Dwarf Fortress Bug Tracker - Dwarf Fortress
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0007549Dwarf FortressDwarf Mode -- Buildings, Generalpublic2014-07-21 16:002014-07-22 06:14
MisterB777 
lethosor 
normalminorsometimes
resolvedduplicate 
Linux
0.40.04 
 
0007549: Z-level shifting causing Tower-caps punching through to the surface
I've got Tower-caps punching through single-layer dirt ceiling (from a fire clay floor). The top of the Tower-cap claims to be at Z-1, even though it is two levels above the surface. It's happening in fortress mode for a save that I brought over from 0.40.03...

The Z-level shifting seems to be localized on the map, but I can't figure out exactly what is triggering it. I'll try to post the save for you all to look at.
This is a fortress site from save from 40.03. I have not tried to replicate with a newly gen'd world or site.
trees, z-levels
duplicate of 0007535resolved Toady One Underground trees grow through ground, other weirdness. 
duplicate of 0006504new  Ground relative z level indicator uses pre-erosion ground level instead of current ground level 
Issue History
2014-07-21 16:00MisterB777New Issue
2014-07-21 18:34lethosorNote Added: 0027167
2014-07-21 18:34lethosorAssigned To => lethosor
2014-07-21 18:34lethosorStatusnew => needs feedback
2014-07-21 18:35lethosorNote Edited: 0027167bug_revision_view_page.php?bugnote_id=0027167#r10148
2014-07-21 18:37lethosorNote Edited: 0027167bug_revision_view_page.php?bugnote_id=0027167#r10149
2014-07-21 18:38lethosorRelationship addedduplicate of 0007535
2014-07-21 20:33FootkerchiefRelationship addedrelated to 0006504
2014-07-21 21:39MisterB777Note Added: 0027181
2014-07-21 21:39MisterB777Statusneeds feedback => assigned
2014-07-21 21:40MisterB777Tag Attached: trees
2014-07-21 21:40MisterB777Tag Attached: 0.40.04
2014-07-21 21:40MisterB777Tag Attached: z-levels
2014-07-22 06:08lethosorTag Detached: 0.40.04
2014-07-22 06:14lethosorNote Added: 0027187
2014-07-22 06:14lethosorRelationship replacedduplicate of 0006504
2014-07-22 06:14lethosorStatusassigned => resolved
2014-07-22 06:14lethosorResolutionopen => duplicate

Notes
(0027167)
lethosor   
2014-07-21 18:34   
(edited on: 2014-07-21 18:37)
The trees growing through soil is 0007535, although it's not clear if that's a bug or not. The incorrect z-levels probably aren't directly related, but a save uploaded to http://dffd.wimbli.com/ [^] would be helpful.

Edit: The z-levels are most likely due to 0006504. Were the z-levels correct before the tower-caps started growing?

(0027181)
MisterB777   
2014-07-21 21:39   
Sure sure. Here's the save: http://dffd.wimbli.com/download.php?id=9112&f=z-level-trees.tar.gz [^]

I honestly didn't notice that there was a z-level issue before the tower-caps showed up. The tower-cap and z-level shifts are off to the right of the save, near the carpentry workshop. Though, the z-level stuff is all over the area where the main fortress is sitting.
(0027187)
lethosor   
2014-07-22 06:14   
The tower-cap is so close to a hill that it's probably using the top of the hill to determine the relative z-level, which is normal (relative z-levels don't remain constant across the map). I did notice a few locations where the z-level was off by 3 or so (namely to the north-northwest of the tower-cap), so I'll chalk this part up to 0006504. If you or anyone else can reproduce this in a flat area, feel free to reopen this and/or PM me on the forums.