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IDProjectCategoryView StatusDate SubmittedLast Update
0000087Dwarf FortressDwarf Mode -- Jobs, Farming/Farmer's Workshoppublic2010-04-01 20:362018-01-08 13:54
ReporterGreyhawk 
Assigned ToToady One 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version0.44.04 
Summary0000087: If one tile of a farm plot is dry or has the wrong biome, it also prevents the succeeding tiles from getting planted
DescriptionThey normally plant columns starting from left column going top to bottom and then to the next column. But if the next plot to plant wasn't irrigated it won't skip to the next tile and become stalled.
Steps To Reproduce1. irrigate 3x3
2. build farm plot 5x5, the top 3x3 being irrigated
3. planters will plant the first 3, but then no more jobs are created to plant
Tagsfarm, farming, Fixed in 0.40.01?, plot
Attached Files

- Relationships
related to 0000013resolvedToady One Farm plots built underground (Inside/Dark/Subterranean) on natural soil will not allow planting 
related to 0007585resolvedToady One Trees channel light underground 
has duplicate 0001026closedFootkerchief Farm Plots Aren't Utilized Properly 
has duplicate 0001132closedFootkerchief Farmers Not Utilizing Full Farm 
has duplicate 0002597resolvedFootkerchief Dwarves only use part of the farm plot 
has duplicate 0000213resolvedFootkerchief Strange Farm Plot activity 
has duplicate 0002989resolvedFootkerchief Farmers won't farm on a partially wet/partially dry plot 
related to 0000795resolvedToady One If part of a stockpile is inaccessible, barrels/bins don't get placed in succeeding tiles 
related to 0002912new Underground farms unplantable if they are made wet after being exposed to light 
related to 0006667confirmedlethosor Both indoor and outdoor plants appearing in planting list 

-  Notes
(0000089)
DoctorZuber (reporter)
2010-04-01 21:30
edited on: 2010-04-01 21:31

Verified with an oddly shaped partially irrigated farm.
w wet
d dry
= Planeted
- empty

www
www
wwwdd
ddddd
ddddd

=--
=--
=----
-----
-----

(0000435)
shinziril (reporter)
2010-04-02 23:12

I have experienced this bug as well (two square farmplots failing to be planted even when 3/4 irrigated, but the non-irrigated portions are the leftmost side).
(0001207)
sblass92 (reporter)
2010-04-05 14:15

A similar problem: farm plots created overly large will not be planted.
w=wet
X=wall

wwwX
XXwX
Xwww
 www

When building a 4x4 farm plot, the farmer wont plant any seeds. Several smaller plots fixes the problem.
(0003016)
derigo (reporter)
2010-04-12 03:03

not so sure about biomes, but this also applies to mixed underground/aboveground farm plots. If some tiles of the plot have been exposed to sunlight at any point, you can't plant any crops(although it gives you the option for both outdoor and indoor crops).

Furthermore, this is not a new bug, but was present in 40d. The irrigation bit is just a new twist on an old bug.
(0003036)
DoctorZuber (reporter)
2010-04-12 07:03

yes and no. the "exposed" or "dry" tile is not plantable, that much is intentional.

It's the fact that other tiles in the pattern that are not "exposed" or "dry" are not planted is the problem. It's following a columns and rows pattern, so it's easy to verify once you see the effect.

As for it possibly being present in 40d I can't personally say, I was never silly enough to do this one in 40d. but once I've seen it, it was easy to verify. which usually means easy to fix too.
(0003535)
Hangedman (reporter)
2010-04-14 12:50

Verified multiple times.

This is extremely frustrating as controlling water flow from a small pond or brook into a subterranean room is unwieldy...

It would make more sense for tiles around submerged tiles to also become muddied, or at least to allow farming on all valid tiles.
(0007692)
thisisunsane (reporter)
2010-06-04 20:50

I'm experiencing this bug presently with the Linux version of 0.31.05
(0010925)
Orkel2 (reporter)
2010-07-24 11:32

I had this in .11, rebuilt the farm on just muddied ground (the bugged farm had 1-2 tiles dry) and it worked fine.
(0021520)
JJ10DMAN (reporter)
2012-03-16 20:25
edited on: 2012-03-16 20:27

Derigo's not entirely right on not being able to plant ANY crops if some tiles have been exposed to light: behavior is identical to the first note on this ticket. Dwarves will only plant the crop if it matches the above/sub status of the first tile in the farm plot, and they will only plant that crop until they hit the "wrong" type and refuse to plant more. The "wrong" type can never be planted, even if that's the next available tile.

