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IDProjectCategoryView StatusDate SubmittedLast Update
0004160Dwarf FortressGeneralpublic2011-03-07 22:302011-03-07 23:35
ReporterDgnBiscuit 
Assigned ToFootkerchief 
PriorityurgentSeveritycrashReproducibilityalways
StatusresolvedResolutionduplicate 
PlatformPCOSLinuxOS VersionLMDE
Product Version0.31.20 
Target VersionFixed in Version 
Summary0004160: Segmentation Fault During Dwarf Mode
DescriptionThe game seg faults after starting the game. Nothing in particular seems to set it off. Time is approximately thirty seconds after unpausing the game (i.e. you can do whatever you want with the game paused, only when the game is running does it fault).
No problems in world gen, no problems in embark.
Adventure and other modes not tried.
Steps To ReproduceSimply play on a freshly generated world in .20
Additional InformationPreviously DF has worked for me in Linux Mint. I recently switched to Linux Mint Debian Edition ver 10. There *should* be no different as far as DF is concerned, but it is conceivable that there is something different between the two that could set this off (god help us if there is, as those types of problems are damn near impossible to troubleshoot).
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0004130resolvedToady One Digging/mining (in soil?) causes crash on non-Windows systems 

-  Notes
(0015941)
Footkerchief (manager)
2011-03-07 23:35

This is the reason that 31.21 has already been released. Get it here: http://bay12games.com/dwarves/ [^]

- Issue History
Date Modified Username Field Change
2011-03-07 22:30 DgnBiscuit New Issue
2011-03-07 23:35 Footkerchief Note Added: 0015941
2011-03-07 23:35 Footkerchief Relationship added duplicate of 0004130
2011-03-07 23:35 Footkerchief Status new => resolved
2011-03-07 23:35 Footkerchief Resolution open => duplicate
2011-03-07 23:35 Footkerchief Assigned To => Footkerchief


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