Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000221 | Dwarf Fortress | Dwarf Mode -- Jobs, Items | public | 2010-04-02 19:54 | 2011-08-04 21:54 |
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Reporter | oliver | |
Assigned To | Toady One | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | 0.31.11 | |
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Summary | 0000221: Making leather waterskins actually produces no-material flasks |
Description | In a leather works, add some "Make leather waterskin" jobs.
The actual object that get made is a "flask" with no material qualifier at all.
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Steps To Reproduce | |
Additional Information | |
Tags | No tags attached. |
Relationships | related to | 0002221 | resolved | Toady One | No-material flasks don't go in Finished Goods stockpiles | has duplicate | 0000887 | closed | Footkerchief | Making waterskins at leatherworks creates generic material-less flasks. | has duplicate | 0002623 | resolved | Logical2u | Leather waterskins are made as "flask" | related to | 0000093 | resolved | Toady One | Flasks/waterskins/goblets made of wrong material (non-magma forges only?) | related to | 0002194 | resolved | Toady One | Leather Work Shop Always Makes Flasks. |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-04-02 19:54 | oliver | New Issue | |
2010-04-02 19:56 | oliver | Note Added: 0000382 | |
2010-04-03 23:24 | rdwulfe | Issue Monitored: rdwulfe | |
2010-04-07 06:29 | thvaz | Note Added: 0001733 | |
2010-04-07 06:29 | thvaz | Issue Monitored: thvaz | |
2010-04-09 04:22 | Khym Chanur | Issue Monitored: Khym Chanur | |
2010-04-09 10:16 | Footkerchief | Relationship added | has duplicate 0000887 |
2010-04-09 10:17 | Footkerchief | Relationship added | child of 0000093 |
2010-04-29 13:13 | Footkerchief | Category | General => Dwarf Mode -- Jobs, Items |
2010-04-30 00:54 | Rhenaya | Note Added: 0005738 | |
2010-04-30 00:57 | Rhenaya | Issue Monitored: Rhenaya | |
2010-06-08 16:12 | Footkerchief | Relationship added | related to 0002221 |
2010-06-11 14:49 | Cel | Issue Monitored: Cel | |
2010-06-19 12:06 | wRAR | Issue Monitored: wRAR | |
2010-07-11 07:28 | Logical2u | Relationship added | has duplicate 0002623 |
2010-07-12 10:27 | strangething | Issue Monitored: strangething | |
2010-07-15 01:07 | Toady One | Relationship replaced | related to 0000093 |
2010-07-15 01:21 | Toady One | Note Added: 0010319 | |
2010-07-15 01:21 | Toady One | Assigned To | => Toady One |
2010-07-15 01:21 | Toady One | Status | new => acknowledged |
2010-07-15 01:41 | oliver | Note Added: 0010322 | |
2010-07-15 02:59 | Dwarfu | Note Added: 0010327 | |
2010-07-15 03:04 | Dwarfu | Note Edited: 0010327 | bug_revision_view_page.php?bugnote_id=0010327#r4007 |
2010-07-25 09:44 | Footkerchief | Note Added: 0010969 | |
2010-07-26 04:15 | oliver | Note Added: 0011066 | |
2010-07-26 05:52 | Footkerchief | Relationship added | related to 0002194 |
2011-03-13 05:27 | Toady One | Note Added: 0016192 | |
2011-03-13 05:27 | Toady One | Status | acknowledged => resolved |
2011-03-13 05:27 | Toady One | Fixed in Version | => 0.31.11 |
2011-03-13 05:27 | Toady One | Resolution | open => fixed |
2011-03-13 06:17 | Rhenaya | Issue End Monitor: Rhenaya | |
2011-03-13 07:47 | thvaz | Issue End Monitor: thvaz | |
2011-03-19 20:04 | Khym Chanur | Issue End Monitor: Khym Chanur | |
2011-04-07 10:11 | wRAR | Issue End Monitor: wRAR | |
2011-08-04 21:54 | Cel | Issue End Monitor: Cel | |
Notes |
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(0000382)
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oliver
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2010-04-02 19:56
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Possibly a similar problem to 0000093 |
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(0001733)
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thvaz
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2010-04-07 06:29
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Similar but not the same, though. I had this problem too. Ordered 10 waterkins and instead got 10 flasks(3). They have no material and the dwarves assigned to use waterskins carry them. |
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Is this one still happening in 0.31.10+? The fixes for 0.31.11 wouldn't fix it, but I can't get it to reproduce either. A save that reproduces the "flask" (before the job is completed) would be almost certainly enough to get a handle on it. |
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(0010322)
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oliver
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2010-07-15 01:41
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Yes, this is still present in 0.31.10.
Save: http://s3test.randomly.org/df/221/region2-no-material-flasks.zip [^] (1.9MB)
This save is freshly generated by 0.31.10 on Linux. I just created a new pocket region, embarked with some leather, then made waterskins.
The leatherworks just completed a "make leather waterskin" job, and there are 3 no-material flasks in it. There is a second job that will be completed shortly after loading that will create another 3 no-material flasks. |
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(0010327)
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Dwarfu
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2010-07-15 02:59
(edited on: 2010-07-15 03:04) |
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Confirmed on Windows Vista as well. If oliver's save isn't enough, I can upload one also with the exact same situation - cow leather turned into just 'flask' and there are other 'make leather waterskin' jobs queued at the workshop. This was a fresh 0.31.10 generated pocket world.
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Reminder sent to: oliver Still present in 31.12? 31.11 fixed metal flasks, so I thought I'd check. |
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(0011066)
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oliver
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2010-07-26 04:15
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I retested the save linked above against 0.31.12, and it now seems to be working OK; so I guess the 0.31.11 fixes did fix this after all. |
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Okay, I'll mark this one off for 0.31.11. I retested again and couldn't make it happen. |
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