Dwarf Fortress Bug Tracker - Dwarf Fortress
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0003554Dwarf FortressDwarf Mode -- Trapspublic2010-11-12 01:322010-11-14 05:01
reddit 
Toady One 
normalcrashalways
resolvedfixed 
WindowsXP
0.31.17 
0.31.18 
0003554: Game crashes when upright spike traps hit dwarves.
See save here http://dffd.wimbli.com/file.php?id=3388. [^]

As soon as the danger room on the right is started up with dwarves inside, and the spears deploy for the first time, the game will crash.

If the lever is only pulled once (retracting the spears) nothing will happen. If the lever is repeatedly pulled with no dwarves in the room, nothing will happen. The crash only seems to occur when one of the spears hits a dwarf.

The game seemingly continues to run normally if the spears are never activated.
Load this save http://dffd.wimbli.com/file.php?id=3388 [^]

Pull the lever on the left twice while the dwarves are in the danger room on the left.
Save was created in 31.16 using Phoebus graphics pack.
No tags attached.
parent of 0003576resolved Toady One Fortress mode game crash due to weapon traps 
has duplicate 0003571resolved Logical2u Game crashes when training in danger room. 
has duplicate 0003591resolved Logical2u segfaults when pulling a lever with repeat (dangerroom) and when an enemy is on a kill order but leaves the map. 
has duplicate 0003596resolved Logical2u game crash when dwarves exposed to vertical spike traps 
has duplicate 0003603resolved Footkerchief Retractable bridge crash 
has duplicate 0003694resolved Footkerchief Crash during a Goblin Ambush / First real attack on my fortress 
Issue History
2010-11-12 01:32redditNew Issue
2010-11-12 09:49furlionNote Added: 0013715
2010-11-13 07:44AravinSNote Added: 0013754
2010-11-13 08:50Logical2uRelationship addedhas duplicate 0003571
2010-11-13 08:50Logical2uIssue Monitored: Maquefel
2010-11-13 08:55Logical2uRelationship addedparent of 0003576
2010-11-13 08:58DeonNote Added: 0013760
2010-11-13 09:48QuietustNote Added: 0013763
2010-11-13 16:03Logical2uRelationship addedhas duplicate 0003591
2010-11-13 18:01pkmnfrkNote Added: 0013792
2010-11-13 20:33Logical2uRelationship addedhas duplicate 0003596
2010-11-13 20:34Logical2uNote Added: 0013797
2010-11-13 21:22pkmnfrkNote Added: 0013798
2010-11-13 21:23pkmnfrkIssue Monitored: pkmnfrk
2010-11-13 22:17TomiTapioNote Added: 0013799
2010-11-13 22:35LangdonNote Added: 0013800
2010-11-14 04:31JiharoNote Added: 0013806
2010-11-14 05:01Toady OneNote Added: 0013809
2010-11-14 05:01Toady OneStatusnew => resolved
2010-11-14 05:01Toady OneFixed in Version => 0.31.18
2010-11-14 05:01Toady OneResolutionopen => fixed
2010-11-14 05:01Toady OneAssigned To => Toady One
2010-11-14 07:25Logical2uRelationship addedrelated to 0003603
2010-11-21 00:52FootkerchiefRelationship addedhas duplicate 0003694
2010-11-25 13:37FootkerchiefRelationship replacedhas duplicate 0003603

Notes
(0013715)
furlion   
2010-11-12 09:49   
I am going to go ahead and post this here just in case they are related. The same bug still exists in 31.17. I thought they were random crashes at first till I noticed it only happened after I cut on my danger room. I never tried it in 31.16 so I can't vouch for that, but definitely in 31.17.
(0013754)
AravinS   
2010-11-13 07:44   
Same here.
(0013760)
Deon   
2010-11-13 08:58   
It worked in 0.31.16. Note the bug version, it's 0.31.17 only.
(0013763)
Quietust   
2010-11-13 09:48   
Confirming that this is also happening in my fortresses.
(0013792)
pkmnfrk   
2010-11-13 18:01   
Confirming. A shame too, since this is the first time I've tried setting up a danger room :(
(0013797)
Logical2u   
2010-11-13 20:34   
1. Why is everyone suddenly setting up danger rooms?
2. Why is everyone even CALLING them danger rooms?

Seriously there have been like three reports with the exact same title. I'm obviously missing something.
(0013798)
pkmnfrk   
2010-11-13 21:22   
1. Probably because everyone is just learning about them/bothering to make them.
2. Why not?
(0013799)
TomiTapio   
2010-11-13 22:17   
Suggestion: use serrated discs until this is fixed. I find them rather overpowered though.
(0013800)
Langdon   
2010-11-13 22:35   
@TomiTapio: As I posted in 0003576, serrated disc traps also cause game crashes when triggered. I suspect weapon traps that cause damage to dwarves or enemies exhibit the same behavior (cage traps work fine, not sure about stonefall traps)
(0013806)
Jiharo   
2010-11-14 04:31   
Confirming with weapon traps.
(0013809)
Toady One   
2010-11-14 05:01   
The weapon trap crash was coming from the new announcement colors... fixed for 0.31.18.