Mantis Bug Tracker

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0003407Dwarf FortressDwarf Mode -- Tradepublic2010-10-10 13:302012-02-26 10:22
ReporterQuietust 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformOSOS Version
Product Version0.31.16 
Target VersionFixed in Version 
Summary0003407: Caravan guards follow merchants poorly
DescriptionWhen Human or Dwarven caravans arrive, the armed guards seem to protect them by periodically moving to a random position within 2 tiles of each merchant. If the fortress's design involves walls only 1 tile thick, this will frequently result in the guards wanting to move to the other side of the wall, even if they have to walk all the way across the map to do so.
TagsNo tags attached.
Attached Files

- Relationships
related to 0002895new Caravan guards hang around as "Friendly" after the merchants leave 
related to 0004556new Merchants left through east border, guards through west border of map 

-  Notes
(0013309)
Quietust (reporter)
2010-10-10 13:34

As usual, this is another issue that dates back to 40d and likely even earlier.

- Issue History
Date Modified Username Field Change
2010-10-10 13:30 Quietust New Issue
2010-10-10 13:34 Quietust Note Added: 0013309
2012-02-26 10:22 Footkerchief Relationship added related to 0002895
2012-02-26 10:25 Footkerchief Relationship added related to 0004556
2018-04-16 18:40 Huntthetroll Issue Monitored: Huntthetroll


Copyright © 2000 - 2010 MantisBT Group
Powered by Mantis Bugtracker