Dwarf Fortress Bug Tracker - Dwarf Fortress
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0000723Dwarf FortressAdventure Mode -- Combatpublic2010-04-07 09:172010-07-12 12:53
toybasher 
Toady One 
normalminorsometimes
resolvedfixed 
0.31.01 
0.31.09 
0000723: Projectiles that stick-in bleed until removed, and bleed forever if they stick in cheeks, fingers, etc., with no kill credit
While playing most of my adventurers die from bleeding that just wont stop even though its light. ( just Bleeding, not BLEEDING!) It tends to happen from minor injurys (As minor as a tiny cut on a cheek.) eventually you bleed to death and you cant travel to heal as you caant travel when bleeding.
1. Make an adventuer

2. Kil your own hometown and eventually youl get an injury that wont stop bleeding nomattre how long you wait.
This seems random as to when it happens but its very problematic.
adventure mode, Arrows, arrows/bolts, bleeding, blood, combat, faint, Fortress Mode, pale, wound
related to 0000033resolved Toady One Bronze colossus, skeletal creatures, fleshballs, and others are impossible to kill 
has duplicate 0002315resolved Footkerchief Dwarf hit in lower lip with arrow, cuts open artery, bleeds to death from his lip in seconds 
Issue History
2010-04-07 09:17toybasherNew Issue
2010-04-07 10:03FootkerchiefNote Added: 0001772
2010-04-07 10:04FootkerchiefSummaryadventurer is a haemophiliac? => Adventurers bleeding to death from minor wounds
2010-04-07 10:05FootkerchiefNote Edited: 0001772bug_revision_view_page.php?bugnote_id=0001772#r527
2010-04-07 11:35FootkerchiefSummaryAdventurers bleeding to death from minor wounds => Adventurers sometimes bleeding to death from superficial wounds to small body parts
2010-04-07 11:36FootkerchiefSummaryAdventurers sometimes bleeding to death from superficial wounds to small body parts => Adventurers sometimes bleeding to death from wounds to small body parts
2010-04-07 11:36FootkerchiefSummaryAdventurers sometimes bleeding to death from wounds to small body parts => Adventurers sometimes bleed slowly to death from minor wounds to small body parts
2010-04-07 12:15FootkerchiefSticky IssueNo => Yes
2010-04-07 14:24warmistNote Added: 0001853
2010-04-07 14:25warmistNote Edited: 0001853bug_revision_view_page.php?bugnote_id=0001853#r550
2010-04-07 14:39warmistNote Edited: 0001853bug_revision_view_page.php?bugnote_id=0001853#r551
2010-04-08 12:34toybasherNote Added: 0002126
2010-04-08 14:38ChthonicNote Added: 0002161
2010-04-09 13:26FootkerchiefNote Added: 0002411
2010-04-09 20:49FootkerchiefNote Added: 0002502
2010-04-09 20:50FootkerchiefSummaryAdventurers sometimes bleed slowly to death from minor wounds to small body parts => Adventurers sometimes bleed slowly to death from minor wounds to small body parts; stuck-ins bleed forever
2010-04-10 07:00toybasherNote Added: 0002566
2010-04-10 07:02toybasherNote Edited: 0002566bug_revision_view_page.php?bugnote_id=0002566#r832
2010-04-10 13:52toybasherNote Added: 0002641
2010-04-12 00:07FootkerchiefNote Added: 0002994
2010-04-12 08:28toybasherNote Added: 0003046
2010-04-12 08:32toybasherIssue Monitored: toybasher
2010-04-15 10:24toybasherNote Added: 0003714
2010-04-15 12:29FootkerchiefSummaryAdventurers sometimes bleed slowly to death from minor wounds to small body parts; stuck-ins bleed forever => Projectiles that stick-in bleed until removed, and may bleed forever if they stick in cheeks etc.
2010-04-15 18:43StregoneIssue Monitored: Stregone
2010-04-16 17:39toybasherIssue End Monitor: toybasher
2010-04-18 06:49toybasherNote Added: 0004045
2010-04-18 10:07toybasherNote Added: 0004057
2010-04-18 10:24FootkerchiefRelationship addedparent of 0001292
2010-04-18 10:38KennelTag Attached: bleeding
2010-04-18 10:38KennelTag Attached: combat
2010-04-18 10:38KennelTag Attached: wound
2010-04-18 12:22FootkerchiefRelationship deletedparent of 0001292
2010-04-21 13:16FootkerchiefNote Added: 0004494
2010-04-22 04:01toybasherNote Added: 0004570
2010-04-23 14:48toybasherNote Added: 0004776
2010-04-23 19:21FootkerchiefSummaryProjectiles that stick-in bleed until removed, and may bleed forever if they stick in cheeks etc. => Projectiles that stick-in bleed until removed, and bleed forever if they stick in cheeks etc.
