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IDProjectCategoryView StatusDate SubmittedLast Update
0002895Dwarf FortressDwarf Mode -- Environmentpublic2010-07-30 03:152012-02-26 10:20
Reporterbobbens 
Assigned To 
PrioritylowSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformOSOS Version
Product Version0.31.12 
Target VersionFixed in Version 
Summary0002895: Caravan guards hang around as "Friendly" after the merchants leave
DescriptionEvery so often I'll be scrolling through the unit list and I'll see some friendly Elf, Dwarf or Human just sitting around. They seem to not wander too far off the edge of the map. I'm not entirely certain whether they just appear or are part of trader caravans that sort of get lost. As far as I've seen they seem to be soldiers.
Steps To ReproducePlay dwarf mode until you see a friendly guy in the units list near the border of the map.
Additional InformationIt's not really a problem, they eventually seem to go away. I'll have to monitor more closely to see what happens. I've had this happen on two different forts both with 0.31.x. First fort was with 0.31.8 and 0.31.10. Second fort is pure 0.31.12.
TagsNo tags attached.
Attached Files

- Relationships
related to 0000871new Traders/merchants go crazy (berserk/insane/melancholy) if trade depot doesn't exist when they arrive 
has duplicate 0002966resolvedDwarfu Human fighters accompanying human merchants did not leave when the merchants left. 
has duplicate 0004304resolvedFootkerchief Human caravan is glitchy 
related to 0003407new Caravan guards follow merchants poorly 

-  Notes
(0011284)
Footkerchief (manager)
2010-07-30 07:08

Are you sure they aren't the liaison/diplomat? Either way, you should upload a save demonstrating this problem to http://dffd.wimbli.com/ [^]
(0011285)
bobbens (reporter)
2010-07-30 08:18

No, diplomats have "Diplomat" next to their name on the unit list. These guys have "Friendly" next to their name. I'll try uploading the older save since that was with vanilla df, newer one is with genesis mod.
(0011287)
Footkerchief (manager)
2010-07-30 08:37

Did you place your fortress on top of, or right next to, some kind of town or forest retreat?
(0011288)
bobbens (reporter)
2010-07-30 09:41

No, it turns out both saves are modded, want to check to see if it's the mods fault first. Was almost certain one wasn't modded, it's still strange to see a friendly guy from the civilization just sort of standing there.
(0011289)
smjjames (reporter)
2010-07-30 09:56

In 40D, occasionally a soldier from a caravan will hang around on the map edge for a bit and then continue on. That could explain the human and dwarves, but not the elves.
(0011291)
bobbens (reporter)
2010-07-30 10:05
edited on: 2010-07-30 10:09

Well since it's modded the these elves have guards. So it could be the same thing.

@smjjames Do you recall if they changed from Merchant to Friendly in unit list?

(0011295)
smjjames (reporter)
2010-07-30 10:32
edited on: 2010-07-30 10:36

Yea, thats how I would notice them. I would look at the unit list for whatever reason and spot the friendly unit and check it out. Sometimes I would notice it when some animal flashed the enraged message and check what was going on. I think it was mostly dwarves (I was having a problem with humans not appearing for some reason for a while), but its happened to the humans as well. They stick around for a month or so before moving on.

I don't think I ever saw the point where they switch from merchant to friendly.

(0011305)
bobbens (reporter)
2010-07-30 14:04

Well this is probably still a bug, but it's really minor. I do not have a vanilla save with it, but I do have a genesis save with the friendly unit laying around if you still think it's needed. It doesn't really cause any harm, it just seemed curious and strange when I saw it.

- Issue History
Date Modified Username Field Change
2010-07-30 03:15 bobbens New Issue
2010-07-30 07:08 Footkerchief Note Added: 0011284
2010-07-30 08:18 bobbens Note Added: 0011285
2010-07-30 08:37 Footkerchief Note Added: 0011287
2010-07-30 09:41 bobbens Note Added: 0011288
2010-07-30 09:56 smjjames Note Added: 0011289
2010-07-30 10:05 bobbens Note Added: 0011291
2010-07-30 10:09 bobbens Note Edited: 0011291 View Revisions
2010-07-30 10:32 smjjames Note Added: 0011295
2010-07-30 10:36 smjjames Note Edited: 0011295 View Revisions
2010-07-30 14:04 bobbens Note Added: 0011305
2010-08-07 01:19 Footkerchief Relationship added parent of 0002966
2010-08-07 01:19 Footkerchief Summary Friendly NPC just stand near the edge of the map => Caravan guards hang around as "Friendly" after the merchants leave
2010-12-24 04:13 Dwarfu Relationship replaced has duplicate 0002966
2011-03-22 08:43 Footkerchief Relationship added has duplicate 0004304
2012-02-26 10:20 Footkerchief Relationship added related to 0000871
2012-02-26 10:22 Footkerchief Relationship added related to 0003407
2018-04-16 18:40 Huntthetroll Issue Monitored: Huntthetroll


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