Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0002589 | Dwarf Fortress | Dwarf Mode -- Buildings, General | public | 2010-07-07 19:30 | 2012-02-16 16:33 |
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Reporter | WormSlayer | |
Assigned To | Toady One | |
Priority | low | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 0.31.08 | |
Target Version | | Fixed in Version | 0.34.02 | |
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Summary | 0002589: Metal doors look like wood/stone doors after being placed. |
Description | The summary says it all really. |
Steps To Reproduce | Make a metal door and place it somewhere. |
Additional Information | |
Tags | No tags attached. |
Relationships | related to | 0001332 | resolved | Toady One | Olivine doors look like gems |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-07-07 19:30 | WormSlayer | New Issue | |
2010-07-31 10:47 | cephalo | Note Added: 0011329 | |
2010-07-31 11:41 | Footkerchief | Relationship added | related to 0001332 |
2010-08-24 19:21 | Dwarfu | Relationship added | parent of 0003099 |
2010-08-24 21:42 | Quietust | Note Added: 0012070 | |
2010-10-01 20:13 | Quietust | Note Added: 0013112 | |
2011-04-13 19:07 | Quietust | Note Edited: 0012070 | bug_revision_view_page.php?bugnote_id=0012070#r6452 |
2011-11-25 15:12 | Quietust | Note Added: 0019035 | |
2011-11-25 15:14 | Quietust | Note Edited: 0019035 | bug_revision_view_page.php?bugnote_id=0019035#r7142 |
2011-11-25 15:24 | Quietust | Note Edited: 0019035 | bug_revision_view_page.php?bugnote_id=0019035#r7143 |
2012-01-10 18:25 | Footkerchief | Relationship deleted | parent of 0003099 |
2012-02-16 16:33 | Toady One | Note Added: 0019859 | |
2012-02-16 16:33 | Toady One | Status | new => resolved |
2012-02-16 16:33 | Toady One | Fixed in Version | => Next Version |
2012-02-16 16:33 | Toady One | Resolution | open => fixed |
2012-02-16 16:33 | Toady One | Assigned To | => Toady One |
Notes |
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Yeah, I could have sworn they kept their appearance in previous versions. I really liked the look of metal doors. I hope this would be an easy fix. |
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(0012070)
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Quietust
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2010-08-24 21:42
(edited on: 2011-04-13 19:07) |
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The same happens with floodgates - instead of showing up as "≡" as when stockpiled, they turn into an "X" when built.
Curiously, this does not apply to gem floodgates (e.g. produced by a strange mood), which appear as a gray asterisk (*) on a gem-colored background just as they did in 0.28.181.40d.
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This may be related to 0000099 at some level (i.e. a confusion between stone and metal due to both now being "inorganic" materials). |
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(0019035)
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Quietust
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2011-11-25 15:12
(edited on: 2011-11-25 15:24) |
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While looking into the cause of 0001332, I determined that this bug is caused by there being no special code to handle doors made of metal - the only cases checked for are "tooth", "horn", "pearl", "bone", "plant material" (i.e. wood), "amber", "coral", "green/clear/crystal glass", "inorganic gem", "inorganic non-gem", and "everything else" (ice/potash/pearlash/coal/etc.).
The same is true for floodgates (aside from the 3 types of glass being lumped in with "everything else").
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Doors and floodgates should be consistent in item/building picture and have the better bar metal pictures for doors for next time. |
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