2010-04-24 06:53toybasherNote Added: 0004877
2010-04-24 06:54toybasherTag Attached: faint
2010-04-24 06:54toybasherTag Attached: pale
2010-04-24 07:08toybasherTag Attached: Arrows
2010-04-24 07:08toybasherTag Attached: arrows/bolts
2010-04-24 07:08toybasherTag Attached: blood
2010-05-05 12:54toybasherNote Added: 0006205
2010-05-06 19:49NihilistNote Added: 0006330
2010-05-08 23:09derigoNote Added: 0006440
2010-05-12 09:20Jiri PetruNote Added: 0006591
2010-05-12 10:10Jiri PetruNote Edited: 0006591bug_revision_view_page.php?bugnote_id=0006591#r2456
2010-05-12 10:11Jiri PetruNote Edited: 0006591bug_revision_view_page.php?bugnote_id=0006591#r2457
2010-05-12 10:20derigoNote Added: 0006593
2010-05-12 10:26derigoNote Edited: 0006593bug_revision_view_page.php?bugnote_id=0006593#r2459
2010-05-12 10:36FootkerchiefNote Added: 0006594
2010-05-12 10:40FootkerchiefNote Edited: 0006594bug_revision_view_page.php?bugnote_id=0006594#r2461
2010-05-12 10:41FootkerchiefNote Edited: 0006594bug_revision_view_page.php?bugnote_id=0006594#r2462
2010-05-12 11:48derigoNote Added: 0006596
2010-05-12 12:07derigoNote Edited: 0006596bug_revision_view_page.php?bugnote_id=0006596#r2468
2010-05-13 11:38toybasherNote Added: 0006649
2010-05-13 14:44FootkerchiefNote Added: 0006655
2010-05-13 14:45FootkerchiefNote Edited: 0006655bug_revision_view_page.php?bugnote_id=0006655#r2493
2010-05-13 17:20toybasherNote Added: 0006660
2010-05-14 15:10MorrigiNote Added: 0006699
2010-05-14 16:12FootkerchiefNote Added: 0006703
2010-05-14 16:12FootkerchiefNote Edited: 0006703bug_revision_view_page.php?bugnote_id=0006703#r2515
2010-05-14 16:17derigoNote Added: 0006704
2010-05-14 18:19FootkerchiefNote Added: 0006707
2010-05-15 07:47toybasherNote Added: 0006717
2010-05-15 07:50toybasherNote Edited: 0006717bug_revision_view_page.php?bugnote_id=0006717#r2517
2010-05-15 10:51FootkerchiefNote Added: 0006730
2010-05-15 10:51FootkerchiefRelationship addedrelated to 0000721
2010-05-15 15:50derigoNote Added: 0006739
2010-05-16 00:38FootkerchiefNote Added: 0006755
2010-05-16 00:38FootkerchiefSummaryProjectiles that stick-in bleed until removed, and bleed forever if they stick in cheeks etc. => Projectiles that stick-in bleed until removed, and bleed forever if they stick in cheeks, hands, feet, fingers, toes, etc.
2010-05-16 00:43FootkerchiefNote Edited: 0006755bug_revision_view_page.php?bugnote_id=0006755#r2526
2010-05-16 00:44FootkerchiefNote Edited: 0006755bug_revision_view_page.php?bugnote_id=0006755#r2527
2010-05-16 00:44FootkerchiefSummaryProjectiles that stick-in bleed until removed, and bleed forever if they stick in cheeks, hands, feet, fingers, toes, etc. => Projectiles that stick-in bleed until removed, and bleed forever if they stick in cheeks, fingers, etc., with no kill credit
2010-05-16 05:47derigoNote Added: 0006760
2010-05-23 15:07toybasherNote Added: 0007228
2010-05-26 04:09toybasherNote Added: 0007338
2010-06-13 18:13FootkerchiefRelationship addedhas duplicate 0002315
2010-06-28 15:47toybasherIssue Monitored: toybasher
2010-06-29 10:44toybasherNote Added: 0009307
2010-06-29 11:00FootkerchiefNote Added: 0009310
2010-06-29 15:21toybasherNote Added: 0009329
2010-06-29 16:37toybasherNote Added: 0009336
2010-07-01 16:18toybasherNote Edited: 0009336bug_revision_view_page.php?bugnote_id=0009336#r3644
2010-07-01 16:19toybasherTag Attached: Fortress Mode
2010-07-01 16:19toybasherTag Attached: adventure mode
2010-07-01 16:19toybasherTag Detached: adventure mode
2010-07-01 16:19toybasherTag Attached: adventure mode
2010-07-01 17:16smjjamesNote Added: 0009479
2010-07-05 10:22FootkerchiefRelationship deletedrelated to 0000721
2010-07-05 10:22FootkerchiefRelationship addedrelated to 0000033
2010-07-05 14:34eerrNote Added: 0009660
2010-07-06 03:59Toady OneNote Added: 0009675
2010-07-06 03:59Toady OneStatusnew => resolved
2010-07-06 03:59Toady OneFixed in Version => 0.31.09
2010-07-06 03:59Toady OneResolutionopen => fixed
2010-07-06 03:59Toady OneAssigned To => Toady One
2010-07-12 12:53FootkerchiefSticky IssueYes => No

