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0001203Dwarf FortressDwarf Mode -- Invasionspublic2010-04-15 10:072014-08-13 11:30
kaefermelder 
Toady One 
lowminorunable to reproduce
resolvedfixed 
PCXP
0.31.03 
0.40.01 
0001203: might tame animals prematurely detect ambushers in some cases?
Sorry for the essay!

Human caravan arrived, moved to trade depot. Kobold thief was detected there. (about 15 tiles inside my fortress, underground). As often, my animals there (meeting area is there too) ripped the dude apart faster than my military moved in.

So far nothing out of the ordinary, might have nothing to do with the below.

Right then some animals start to move west, go outside, leaving the meeting area (they don't do that unless some game is right at my entrance or maybe if I move soldiers out too). Now this still might be some weird flight behaviour, but then, outside they cross my bridges move outside the walled-in entrance and turn around 180°, moving east, about 60 tiles far, right into a yet invisible goblin squad and trigger the ambush message. No game near there either.
if I knew..
This was 3 wolves, 1 cougar, 2 alligators, obviously all tame. 1 wolf was wounded by the kobold, so he might have triggered the whole thing... but once outside..
No tags attached.
related to 0000178resolved Toady One Megabeasts and other creatures ignore sneaking.... 
related to 0001378new  Wild Animals don't attack invaders 
Issue History
2010-04-15 10:07kaefermelderNew Issue
2010-04-15 11:34FootkerchiefNote Added: 0003731
2010-04-15 11:39FootkerchiefNote Edited: 0003731bug_revision_view_page.php?bugnote_id=0003731#r1230
2010-04-15 11:40FootkerchiefRelationship addedchild of 0000178
2011-08-02 11:16FootkerchiefRelationship addedrelated to 0001378
2014-01-27 13:02FootkerchiefTag Attached: Fixed in 0.34.12?
2014-01-27 13:02FootkerchiefNote Added: 0024402
2014-01-27 13:03FootkerchiefTag Detached: Fixed in 0.34.12?
2014-01-27 13:03FootkerchiefNote Deleted: 0024402
2014-07-15 07:33FootkerchiefRelationship replacedrelated to 0000178
2014-08-13 10:594maskwolfNote Added: 0028958
2014-08-13 11:30FootkerchiefNote Added: 0028961
2014-08-13 11:30FootkerchiefStatusnew => resolved
2014-08-13 11:30FootkerchiefFixed in Version => 0.40.01
2014-08-13 11:30FootkerchiefResolutionopen => fixed
2014-08-13 11:30FootkerchiefAssigned To => Toady One

Notes
(0003731)
Footkerchief   
2010-04-15 11:34   
(edited on: 2010-04-15 11:39)
There were some possible reports in old versions of animals accidentally detecting ambushers: http://www.bay12games.com/forum/index.php?topic=37679.0 [^]

However, I suspect this report has more to do with 0000178. Sneaking/ambushing definitely has some bugs right now.

(0028958)
4maskwolf   
2014-08-13 10:59   
Was this fixed with 0000178?
(0028961)
Footkerchief   
2014-08-13 11:30   
Most likely. Please PM me if otherwise.