Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000015 | Dwarf Fortress | Dwarf Mode -- Stockpiles | public | 2010-04-01 14:25 | 2015-12-15 13:14 |
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Reporter | Edward_Tohr | |
Assigned To | Toady One | |
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | 0.31.22 | |
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Summary | 0000015: "Wood" section in stockpile settings includes all plants |
Description | When making a custom stockpile, under "wood", several non-tree plant options are available, such as plump helmets, pig tails, cave wheat, etc. |
Steps To Reproduce | |
Additional Information | |
Tags | food, list, plant, stockpile, wood |
Relationships | has duplicate | 0002674 | resolved | Footkerchief | Wood and Plants have the same list | has duplicate | 0003663 | resolved | Logical2u | Wood stockpile settings lists plants instead woods. | child of | 0000157 | resolved | Toady One | Stockpile settings "metal" category includes stones, gems, soil and other inorganics |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-04-01 14:25 | Edward_Tohr | New Issue | |
2010-04-02 05:50 | Todestool | Tag Attached: stockpile | |
2010-04-08 06:32 | Jimmy | Note Added: 0002006 | |
2010-04-21 12:09 | Footkerchief | Note Added: 0004482 | |
2010-04-21 12:09 | Footkerchief | Sticky Issue | No => Yes |
2010-04-21 12:09 | Footkerchief | Sticky Issue | Yes => No |
2010-04-21 12:09 | Footkerchief | Issue Monitored: Footkerchief | |
2010-04-22 08:22 | Jumpp | Note Added: 0004600 | |
2010-04-22 08:23 | Jumpp | Note Edited: 0004600 | bug_revision_view_page.php?bugnote_id=0004600#r1569 |
2010-04-22 08:41 | Jumpp | Note Edited: 0004600 | bug_revision_view_page.php?bugnote_id=0004600#r1570 |
2010-04-28 14:10 | Footkerchief | Category | General => Dwarf Mode -- Stockpiles |
2010-07-13 08:41 | Footkerchief | Summary | Custom Stockpiles accept plant logs => "Wood" section in stockpile settings includes all plants |
2010-07-13 08:41 | Footkerchief | Relationship added | has duplicate 0002674 |
2010-07-13 08:42 | Footkerchief | Relationship added | related to 0000254 |
2010-07-13 08:43 | Footkerchief | Relationship added | child of 0000157 |
2010-07-13 08:43 | Footkerchief | Relationship deleted | related to 0000254 |
2010-07-13 11:06 | Kaelem Gaen | Note Added: 0010154 | |
2010-07-13 11:07 | Kaelem Gaen | Tag Attached: food | |
2010-07-13 11:07 | Kaelem Gaen | Tag Attached: plant | |
2010-07-13 11:07 | Kaelem Gaen | Tag Attached: wood | |
2010-07-13 11:07 | Kaelem Gaen | Tag Attached: list | |
2010-07-13 11:09 | Footkerchief | Note Added: 0010155 | |
2010-07-13 11:10 | Footkerchief | Note Edited: 0010155 | bug_revision_view_page.php?bugnote_id=0010155#r3941 |
2010-11-18 11:38 | Logical2u | Relationship added | has duplicate 0003663 |
2010-11-19 10:43 | Kaelem Gaen | Issue Monitored: Kaelem Gaen | |
2011-02-27 19:29 | Quietust | Note Added: 0015553 | |
2011-02-27 19:43 | Quietust | Note Edited: 0015553 | bug_revision_view_page.php?bugnote_id=0015553#r5846 |
2011-03-09 04:10 | Toady One | Status | new => resolved |
2011-03-09 04:10 | Toady One | Fixed in Version | => 0.31.22 |
2011-03-09 04:10 | Toady One | Resolution | open => fixed |
2011-03-09 04:10 | Toady One | Assigned To | => Toady One |
2015-12-15 13:14 | Kaelem Gaen | Issue End Monitor: Kaelem Gaen | |
Notes |
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(0002006)
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Jimmy
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2010-04-08 06:32
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Issue is likely due to plant_standard.txt containing both plant and tree types. Stockpile code is probably not looking for [WOOD] token from [MATERIAL_TEMPLATE:WOOD_TEMPLATE] in material_template_default.txt before offering list of options. |
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Is this bug still present in 31.03? |
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(0004600)
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Jumpp
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2010-04-22 08:22
(edited on: 2010-04-22 08:41) |
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Sure looks like it. I've got a game going right now in 31.03 where neither my food stockpiles nor my wood stockpiles Work. At. All.
Wood stockpiles list plants as well as wood. Food stockpiles with plants enabled list wood as well as plants. And nobody will deliver anything to either wood or food stockpiles. Tons of idle dwarves with all hauling labors enabled. Tons of wood lying around on floors. Tons of booze, prepared meals, seeds, and other miscellaneous food items cluttering up various shops. But the wood stockpile remains empty, and the food stockpiles all have a single empty barrel in them.
Saving and reloading doesn't help.
This is new, incidentally. In all my previous 31.03 games, my wood and food stockpiles worked just fine (except for the already well-known take-from-stockpile issues.) Even early in this one, wood and food stockpiles worked. This malfunction is recent.
http://dffd.wimbli.com/file.php?id=2195 [^]
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Weird, I searched for this issue before I made mine and it didn't show up.
Anyways the problem still persists in .31.10 |
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(0010155)
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Footkerchief
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2010-07-13 11:09
(edited on: 2010-07-13 11:10) |
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Weird, I searched for this issue before I made mine and it didn't show up.
After closing your report, I retitled this one to make it easier to search for (and more expressive).
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(0015553)
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Quietust
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2011-02-27 19:29
(edited on: 2011-02-27 19:43) |
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It looks like the Wood stockpile is actually listing PLANT entities (by NAME_PLURAL) rather than materials (ideally having the [WOOD] token).
This probably has one other side effect (not observed due to 0000197) - if a caravan wagon was killed, its logs would not be stored in wood stockpiles.
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