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ID | Project | Category | View Status | Date Submitted | Last Update | |
0003576 | Dwarf Fortress | Dwarf Mode -- Invasions | public | 2010-11-13 05:42 | 2010-11-21 12:52 | |
Reporter | Langdon | |||||
Assigned To | Toady One | |||||
Priority | high | Severity | crash | Reproducibility | always | |
Status | resolved | Resolution | fixed | |||
Platform | Intel | OS | Windows XP | OS Version | XP SP3 | |
Product Version | 0.31.17 | |||||
Target Version | Fixed in Version | 0.31.18 | ||||
Summary | 0003576: Fortress mode game crash due to weapon traps | |||||
Description | The game crashes shortly after a merchant caravan arrives and starts unloading. The provided save is just after the I have given orders to haul goods to the depot. I suspect there is also a goblin ambush on the map, and it is possible the crash occurs at the point where they unstealth. I have had one goblin ambush in the previous year (all goblins killed with no dwarven casualties, no goblins caged). I have tried the following (each on a separate load), and the crash still occurs: - disbanding the military (two squads, one 4-man squad of melee and 5-man squad of marksdwarves) by removing all dwarves from the squads and disbanding the squads - setting one or both of the squads to inactive - reassigning new equipment to all active soldiers I have not reached magma on this map, and am not melting anything. All smelters are fuel-based. It is possible that this is related to 0003571 (crash when dwarf injured by wooden spike), if it is crashing when a bowgoblin popping out from ambush hits one of my dwarves (I have several woodcutters out and about on the surface). | |||||
Steps To Reproduce | Load provided save, wait a few minutes. | |||||
Tags | 31.17, traps | |||||
Attached Files | ||||||
Relationships | |||||||||||||||||||||
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Notes | |
(0013749) Langdon (reporter) 2010-11-13 05:43 edited on: 2010-11-13 05:58 |
Forgot to mention the save - it is uploaded at http://dffd.wimbli.com/file.php?id=3401 [^] Edit: I tried a bunch of stuff to get past the crash point (I wanted to save this fort). By chance, a kitten exposed the goblin ambush squad before they could reach my gate. I noticed the game crashed just as the lead goblin stepped on a weapon trap (2x serrated steel discs). Reloaded, and dismantled the weapon traps at the entrance. The game now continued as normal, the goblins appeared by the trade depot, no crash. I exited using ctrl-alt-del, and reloaded, this time ordering all dwarves back to burrows and stationing melee dwarves by entrance. Again, the game crashes once a goblin hits a weapon trap. Would it be possible to change the issue title to "Crash on triggering weapon trap"? |
(0013766) Vercingetorix (reporter) 2010-11-13 10:17 |
I have a recurring crash right now involving a kobold; someone is interrupted by its appearance and then the game crashes. I was fortunate enough to save right before it happens, and it appears to happen every time. I'll upload it soon. |
(0013767) Vercingetorix (reporter) 2010-11-13 10:18 |
I'm not sure if weapon traps have anything to do with it, but perhaps the kobold's trap avoid ability plays in to a similar situation as with the goblins; otherwise, it may be a trigger related to the ambush mechanism. |
(0013770) takaratiki (reporter) 2010-11-13 11:17 |
I'm having a similar issue when racoon's rush into my stone fall traps. First trigger of the trap crashes the game This is on a new fort gen'ed in 31.17. Repeated the crash three times, always when a stone fall trap is triggered. This is on the Linux distribution, Kubuntu 10.10. |
(0013775) Logical2u (manager) 2010-11-13 12:15 |
ivze has this linux version save for us: http://ivze.sknt.ru/df_linux_olm_segfault.tar.lzma [^] |
(0013794) reddit (reporter) 2010-11-13 19:22 |
I can confirm that my .17 save is crashing when weapon traps are triggered. Cage traps are working fine. When a Goblin ambush steps on my weapon traps with 1x serrated steel discs, the game immediately crashes. If the traps aren't triggered or I remove them, everything runs fine. |
(0013808) Toady One (administrator) 2010-11-14 05:01 |
The weapon trap crash was coming from the new announcement colors... fixed for 0.31.18. |
Issue History | |||
Date Modified | Username | Field | Change |
2010-11-13 05:42 | Langdon | New Issue | |
2010-11-13 05:43 | Langdon | Note Added: 0013749 | |
2010-11-13 05:58 | Langdon | Note Edited: 0013749 | View Revisions |
2010-11-13 08:54 | Logical2u | Summary | Fortress mode game crash => Fortress mode game crash due to weapon traps |
2010-11-13 08:55 | Logical2u | Relationship added | child of 0003554 |
2010-11-13 10:17 | Vercingetorix | Note Added: 0013766 | |
2010-11-13 10:18 | Vercingetorix | Note Added: 0013767 | |
2010-11-13 11:17 | takaratiki | Note Added: 0013770 | |
2010-11-13 12:15 | Logical2u | Relationship added | has duplicate 0003588 |
2010-11-13 12:15 | Logical2u | Note Added: 0013775 | |
2010-11-13 14:07 | hackbart | Issue Monitored: hackbart | |
2010-11-13 19:22 | Note Added: 0013794 | ||
2010-11-13 22:31 | Langdon | Tag Attached: 31.17 | |
2010-11-13 22:31 | Langdon | Tag Attached: traps | |
2010-11-14 05:01 | Toady One | Note Added: 0013808 | |
2010-11-14 05:01 | Toady One | Status | new => resolved |
2010-11-14 05:01 | Toady One | Fixed in Version | => 0.31.18 |
2010-11-14 05:01 | Toady One | Resolution | open => fixed |
2010-11-14 05:01 | Toady One | Assigned To | => Toady One |
2010-11-14 07:27 | Logical2u | Relationship added | has duplicate 0003604 |
2010-11-14 17:29 | Logical2u | Relationship added | has duplicate 0003615 |
2010-11-21 12:52 | hackbart | Issue End Monitor: hackbart |
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