something in their hands... |
(0026219) HmH (reporter) 2014-07-13 15:37 |
Free grasp, no armor. |
(0026226) Arklayin (reporter) 2014-07-13 16:05 |
Yeah, definitely needs to be tweaked. Although it's minor, it couldn't be too hard to implement, right? |
Issue History | |||
Date Modified | Username | Field | Change |
2014-07-11 07:33 | HmH | New Issue | |
2014-07-11 07:33 | HmH | Tag Attached: 0.40.02 | |
2014-07-11 07:33 | HmH | Tag Attached: Climbing | |
2014-07-11 07:34 | HmH | Tag Detached: 0.40.02 | |
2014-07-11 07:38 | Footkerchief | Tag Attached: Intentional/Expected? | |
2014-07-11 07:39 | Footkerchief | Relationship added | related to 0006586 |
2014-07-13 11:26 | Kennel | Tag Attached: AI | |
2014-07-13 11:26 | Kennel | Tag Attached: falling | |
2014-07-13 12:03 | eliotcougar | Note Added: 0026182 | |
2014-07-13 15:37 | HmH | Note Added: 0026219 | |
2014-07-13 16:05 | Arklayin | Note Added: 0026226 |
Copyright © 2000 - 2010 MantisBT Group |