(0025890)
SirPenguin (reporter)
2014-07-11 18:28

This appears to be fixed as of 40.02

My steps

1. Made the farm plot shadow 10x10
2. Found a location that was only partially soiled (3x3), the rest dry
3. Set a farmer to plant plump helmets

The farmer planted all 3x3 tiles

I also tested the formation in sblass's post. The farmer planted on all farm-able tiles
(0025891)
Rafal99 (reporter)
2014-07-11 18:31

If you want to be sure, try with farm plot spanning two biomes with different available plants.
(0025922)
Quietust (reporter)
2014-07-11 20:31
edited on: 2014-07-11 20:33

SirPenguin: that's probably not a valid test, since if the remaining area was dry stone then the actual farm plot was only occupying the 3x3 area - when the bug was originally reported, underground soil had to be muddy, so a farm plot spanning both dry soil and muddy soil would be bugged, but that's no longer the case.

To test this properly, you need to make it above-ground and span between a Mountain biome and a normal farmable biome.

(0026469)
Footkerchief (manager)
2014-07-15 07:37

Still awaiting further test results.
(0030126)
Loci (manager)
2014-09-12 03:47

This still occurs (quite frequently) in v0.40.x with light tiles created under trees (0007585). Planting will proceed up to the light tile, then stop.

- Issue History
Date Modified Username Field Change
2010-04-01 20:36 Greyhawk New Issue
2010-04-01 21:30 DoctorZuber Note Added: 0000089
2010-04-01 21:31 DoctorZuber Note Edited: 0000089 View Revisions
2010-04-02 06:34 Todestool Tag Attached: farming
2010-04-02 20:29 Greyhawk Issue Monitored: Greyhawk
2010-04-02 23:12 shinziril Note Added: 0000435
2010-04-05 14:15 sblass92 Note Added: 0001207
2010-04-11 22:02 bloodystump Issue Monitored: bloodystump
2010-04-11 22:18 Footkerchief Summary Partially irrigated farm plot can be stalled permanently => If one tile of a farm plot is dry or has the wrong biome, it also prevents the succeeding tiles from getting planted
2010-04-11 22:19 Footkerchief Relationship added has duplicate 0001026
2010-04-12 03:03 derigo Note Added: 0003016
2010-04-12 07:03 DoctorZuber Note Added: 0003036
2010-04-14 01:05 Footkerchief Relationship added has duplicate 0001132
2010-04-14 09:34 Jinalealia Issue Monitored: Jinalealia
2010-04-14 12:50 Hangedman Note Added: 0003535
2010-04-26 18:34 Footkerchief Relationship added related to 0000795
2010-04-29 13:30 Footkerchief Category General => Dwarf Mode -- Jobs, Farming/Farmer's Workshop
2010-06-04 20:50 thisisunsane Note Added: 0007692
2010-07-10 05:44 TomiTapio Tag Attached: farm
2010-07-10 05:44 TomiTapio Tag Attached: plot
2010-07-24 10:38 Footkerchief Relationship added has duplicate 0002597
2010-07-24 10:38 Footkerchief Relationship added related to 0000013
2010-07-24 11:32 Orkel2 Note Added: 0010925
2010-07-30 16:34 Logical2u Relationship added parent of 0000213
2010-08-09 10:53 Footkerchief Relationship added has duplicate 0002989
2012-03-16 20:25 JJ10DMAN Note Added: 0021520
2012-03-16 20:27 JJ10DMAN Note Edited: 0021520 View Revisions
2014-01-20 19:20 Footkerchief Relationship added related to 0002912
2014-01-21 18:05 Footkerchief Relationship replaced has duplicate 0000213
2014-01-21 18:05 Footkerchief Issue Monitored: Logical2u
2014-07-08 11:02 Footkerchief Relationship added related to 0006667
2014-07-11 18:28 SirPenguin Note Added: 0025890
2014-07-11 18:31 Rafal99 Note Added: 0025891
2014-07-11 20:28 Footkerchief Tag Attached: Fixed in 0.40.01?
2014-07-11 20:31 Quietust Note Added: 0025922
2014-07-11 20:32 Quietust Note Edited: 0025922 View Revisions
2014-07-11 20:33 Quietust Note Edited: 0025922 View Revisions
2014-07-15 07:37 Footkerchief Note Added: 0026469
2014-07-15 07:37 Footkerchief Assigned To => Footkerchief
2014-07-15 07:37 Footkerchief Status new => needs feedback
2014-09-12 03:47 Loci Note Added: 0030126
2014-09-12 08:43 Footkerchief Status needs feedback => confirmed
2014-09-12 09:25 Footkerchief Relationship added related to 0007585
2018-01-08 13:54 Toady One Status confirmed => resolved
2018-01-08 13:54 Toady One Fixed in Version => Next Version
2018-01-08 13:54 Toady One Resolution open => fixed
2018-01-08 13:54 Toady One Assigned To Footkerchief => Toady One


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