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IDProjectCategoryView StatusDate SubmittedLast Update
0003492Dwarf FortressDwarf Mode -- Skills and Professionspublic2010-10-31 21:172010-11-03 12:06
Reportertroas 
Assigned ToLogical2u 
PrioritynormalSeveritytweakReproducibilityhave not tried
StatusresolvedResolutionduplicate 
PlatformOSWindowsOS Version7
Product Version0.31.16 
Target VersionFixed in Version 
Summary0003492: Very slow skillups when using a crossbow as a melee weapon
DescriptionA marksdwarf shot the last few bolts in his quiver at an alligator, knocking it unconscious then waded in to finish the alligator off by hand with his ☼Steel Crossbow☼. 36 pages of combat logs later the Alligator has very few unbroken bones but is still alive, and the marksdwarf is still a Dabbling Hammerdwarf.

After 50 pages (and 16 "shattering the skull" messages) the 17th skull shattering was fatal. And the marksdwarf is a Novice Hammerdwarf.
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0000657resolvedToady One Weapon skills don't increase when attacking prone (conscious) targets 

-  Notes
(0013579)
Quietust (reporter)
2010-11-01 11:03

Attacking a prone target does not grant experience. It's pretty much always been this way.
(0013590)
troas (reporter)
2010-11-02 19:19

Ah, I didn't know that. In that case I guess the bug should be closed.
(0013593)
Logical2u (manager)
2010-11-02 22:09

Ok, cool. I didn't notice the prone bit when I read this.

- Issue History
Date Modified Username Field Change
2010-10-31 21:17 troas New Issue
2010-11-01 08:20 Hieronymous Alloy Issue Monitored: Hieronymous Alloy
2010-11-01 11:03 Quietust Note Added: 0013579
2010-11-02 19:19 troas Note Added: 0013590
2010-11-02 22:09 Logical2u Note Added: 0013593
2010-11-02 22:09 Logical2u Relationship added duplicate of 0000657
2010-11-02 22:09 Logical2u Status new => resolved
2010-11-02 22:09 Logical2u Resolution open => duplicate
2010-11-02 22:09 Logical2u Assigned To => Logical2u
2010-11-03 12:06 Hieronymous Alloy Issue End Monitor: Hieronymous Alloy


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