Dwarf Fortress Bug Tracker - Dwarf Fortress
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0001244Dwarf FortressDwarf Mode -- Transport/Haulingpublic2010-04-16 12:312010-08-03 12:11
Nimrod 
Toady One 
normalminoralways
resolvedfixed 
PCWindows VistaUltimate 64 Bit
0.31.03 
0.31.07 
0001244: Place In Traction is not working
This is the third fort i am seeing this. Dwarves go to the patient that needs traction but are not able to move him as it seems. They just stand with the job active there until they get hungry/thirsty/etc.
Build hospital with a Traction Bench - get a dwarf smashed up good - enjoy the show
hospital, traction
related to 0000318resolved Toady One Surgery job never completes 
has duplicate 0001249closed Footkerchief Traction Benches : When dwarf needs restraining due to broken or fractured bones doctors can't lift pancient 
has duplicate 0002388resolved Footkerchief v31.07 Doctors pick up patients to put in traction, then cancel because patient is not resting 
has duplicate 0002392resolved Footkerchief Urist McDoctor cancels surgery: must recover wounded! 
related to 0002709new  cancels Place in Traction: Patient not resting. 
Issue History
2010-04-16 12:31NimrodNew Issue
2010-04-16 12:32NimrodTag Attached: hospital
2010-04-16 12:32NimrodTag Attached: traction
2010-04-16 13:29FootkerchiefNote Added: 0003894
2010-04-16 13:29FootkerchiefRelationship addedchild of 0000168
2010-04-16 13:36NimrodNote Added: 0003895
2010-04-16 14:19FootkerchiefRelationship addedhas duplicate 0001249
2010-04-17 05:07Toady OneRelationship addedrelated to 0000318
2010-04-17 05:07Toady OneRelationship deletedchild of 0000168
2010-04-17 05:22Toady OneNote Added: 0003970
2010-04-17 05:22Toady OneAssigned To => Toady One
2010-04-17 05:22Toady OneStatusnew => acknowledged
2010-04-17 10:20DeathworksNote Added: 0003980
2010-04-17 14:54FootkerchiefNote Added: 0003993
2010-04-17 14:54FootkerchiefIssue Monitored: Footkerchief
2010-04-18 02:53DeathworksNote Added: 0004030
2010-04-18 02:53DeathworksNote Edited: 0004030bug_revision_view_page.php?bugnote_id=0004030#r1345
2010-04-18 05:28NimrodNote Added: 0004041
2010-04-20 03:55Khym ChanurIssue Monitored: Khym Chanur
2010-04-21 19:47DeathworksNote Edited: 0003980bug_revision_view_page.php?bugnote_id=0003980#r1546
2010-04-24 16:25DarthCloakedDwarfNote Added: 0004929
2010-05-23 21:10BeeskeeIssue Monitored: Beeskee
2010-06-05 00:31CelIssue Monitored: Cel
2010-06-10 03:59Toady OneNote Added: 0008036
2010-06-10 03:59Toady OneStatusacknowledged => resolved
2010-06-10 03:59Toady OneFixed in Version => 0.31.07
2010-06-10 03:59Toady OneResolutionopen => fixed
2010-06-10 04:31CelIssue End Monitor: Cel
2010-06-11 12:08Khym ChanurIssue End Monitor: Khym Chanur
2010-06-28 07:45FootkerchiefRelationship addedhas duplicate 0002388
2010-07-13 22:12FootkerchiefRelationship addedhas duplicate 0002392
2010-07-15 11:24FootkerchiefRelationship addedrelated to 0002709
2010-08-03 12:11BeeskeeIssue End Monitor: Beeskee

Notes
(0003894)
Footkerchief   
2010-04-16 13:29   
See 0000168 -- the wound that required traction may have already healed. Could you check the dwarf's health screens to see whether this is the case?

If that doesn't explain it, then it might be helpful if you upload the save. http://dffd.wimbli.com/ [^]
(0003895)
Nimrod   
2010-04-16 13:36   
The wound was definitely fresh and not healed.

I don't have a save where the situation is visible. The dwarf in question is now up and running around (the wound is still visible but there is no more treatment scheduled) since i kept on playing

I could watch 3 different dwarves trying to get him to traction without effect.
I was also able to see this behavior in the versions 0.31.01 and 0.31.02 in different forts

I guess i could try to get someone hurt by setting up a little "mining accident"
(0003970)
Toady One   
2010-04-17 05:22   
I'll need a save for this one, since it hasn't happened to me and it isn't the same as the suture/dressing bug.
(0003980)
Deathworks   
2010-04-17 10:20   
(edited on: 2010-04-21 19:47)
If a seasonal save of an affected fortress will do, I have this one:

http://dffd.wimbli.com/file.php?id=2135 [^]

EDIT: Just to avoid confusion. The save that is there now does show the actual moment of it not working. There is a dwarf trying to do it right now.

Note: I am not completely sure, but I don't have any plaster in the fortress, I think.

(0003993)
Footkerchief   
2010-04-17 14:54   
Deathworks -- capturing the actual moment is always helpful. He's got a few hundred saves waiting to be looked at, so that extra time can add up.
(0004030)
Deathworks   
2010-04-18 02:53   
I replaced the save with another file where an engraver is currently trying to place the broker into the traction. It is the same link as above as I simply uploaded it as a new version (but I changed the actual file name).

(This is a personal facepalm moment if you look at the ingame date - sorry about the unnecessary inconvenience (^_^;; )

(0004041)
Nimrod   
2010-04-18 05:28   
Ah, thanks Deathworks for providing the save!
(0004929)
DarthCloakedDwarf   
2010-04-24 16:25   
The medical dwarf just stands over the victim, is listed as "Place In Traction" in the job menu, but seems to have no interest whatsoever in placing the victim in traction.
(0008036)
Toady One   
2010-06-10 03:59   
This one is fixed for 0.31.07. I'd recommend getting rid of all your traction bench buildings until 0.31.07 is out if you don't want doctors to be stalled by this. All it'll take is one.