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IDProjectCategoryView StatusDate SubmittedLast Update
0005373Dwarf FortressAdventure Mode -- Inventorypublic2012-02-21 13:282014-08-25 13:55
ReporterSoadreqm 
Assigned ToToady One 
PrioritynormalSeverityminorReproducibilityrandom
StatusresolvedResolutionfixed 
PlatformOSWindows 7OS Version
Product Version0.34.02 
Target VersionFixed in Version0.40.11 
Summary0005373: Item disappears, cannot be picked up, still listed when you look at the tile
DescriptionI was trying to break a stack of intestines into smaller stacks by picking it up and dropping it, and suddenly noticed that I couldn't pick it up any more. The intestines aren't visible, and I can't interact with them, but I can still see them when I 'l'ook at the tile in question. I think I've also had this happen before, with a knife that a mummy was wielding, although I didn't really give it much notice then.
Steps To ReproduceI managed to achieve this by dropping a stack of 9 great white shark intestines on the ground from my backpack, although I don't know if any of that is actually required.
Additional InformationI uploaded a save to http://dffd.wimbli.com/file.php?id=5647, [^] and only noticed afterwards that saving and reloading actually makes the guts disappear for good! Bluh! They used to be in the square where the adventurer is standing, but are nowhere to be found now.

This save is modded, with a whole bunch of adventurer reactions from Wanderer's Friend, but I'm preeetty sure that the first time (with the mummy) was vanilla DF.

This might be related to 0000430, possibly even the same bug.
TagsNo tags attached.
Attached Files

- Relationships
has duplicate 0005541resolvedKnight Otu Coins disappear when [d]ropped. 
has duplicate 0007024resolvedDwarfu Sentients' meat cannot be dropped and picked back up. 
has duplicate 0008149resolvedKnight Otu Dragon meat vanishes on drop 
has duplicate 0007471resolvedKnight Otu Stack of meat not able to be picked up once dropped 
related to 0006494acknowledgedDwarfu Drink Barrels Become Invisible and Unusable At Still 

-  Notes
(0020442)
Soadreqm (reporter)
2012-02-22 04:05

I managed to get this again, with the same adventurer, by buying another ten-stack of intestines, dropping them, picking up nine, and dropping the stack again. As before, saving and reloading makes the guts disappear completely.
(0020901)
Soadreqm (reporter)
2012-02-29 02:38

And now it happened in Fort Mode. There were two barrels of dwarven wine, visible in the stocks screen and visible if you loo'k' at them, but they were not actually drawn and dwarves couldn't use them. I was pretty surprised when a dwarf suddenly dropped dead from dehydration despite me having fifty drinks left. Saving and reloading the game made the barrels invisible to loo'k'ing, but they're still there in the stocks screen, and you can zoom to the tiles where they once were. Which seem to be pretty close to were my still used to be, I think.
Save at http://dffd.wimbli.com/file.php?id=5741 [^]
(0020903)
Granite26 (reporter)
2012-02-29 06:07

I'll have to check, I may have had a similar issue in my last 34.02 fort. Lots of drinks and food and dwarves complaining. I assumed it was all unreachable and/or in use, but this could explain it in well.

(In Use = 500 food all in stacks of 5, 101 hungry dwarves = 1 starving dwarf.)
(0022053)
NW_Kohaku (reporter)
2012-04-03 12:16

I just ran into this as well testing another bug's reproducibility. Save here: http://dffd.wimbli.com/file.php?id=6080 [^]

This is straight-out-of-the-box vanilla 0.34.07.

Drop plump helmet stack, pick up any partial amount of the stack, step to the side, drop partial stack, plump helmets completely disappear.
(0029615)
Knight Otu (manager)
2014-08-25 12:08

FireFox posted a save 0.40.09 save at 0008149.
(0029621)
Toady One (administrator)
2014-08-25 13:55

Yeah, in the specific case of an adventurer breaking a stack, it just wasn't putting the new object in the play vector properly. This doesn't have anything to do with dwarf mode barrels, but we probably want to confirm those old barrels weren't pushed by liquids, since that would also cause this kind of thing.

- Issue History
Date Modified Username Field Change
2012-02-21 13:28 Soadreqm New Issue
2012-02-22 04:05 Soadreqm Note Added: 0020442
2012-02-29 02:38 Soadreqm Note Added: 0020901
2012-02-29 06:07 Granite26 Note Added: 0020903
2012-03-04 06:37 Knight Otu Relationship added related to 0005541
2012-03-04 14:21 Footkerchief Relationship replaced has duplicate 0005541
2012-04-03 12:16 NW_Kohaku Note Added: 0022053
2014-06-02 18:55 Footkerchief Relationship added related to 0006494
2014-07-11 00:42 Dwarfu Relationship added has duplicate 0007024
2014-08-25 12:06 Knight Otu Relationship added has duplicate 0008149
2014-08-25 12:07 Knight Otu Relationship added has duplicate 0007471
2014-08-25 12:08 Knight Otu Note Added: 0029615
2014-08-25 12:08 Knight Otu Assigned To => Knight Otu
2014-08-25 12:08 Knight Otu Status new => confirmed
2014-08-25 13:55 Toady One Note Added: 0029621
2014-08-25 13:55 Toady One Status confirmed => resolved
2014-08-25 13:55 Toady One Fixed in Version => Next Version
2014-08-25 13:55 Toady One Resolution open => fixed
2014-08-25 13:55 Toady One Assigned To Knight Otu => Toady One


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