Notes
(0001772)
Footkerchief   
2010-04-07 10:03   
(edited on: 2010-04-07 10:05)
As far as I can tell, this only happens with fingers, (maybe) toes, and the small body parts connected to the head (cheeks and ears). I've failed to isolate the problem so far, but I suspect there's something generally wrong with how very small body parts bleed. More info would be helpful.

These reports mention ears, fingers, toes and cheeks: http://www.bay12games.com/forum/index.php?topic=52356.0 [^]

(0001853)
warmist   
2010-04-07 14:24   
(edited on: 2010-04-07 14:39)
Happened to me too: Iron bolt first stuck, bleeded for a long time, when i pulled it out it was bleeding still. After some time save loaded and 1 turn after it stopped.

But it happened to me first time after two hundred or so fights so it's quite rare

(0002126)
toybasher   
2010-04-08 12:34   
But footkerchief (man I LOVE your name lol) If you pinch an elves ear (another bug???) the bleeding is minor and stops quickly?
(0002161)
Chthonic   
2010-04-08 14:38   
Are you playing as an elf? They are incredible pansies.
(0002411)
Footkerchief   
2010-04-09 13:26   
toybasher: I've never been able to reproduce it consistently, and it might only happen with projectiles or something, I'm not sure.
(0002502)
Footkerchief   
2010-04-09 20:49   
Okay, I did some more testing. Stuck-ins bleed forever unless the weapon is removed. This is directly contrary to intended behavior:

http://www.bay12games.com/dwarves/dev_2009.html#2009-01-22 [^]
"Associated stuck-ins to particular wounds and used that to modify how they behave with twists, bleeding and pull-outs. Twisting won't just keep amplifying bleeding to bizarre levels as it does in the currently released version and leaving items stuck in will actually slow the bleeding somewhat, so just sitting there and twisting should no longer be preferable."
(0002566)
toybasher   
2010-04-10 07:00   
(edited on: 2010-04-10 07:02)
yes, However I removed the arrow. It was lodged inside the throat skin. No arteries were severed and the wound was only brown. Yet the bleeding didnt stop and my charactor eventually died from bloodloss.


Perhaps stuckins are bugged?

Lastly, The bleeding was only minor. Not BLEEDING! just Bleeding.

