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IDProjectCategoryView StatusDate SubmittedLast Update
0000178Dwarf FortressAdventure Mode -- Stealthpublic2010-04-02 14:122014-07-15 07:36
ReporterPencilinHand 
Assigned ToToady One 
PrioritylowSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformFuijitsu Lifebook T4220OSWindows XP Tablet Edition 2005OS VersionSP3
Product Version 
Target VersionFixed in Version0.40.01 
Summary0000178: Megabeasts and other creatures ignore sneaking....
DescriptionWhile sneaking Megabeasts seem to always be able to see you. The same applies with creatures that you encounter on the travel screen. Even if you get away from them and start sneaking they always still see you. NOTE: This is not the same as always being discovered or spotted.
Steps To ReproduceHide from a Megabeast or the creature(s) in a random travel encounter and they will still path to and fight you. But hiding and sneaking seems to work correctly on other native populations in both cases.
Additional InformationI have tested this from novice to master ambusher and it always reproduces. This might be a new feature but it is still showing my adventurer as sneaking successfully even though the enemies are pathing to and fighting him in out of the way places.
Tagsambush, Fixed in 0.40.01?, megabeast, Sneak
Attached Files

- Relationships
related to 0001203resolvedToady One might tame animals prematurely detect ambushers in some cases? 
parent of 0002914resolvedFootkerchief Sometimes attacking creatures while sneaking will not break you out of sneak mode 
related to 0000975new Animals steal items from stealthed invaders 

-  Notes
(0001238)
BMacZero (reporter)
2010-04-05 15:33

It appears the enemy still cannot "see" you, as I was able to [t]ravel away even though the bronze collosus I was fighting was only a few tiles away.
(0001264)
PencilinHand (reporter)
2010-04-05 17:30

It is my expectation that I should be "discovered" before an enemy starts to attack me. This did not seem to be the case. Furthermore, on occasion, I have found it possible to continue sneaking long after I have started engaging something.
(0003326)
Footkerchief (manager)
2010-04-13 14:17
edited on: 2010-04-13 14:22

In my experience, this isn't specific to megabeasts or ambushes or anything -- anyone's who's targeting/chasing you when you start sneaking never actually loses sight of you. And ranged weapon users shoot at you while you're sneaking even if they never saw you not-sneaking.

(0003396)
PencilinHand (reporter)
2010-04-13 21:37
edited on: 2010-04-13 21:41

It is my experience that megabeasts often target you and come after you even if you are sneaking long before you draw close to them. They pursue without having ever spotted my adventurers. Some of the behavior I have seen may very well be game play changes but I don't think everything is kosher as they say.

(0003732)
Footkerchief (manager)
2010-04-15 11:42
edited on: 2010-04-15 11:42

Oh yeah, I didn't mean that what I described is intended behavior. Sneaking definitely has some bugs.

(0024403)
Footkerchief (manager)
2014-01-27 13:03

Possibly fixed in the upcoming release due to the sneaking rewrite.
(0025985)
thvaz (reporter)
2014-07-12 09:35

Just tried this on a mountain titan, and he couldn't see me until I exposed myself, so I think it was fixed. Maybe you want to try more tests.
(0026195)
UristDaVinci (reporter)
2014-07-13 13:06

FYI for people testing in 0.40.xx, note that some creatures (night creatures in particular) have blood-vision and can detect you through walls.
(0026468)
Footkerchief (manager)
2014-07-15 07:36

Please PM me on the forums if this bug isn't actually fixed.

- Issue History
Date Modified Username Field Change
2010-04-02 14:12 PencilinHand New Issue
2010-04-05 15:33 BMacZero Note Added: 0001238
2010-04-05 17:30 PencilinHand Note Added: 0001264
2010-04-13 14:17 Footkerchief Note Added: 0003326
2010-04-13 14:22 Footkerchief Note Edited: 0003326 View Revisions
2010-04-13 21:37 PencilinHand Note Added: 0003396
2010-04-13 21:41 PencilinHand Note Edited: 0003396 View Revisions
2010-04-15 11:40 Footkerchief Relationship added parent of 0001203
2010-04-15 11:40 Footkerchief Category General => Adventure Mode -- Stealth
2010-04-15 11:42 Footkerchief Note Added: 0003732
2010-04-15 11:42 Footkerchief Note Edited: 0003732 View Revisions
2010-04-15 16:47 Lac Tag Attached: megabeast
2010-04-15 16:47 Lac Tag Attached: ambush
2010-04-15 16:47 Lac Tag Attached: Sneak
2010-04-20 01:49 Khym Chanur Issue Monitored: Khym Chanur
2010-08-01 13:17 Footkerchief Relationship added parent of 0002914
2011-08-02 11:15 Footkerchief Relationship added related to 0000975
2014-01-27 13:03 Footkerchief Tag Attached: Fixed in 0.34.12?
2014-01-27 13:03 Footkerchief Note Added: 0024403
2014-07-07 22:23 Footkerchief Tag Renamed Fixed in 0.34.12? => Fixed in 0.40.01?
2014-07-09 19:38 Footkerchief Relationship added related to 0006810
2014-07-12 09:35 thvaz Note Added: 0025985
2014-07-13 13:06 UristDaVinci Note Added: 0026195
2014-07-15 07:33 Footkerchief Relationship replaced related to 0001203
2014-07-15 07:33 Footkerchief Relationship deleted related to 0006810
2014-07-15 07:36 Footkerchief Note Added: 0026468
2014-07-15 07:36 Footkerchief Status new => resolved
2014-07-15 07:36 Footkerchief Fixed in Version => 0.40.01
2014-07-15 07:36 Footkerchief Resolution open => fixed
2014-07-15 07:36 Footkerchief Assigned To => Toady One


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