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0006627Dwarf FortressDwarf Mode -- Immigrationpublic2014-07-08 05:032014-07-27 11:12
ravendarksky 
Toady One 
highmajorsometimes
resolvedfixed 
?Windows8
0.40.01 
0.40.05 
0006627: Immigrants arrive/become hostile
5 dwarfs and goblin show up in first summer... proceed to kill a few of my dwarfs and then sleep in my beds.
1) Make a fortress
2) Play to summer
3) Get unlucky
I was told this is a bug as I shouldn't be being attacked by other dwarfs and only one civilization is showing up in my civ screen.
No tags attached.
related to 0003685needs feedback Dwarfu Goblin squads invading a fortress will kill their non-goblin squadmates, sparking loyalty cascade 
has duplicate 0006695resolved Footkerchief Immigrants becoming hostile after arrival 
has duplicate 0006986resolved Footkerchief Migrants arriving as "Hostile" 
has duplicate 0007166resolved Dwarfu Migrants to fortress are listed as hostile and stuck at map edge, similar to the trader bug. 
has duplicate 0007198resolved Knight Otu Migrants arrive hostile to player civ 
has duplicate 0007172resolved Footkerchief Migrant message comes up but there are no migrants. 
has duplicate 0007380resolved Dwarfu Immigrants arriving hostile 
has duplicate 0007516resolved Dwarfu Hostile migrants 
has duplicate 0007550resolved Footkerchief Immigrant are not reaching fortress 
Issue History
2014-07-08 05:03ravendarkskyNew Issue
2014-07-08 13:01FootkerchiefSummaryFirst summer of fortress, invaded by 5 dwarfs + 1 goblin instead of migrants => Immigrants become hostile
2014-07-08 13:02FootkerchiefRelationship addedhas duplicate 0006695
2014-07-08 19:58UntelligentNote Added: 0025225
2014-07-10 16:57FootkerchiefRelationship addedhas duplicate 0006986
2014-07-10 16:57FootkerchiefNote Added: 0025622
2014-07-10 17:23ArchereonNote Added: 0025631
2014-07-10 17:24ArchereonNote Edited: 0025631bug_revision_view_page.php?bugnote_id=0025631#r9557
2014-07-10 17:35JackBreadNote Added: 0025634
2014-07-10 20:04ArmokGoBNote Added: 0025661
2014-07-10 20:06FootkerchiefNote Added: 0025662
2014-07-11 15:21ArcvastiNote Added: 0025859
2014-07-11 15:334maskwolfIssue Monitored: 4maskwolf
2014-07-11 15:50Saram-61-97-konNote Added: 0025865
2014-07-12 17:13DwarfuRelationship addedhas duplicate 0007166
2014-07-13 06:11Knight OtuRelationship addedhas duplicate 0007198
2014-07-13 06:12Knight OtuNote Added: 0026116
2014-07-13 08:59FootkerchiefNote Edited: 0026116bug_revision_view_page.php?bugnote_id=0026116#r9733
2014-07-13 09:04FootkerchiefRelationship addedhas duplicate 0007172
2014-07-13 12:11VakariasNote Added: 0026184
2014-07-14 18:28SivartyNote Added: 0026398
2014-07-14 18:55FootkerchiefRelationship addedrelated to 0000685
2014-07-14 18:56FootkerchiefRelationship addedrelated to 0003685
2014-07-14 18:56FootkerchiefRelationship deletedrelated to 0000685
2014-07-15 07:45SivartyNote Added: 0026471
2014-07-16 06:52clanlNote Added: 0026622
2014-07-16 07:15DwarfuCategoryDwarf Mode -- Invasions => Dwarf Mode -- Immigration
2014-07-16 07:15DwarfuSummaryImmigrants become hostile => Immigrants arrive/become hostile
2014-07-16 07:15DwarfuRelationship addedhas duplicate 0007380
2014-07-16 07:15DwarfuAssigned To => Dwarfu
2014-07-16 07:15DwarfuStatusnew => acknowledged
2014-07-16 07:15DwarfuSticky IssueNo => Yes
2014-07-19 15:57smicklesIssue Monitored: smickles
2014-07-20 01:32fourpotatoesIssue Monitored: fourpotatoes
2014-07-20 02:06fourpotatoesNote Added: 0026997
2014-07-20 02:08fourpotatoesNote Edited: 0026997bug_revision_view_page.php?bugnote_id=0026997#r10065
2014-07-20 12:44SivartyNote Added: 0027043
2014-07-20 13:04DwarfuRelationship addedhas duplicate 0007516
2014-07-21 17:41paluNote Added: 0027166
2014-07-21 20:34FootkerchiefRelationship addedhas duplicate 0007550
2014-07-21 22:23fourpotatoesNote Edited: 0026997bug_revision_view_page.php?bugnote_id=0026997#r10165
2014-07-22 11:04Toady OneNote Added: 0027213
2014-07-22 11:04Toady OneStatusacknowledged => resolved
2014-07-22 11:04Toady OneFixed in Version => Next Version
2014-07-22 11:04Toady OneResolutionopen => fixed
2014-07-22 11:04Toady OneAssigned ToDwarfu => Toady One
2014-07-24 23:41DwarfuSticky IssueYes => No
2014-07-27 11:124maskwolfIssue End Monitor: 4maskwolf