(0002641)
toybasher   
2010-04-10 13:52   
FUUUUUUUUUUUUUUUUUUUU-


It happened again! Thsi time with a elven arrow to the damn cheek (the cheeks on the face I mean)
(0002994)
Footkerchief   
2010-04-12 00:07   
We may need more info on this bug to track it down. If your adventurer bleeds to death from a minor wound, please post these details here:
- what precise body part was injured
- what weapon/projectile caused it
- whether the weapon stuck in the wound (and if so, whether you pulled it out)
(0003046)
toybasher   
2010-04-12 08:28   
When it happened it was in my right or left cheek, and it was stuck inside so i ripped the sucker right out, it was a wooden arrow. it just said minor bleeding liek before but it didnt stop... like I have said 99 times lol, eventually I got bored and painted some buildings completely red. after a while of waundering my character went faint, then pale, then he died and I ragequitted.
(0003714)
toybasher   
2010-04-15 10:24   
Im still looking into it sand it seems it ALWAYS happens when a arrow or bolt (not sure if it works on crossbow bolts Probually does) gets stuck in the wound.
(0004045)
toybasher   
2010-04-18 06:49   
Might have somthing to do with 0001292
(0004057)
toybasher   
2010-04-18 10:07   
This has happened again to my adventurer. It was tuck in his lip, but this time it was heavy bleeding (BLEEDING!)
(0004494)
Footkerchief   
2010-04-21 13:16   
Additional reports here: http://www.bay12forums.com/smf/index.php?topic=51954.0 [^]
(0004570)
toybasher   
2010-04-22 04:01   
Alright happened with a crossbow bolt to the eye whitch is wierd since I reported that eye injurys always heal. I mean eyes cant be destroyed and they always heal but i bled to death from another bolt to the eye.
(0004776)
toybasher   
2010-04-23 14:48   
Can an admin come along and change the summery so it says they WILL bleed forever if stuck in cheeks?
(0004877)
toybasher   
2010-04-24 06:53   
Thank you Footkerchief.
(0006205)
toybasher   
2010-05-05 12:54   
Stats have nothing to do with it sadly,
(0006330)
Nihilist   
2010-05-06 19:49   
Can report this from wooden arrows in my adv's upper body
(0006440)
derigo   
2010-05-08 23:09   
Taking this in another directions, arrows or bolts stuck into cheecks etc in dwarf mode also cause the injured patients to bleed to death _very_ quickly unless they are completely treated by the doctors. If you have an ambush or siege made entirely out of archers, your entire military is likely to die from arrows stuck in thier cheeks/ears/noses. Treatment just doesn't progress fast enough to finish treating the all wounds before they bleed to death.
(0006591)
Jiri Petru   
2010-05-12 09:20   
(edited on: 2010-05-12 10:11)
This definitely happens in the Dwarf mode too.
http://sklad.obrazku.cz/obr390352_bleedout.png [^]

This is my dwarf who'll in a moment bleed out from a brown injury to his throat. He's got a bolt there.

I've also seen this happen with a bolt in lower right arm, so perhaps it's not limited to certain bodyparts only?

EDIT: I suggest changing this to major severity, because it makes the game frustrating as hell. Anyone who gets scratched by a bolt is practically dead, and attacking crossbowgoblins is a suicide.

Also, perhaps changing the category from Adventure mode to something more general would be in order?

(0006593)
derigo   
2010-05-12 10:20   
(edited on: 2010-05-12 10:26)
Yea this is trivial to verify. In the testing arena just make 2 archers duke it out. They will ALWAYS both die. One will get lucky and kill the other. The survivor will bleed to death shortly later.

I had a Forgotten beast in my sealed off cave system get a blowdart stuck in his leg from an ant man blowgunner. A few years later I noticed the ENTIRE cave system was covered in blood. The beast had just been frolicking around down there bleeding all over the place.

Has anyone tried unforbidding the stuck-in projectiles, to see if they will get removed in dwarf mode? You can't do that in arena mode.

And Footkerchief, this happens with any stick-in not just cheeks/etc. The description is inaccurate. People probably see it happen to cheeks a lot because cheeks, facial features, fingers, etc are currently unprotected by armor.

(0006594)
Footkerchief   
2010-05-12 10:36   
(edited on: 2010-05-12 10:41)
derigo: the current description is meant to convey that
1) all wounds from stuck-in projectiles bleed until the projectile is removed, and
2) wounds from projectiles that stick in the cheek (etc.) bleed forever even after the projectile is pulled out

2 I'm still not entirely sure about.

(0006596)
derigo   
2010-05-12 11:48   
(edited on: 2010-05-12 12:07)
Hmm, ok. I'll TRY to verify/contradict 2. I'm not exactly an expert on adventure mode though. ;p

UPDATE:
2 is verified. Got a bolt stuck in my cheek, pulled it out, had minor bleeding for days. Wrote my name in blood. Walked across a forest to another town (you can't travel, it says "You must stop the bleeding before you can travel!"). Eventually got faint, fell unconscious, and died.

I'm gonna try to get a bolt stuck in something like a hand or a limb and see if its the same now.

(0006649)
toybasher   
2010-05-13 11:38   
Happened and I had to savescum 12 times in a row, (No joke)

arrows kept going in my cheeks and I bled to death, all 12 times.
(0006655)
Footkerchief   
2010-05-13 14:44   
(edited on: 2010-05-13 14:45)
toybasher: arrows kept going in my cheeks and I bled to death, all 12 times.

Did you pull out the arrows or not?

