Dwarf Fortress Bug Tracker - Dwarf Fortress
View Issue Details
0000213Dwarf FortressDwarf Mode -- Jobs, Farming/Farmer's Workshoppublic2010-04-02 18:562014-01-21 18:05
CyberGenesis 
Footkerchief 
lowminoralways
resolvedduplicate 
 
 
0000213: Strange Farm Plot activity
Farms built underground with 'holes' in the ceiling above will allow designation to seed both AG and UG plants. Only seems to fill the 'lighted' sections when you attempt to plant an AG
farming
duplicate of 0000087resolved Toady One If one tile of a farm plot is dry or has the wrong biome, it also prevents the succeeding tiles from getting planted 
has duplicate 0003527resolved Logical2u Farm Plots providing above/below-ground planting 
Issue History
2010-04-02 18:56CyberGenesisNew Issue
2010-04-02 19:00DoctorZuberNote Added: 0000367
2010-04-02 19:10CyberGenesisNote Added: 0000369
2010-04-02 19:12CyberGenesisTag Attached: farming
2010-04-02 19:22DoctorZuberNote Added: 0000371
2010-04-02 19:23DoctorZuberNote Edited: 0000371bug_revision_view_page.php?bugnote_id=0000371#r105
2010-04-02 19:25DoctorZuberNote Added: 0000372
2010-04-02 19:43CyberGenesisNote Added: 0000376
2010-04-02 19:47DoctorZuberNote Added: 0000377
2010-04-02 20:03SKRenNote Added: 0000386
2010-04-02 20:07CyberGenesisNote Added: 0000390
2010-04-02 20:07CyberGenesisNote Edited: 0000390bug_revision_view_page.php?bugnote_id=0000390#r110
2010-04-02 20:08CyberGenesisNote Edited: 0000390bug_revision_view_page.php?bugnote_id=0000390#r111
2010-04-02 20:10Logical2uNote Added: 0000393
2010-04-02 20:20CyberGenesisNote Added: 0000396
2010-04-03 17:54Logical2uNote Added: 0000730
2010-04-03 17:54Logical2uIssue Monitored: Logical2u
2010-04-05 01:37CyberGenesisNote Added: 0001032
2010-04-29 13:30FootkerchiefCategoryGeneral => Dwarf Mode -- Jobs, Farming/Farmer's Workshop
2010-07-30 16:34Logical2uRelationship addedchild of 0000087
2010-11-08 04:50Logical2uRelationship addedhas duplicate 0003527
2014-01-21 18:05FootkerchiefRelationship replacedduplicate of 0000087
2014-01-21 18:05FootkerchiefStatusnew => resolved
2014-01-21 18:05FootkerchiefResolutionopen => duplicate
2014-01-21 18:05FootkerchiefAssigned To => Footkerchief

Notes
(0000367)
DoctorZuber   
2010-04-02 19:00   
This doesn't sound like news. above ground tiles can only be used for above ground plants. underground tiles can only be used for underground crops.

Since a farm can only be planted with a single type of crop, having a farm include both types of tiles just isn't useful.
(0000369)
CyberGenesis   
2010-04-02 19:10   
Actually you can plant numerous types in a single plot just by cycling seed type

I just checked the last version: A channel revealing the outside, whether covered or not, will not allow an AG plant to be seeded if the farm plot itself extends UG
(0000371)
DoctorZuber   
2010-04-02 19:22   
(edited on: 2010-04-02 19:23)
He's talking about a plot that is partially above ground and partially below ground. I honestly don't know offhand how that worked before since making a mixed above/below ground plot just doesn't make a lot of sense. But I don't see a major issue if it allows the planting of either now as long as it respects the tiles it should not plant on which by his description, it does.

(0000372)
DoctorZuber   
2010-04-02 19:25   
I suppose I should look at it just to see. I'm curious if a mixed above/below ground plot behaves like the partially irrigated plots described in 0000087
(0000376)
CyberGenesis   
2010-04-02 19:43   
im not 100% sure on the limited planting sections...i only had so many prickle seeds when i tried it...if the idiots would do their job instead of sitting idle for a week...
(0000377)
DoctorZuber   
2010-04-02 19:47   
by cycling seed types what do you mean? different seed each season? If so this isn't news either.
(0000386)
SKRen   
2010-04-02 20:03   
I think he means to designate a seed type and after it's planted, change to another type.
(0000390)
CyberGenesis   
2010-04-02 20:07   
(edited on: 2010-04-02 20:08)
yeah, same season, just change what you want planted. They won't UNplant something thats there

Further look is yeah, they'll plant as long as the tile isnt covered..I covered it up and dug a channel in a random place and nothing happened

Covered all the holes, option TO plant prickle and such are still there, but they just wont now

EDIT: Sorry slow typing, testing this while a craftsdwarf is slowly going nuts not having shells for his artifact *sigh*

(0000393)
Logical2u   
2010-04-02 20:10   
Ok I'm going to try and understand/explain what's going on.

So you've got a section of land, above which there is is some mix of roof and air.
Plant on the land, and you can plant both above-ground and under-ground crops.
Attempting to plant above-ground crops only results in them being planted in the area in which there is air above them.

This seems like it might be working as intended, actually.

Zuber, the reporter IS Cybergenesis... I assume he knows what he's talking about.
(0000396)
CyberGenesis   
2010-04-02 20:20   
Aye, i'm just reporting it because of the vast difference in how it's working compared to the old version.

The other issue is that now that i've entombed my plot, i still get offered the options, but they wont DO it. Minor, annoyance value nothing more. Thats why i flagged it low/minor
(0000730)
Logical2u   
2010-04-03 17:54   
... So, you had holes in your roof, they're gone now, but the option to plant above-ground seeds remains? And if you select it, they won't plant it?

Is this still true after a season change?

How about after rebuilding the farm plot?
(0001032)
CyberGenesis   
2010-04-05 01:37   
"Inside light above ground" even after season change as far as the ground tiles go

Rebuilding i doubt would change anything since the tiles it's built on are still 'I-L-AG'

Strangely though the dwarves just refuse to plant AG plants with a roof

Assuming its because the tiles dont change to inside dark. We already knew 'above ground' doesnt go away when you build a roof.