Notes
(0025225)
Untelligent   
2014-07-08 19:58   
I have a handful of hostile migrants hanging around the edges of my map. When I send soldiers to them, they don't fight each other.
(0025622)
Footkerchief   
2014-07-10 16:57   
JackBread posted this save at 0006986: http://dffd.wimbli.com/file.php?id=8845 [^]
(0025631)
Archereon   
2014-07-10 17:23   
(edited on: 2014-07-10 17:24)
Is it possible you're just being raided by bandits? If not, maybe the migrant selection algorithm is accidentally pulling bandits as valid immigrants? Also, goblins? I wasn't under the impression that the game was able to handle multi-race sites in fortress mode.

Also, there's been at least one report of a dwarven siege occurring in 0.40.01; it may be that civilizations of the same race are no longer incapable of declaring war on each other.

(0025634)
JackBread   
2014-07-10 17:35   
The thing with my save is that the immigrants aren't actually hostile. They didn't do anything when I had a bunch of dwarves stand near them.
(0025661)
ArmokGoB   
2014-07-10 20:04   
Can confirm. First migrant wave was all hostile Dwarves.
Save: https://dl.dropboxusercontent.com/u/87322559/HostileMigrants.zip [^]
(0025662)
Footkerchief   
2014-07-10 20:06   
JackBread: I assumed that was from an unrelated issue with aggression, like 0006547.
(0025859)
Arcvasti   
2014-07-11 15:21   
Can confirm this still happens in 40.02. Attached save has several "hostile" migrants on the edge of the map. http://dffd.wimbli.com/file.php?id=8882 [^]
(0025865)
Saram-61-97-kon   
2014-07-11 15:50   
May related with this one?:
http://www.bay12games.com/dwarves/mantisbt/view.php?id=7060 [^]
(0026116)
Knight Otu   
2014-07-13 06:12   
(edited on: 2014-07-13 08:59)
Vakarias posted a save at 0007198: http://dffd.wimbli.com/file.php?id=8932 [^]

(0026184)
Vakarias   
2014-07-13 12:11   
http://dffd.wimbli.com/file.php?id=8945 [^] Managed to do it again when unretiring a retired fortress. I had triple checked beforehand that I was embarking with the exact same civ as I had started the fortress with, and all the original residents are 'hostile' but do nothing. Some migrants are hostile, others are as they are normally meant to be.
(0026398)
Sivarty   
2014-07-14 18:28   
Can confirm this is still happening in 0.40.03. Had a "hostile" dwarf tanner show up in first migrant wave and hang out at the edge of the map
(0026471)
Sivarty   
2014-07-15 07:45   
"Hostile" migrants will also bring pets, which interesting enough are not "hostile"
(0026622)
clanl   
2014-07-16 06:52   
You can also butcher all those pets they bring as none do have a friendly owner in your fortress.
(0026997)
fourpotatoes   
2014-07-20 02:06   
(edited on: 2014-07-21 22:23)
Since I was uploading it anyway for a different bug, here's another save: http://dffd.wimbli.com/file.php?id=9075 [^]

I haven't tried killing them or even sent anyone over that way yet. They seem to be content to stand around in their corner.

I did do some adventuring in this world before starting the fortress.

Edit: I'm going to wait until I've seen this on 0.40.04 for a save, but I've had some members of the same migrant wave be good, upstanding dwarves and others hostile.

(0027043)
Sivarty   
2014-07-20 12:44   
Here is the forum discusion on this bug.
http://www.bay12forums.com/smf/index.php?topic=140689.0 [^]
(0027166)
palu   
2014-07-21 17:41   
I've got this. Haven't sent anyone to fight them yet. All various farmers.
http://dffd.wimbli.com/file.php?id=9107 [^]
(0027213)
Toady One   
2014-07-22 11:04   
Looks like it was probably related to prior adventuring and some badly retained flags. Should be fixed for next time, including patching up old saves. Migrants that are patched up from old saves might act a little strange at first, since their inventory items were not processed properly on arrival.