(0006660)
toybasher   
2010-05-13 17:20   
Well I moved about 13 times and the bleeding didnt stop , so I removed it and it kept bleeding, whatever you do you wont stop bleeding


Can you please bring up the priority to high? Thanks,
(0006699)
Morrigi   
2010-05-14 15:10   
It's happened to me twice, both from arrows to the face. One hit my cheek, one my lip, and i bled to death after a minute or two.
(0006703)
Footkerchief   
2010-05-14 16:12   
Can you please bring up the priority to high? Thanks,

The priority field doesn't matter. I think Toady said he would remove it if he knew how.

(0006704)
derigo   
2010-05-14 16:17   
I tried to get an arrow stuck in a normal (non-SMALL) body part like a hand, to see if the bleeding could be stopped. But every time I managed to have that happen it would also break my hand, and then I'd die without being able to test it. I gave up trying after about 7 deaths along these lines.
(0006707)
Footkerchief   
2010-05-14 18:19   
derigo, I don't know if you know this, but you can test this stuff in Arena Mode too.
(0006717)
toybasher   
2010-05-15 07:47   
(edited on: 2010-05-15 07:50)
Footkerchief, can you try and up the severity to major at least?


Thanks,

(0006730)
Footkerchief   
2010-05-15 10:51   
Severity doesn't matter either, unless it's a crash. You need to get used to the fact that it may be a while before this bug gets fixed. There are a lot of other bad bugs.
(0006739)
derigo   
2010-05-15 15:50   
Footkerchief, I ..._did_ know that, I did. But it never even once occurred to me to do it that way. ;p

Confirmed, regular body parts (I used a foot) also bleed indefinitely after a stuck in, even if you remove it.
(0006755)
Footkerchief   
2010-05-16 00:38   
(edited on: 2010-05-16 00:44)
Just to make sure: was it a foot or a toe that was bleeding?

A post in the Bug Reports thread (http://www.bay12forums.com/smf/index.php?topic=52356.msg1256158#msg1256158 [^]) corroborates a related problem I observed during pre-release testing: when people die from this kind of bleeding, the killer doesn't get credited.

(0006760)
derigo   
2010-05-16 05:47   
Definitely a foot. I made absolutely sure, because I knew that's what you were looking for. I used the fact that body armor with UBSTEP:MAX covers all body parts (including fingers and toes and facial features) except for hands and feet and heads. Gave the guy as many robes as he would wear, and a helm and danced around while 3 archers shot at me (bruising me through the robes, but not doing any real damage) until I got a stuckin in my foot, then I pulled out the arrow, walked over and killed (was high master axedwarf and they were naked). Bled forever and died.
(0007228)
toybasher   
2010-05-23 15:07   
grrr... it seems it might not evenmatter if its a small body part...
(0007338)
toybasher   
2010-05-26 04:09   
This has happened again yesterday.

Was a bronze bolt stuck in my humans mouth. (Couldnt he just spit it out?)

I eventually bled to death.
(0009307)
toybasher   
2010-06-29 10:44   
If you need a save of an adventurer striken with this bug I will gladly give you one.
(0009310)
Footkerchief   
2010-06-29 11:00   
Sure, couldn't hurt.
(0009329)
toybasher   
2010-06-29 15:21   
http://dffd.wimbli.com/file.php?id=2602 [^]

There you go! and its two bugs in one, this one.
(0009336)
toybasher   
2010-06-29 16:37   
(edited on: 2010-07-01 16:18)
can you update the summery? It ALWAYS makes you bleed to death even if its not a small body part. And even if you remove it it WILL NOT stop bleeding.

ON a side note, I will test this in adventure mode real fast, I am wondering if it dont matter if its a bolt or a random object and if it happens to enemies

(0009479)
smjjames   
2010-07-01 17:16   
Possibly testable in arena mode since yesterday I got an ogre who got a weapon stuck in the foot and was bleeding so much that I was able to paint the entire southeast quadrant floor outside of the 'fortress' red. He still kept bleeding after he likely should have died.
(0009660)
eerr   
2010-07-05 14:34   
Theory: the tag for [MAJOR ARTERY] is doing the exact OPPOSITE of what it should.

And those body parts which bleed, but do not have the [MAJOR_ARTERY] tag act as if the heart was just punctured.
(0009675)
Toady One   
2010-07-06 03:59   
There were two weird issues with the stuck-in flag (well, one weird issue and one regular mistake) that made them bleed forever and fail to realize there wasn't an item stuck in the wound even after it was pulled out. Those are resolved now for 0.31.09.