Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
|
ID | Project | Category | View Status | Date Submitted | Last Update |
0007549 | Dwarf Fortress | Dwarf Mode -- Buildings, General | public | 2014-07-21 16:00 | 2014-07-22 06:14 |
|
Reporter | MisterB777 | |
Assigned To | lethosor | |
Priority | normal | Severity | minor | Reproducibility | sometimes |
Status | resolved | Resolution | duplicate | |
Platform | Linux | OS | | OS Version | |
Product Version | 0.40.04 | |
Target Version | | Fixed in Version | | |
|
Summary | 0007549: Z-level shifting causing Tower-caps punching through to the surface |
Description | I've got Tower-caps punching through single-layer dirt ceiling (from a fire clay floor). The top of the Tower-cap claims to be at Z-1, even though it is two levels above the surface. It's happening in fortress mode for a save that I brought over from 0.40.03...
The Z-level shifting seems to be localized on the map, but I can't figure out exactly what is triggering it. I'll try to post the save for you all to look at. |
Steps To Reproduce | |
Additional Information | This is a fortress site from save from 40.03. I have not tried to replicate with a newly gen'd world or site. |
Tags | trees, z-levels |
Relationships | duplicate of | 0007535 | resolved | Toady One | Underground trees grow through ground, other weirdness. | duplicate of | 0006504 | new | | Ground relative z level indicator uses pre-erosion ground level instead of current ground level |
|
Attached Files | |
|
Issue History |
Date Modified | Username | Field | Change |
2014-07-21 16:00 | MisterB777 | New Issue | |
2014-07-21 18:34 | lethosor | Note Added: 0027167 | |
2014-07-21 18:34 | lethosor | Assigned To | => lethosor |
2014-07-21 18:34 | lethosor | Status | new => needs feedback |
2014-07-21 18:35 | lethosor | Note Edited: 0027167 | bug_revision_view_page.php?bugnote_id=0027167#r10148 |
2014-07-21 18:37 | lethosor | Note Edited: 0027167 | bug_revision_view_page.php?bugnote_id=0027167#r10149 |
2014-07-21 18:38 | lethosor | Relationship added | duplicate of 0007535 |
2014-07-21 20:33 | Footkerchief | Relationship added | related to 0006504 |
2014-07-21 21:39 | MisterB777 | Note Added: 0027181 | |
2014-07-21 21:39 | MisterB777 | Status | needs feedback => assigned |
2014-07-21 21:40 | MisterB777 | Tag Attached: trees | |
2014-07-21 21:40 | MisterB777 | Tag Attached: 0.40.04 | |
2014-07-21 21:40 | MisterB777 | Tag Attached: z-levels | |
2014-07-22 06:08 | lethosor | Tag Detached: 0.40.04 | |
2014-07-22 06:14 | lethosor | Note Added: 0027187 | |
2014-07-22 06:14 | lethosor | Relationship replaced | duplicate of 0006504 |
2014-07-22 06:14 | lethosor | Status | assigned => resolved |
2014-07-22 06:14 | lethosor | Resolution | open => duplicate |
Notes |
|
(0027167)
|
lethosor
|
2014-07-21 18:34
(edited on: 2014-07-21 18:37) |
|
The trees growing through soil is 0007535, although it's not clear if that's a bug or not. The incorrect z-levels probably aren't directly related, but a save uploaded to http://dffd.wimbli.com/ [^] would be helpful.
Edit: The z-levels are most likely due to 0006504. Were the z-levels correct before the tower-caps started growing?
|
|
|
|
Sure sure. Here's the save: http://dffd.wimbli.com/download.php?id=9112&f=z-level-trees.tar.gz [^]
I honestly didn't notice that there was a z-level issue before the tower-caps showed up. The tower-cap and z-level shifts are off to the right of the save, near the carpentry workshop. Though, the z-level stuff is all over the area where the main fortress is sitting. |
|
|
|
The tower-cap is so close to a hill that it's probably using the top of the hill to determine the relative z-level, which is normal (relative z-levels don't remain constant across the map). I did notice a few locations where the z-level was off by 3 or so (namely to the north-northwest of the tower-cap), so I'll chalk this part up to 0006504. If you or anyone else can reproduce this in a flat area, feel free to reopen this and/or PM me on the forums. |
|