Dwarf Fortress Bug Tracker - Dwarf Fortress
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0000860Dwarf FortressDwarf Mode -- Interface, Squad Controlpublic2010-04-09 01:182012-03-19 12:59
oliver 
 
normalminoralways
newopen 
native WindowsWindows XPSP3
0.31.01 
 
0000860: Unable to (s)quad-(k)ill an aggressive-but-tamed named elephant.
I was trying to catch elephants. My herding efforts resulted in a dead dwarf and a named elephant.

Later, the named elephant got caged and then tamed.
Later still, he was inadvertently let loose and roamed around chasing dwarfs and interrupting everyone, despite being tame. And the cage traps, they do nothing to a tame animal.

(So far these are bugs also present in 40d - worth reporting separately?)

The new part is that when I activated a squad and told them to (k)ill the elephant, he was not selectable via any mechanism - couldn't choose him as a target via list or rectangle mode. However, if I stationed the squad nearby, they would chase and attack him, so they did consider him hostile.
kill, leftover from 40d, squad
child of 0000481acknowledged Toady One Kill/attack commands/orders don't work 
Issue History
2010-04-09 01:18oliverNew Issue
2010-04-25 22:02derigoTag Attached: leftover from 40d
2010-04-25 22:04derigoNote Added: 0005083
2010-04-26 01:30oliverNote Added: 0005099
2010-04-26 01:53derigoNote Added: 0005101
2010-04-26 01:54derigoNote Edited: 0005101bug_revision_view_page.php?bugnote_id=0005101#r1793
2010-04-26 02:00levohSNote Added: 0005102
2010-04-26 02:00derigoNote Edited: 0005101bug_revision_view_page.php?bugnote_id=0005101#r1794
2010-04-26 07:32DoctorZuberNote Added: 0005117
2010-04-26 07:34DoctorZuberNote Edited: 0005117bug_revision_view_page.php?bugnote_id=0005117#r1800
2010-04-26 07:45DoctorZuberTag Attached: squad
2010-04-26 07:46DoctorZuberTag Attached: kill
2010-04-26 10:50FootkerchiefRelationship addedchild of 0000481
2010-04-26 14:27oliverNote Added: 0005185
2010-06-10 17:07FootkerchiefNote Added: 0008091
2012-03-19 12:59quatchNote Added: 0021604
2018-04-16 10:50HuntthetrollIssue Monitored: Huntthetroll

Notes
(0005083)
derigo   
2010-04-25 22:04   
Nothing new. The named tame elephants in 40d also wouldn't be killed by the military. Slaughter any named elephants without mercy and don't tame them. (Unnamed ones are fine).
(0005099)
oliver   
2010-04-26 01:30   
There was no squad-kill order in 40d, so this certainly is something new.
Please reread the last paragraph of the report.
(0005101)
derigo   
2010-04-26 01:53   
(edited on: 2010-04-26 02:00)
No, the military in 40d would not kill the elephant even if they were standing right there when it killed someone. The reason is that the elephant is tagged as a 'tame' creature, its part of the population, and its not berserk. You can't order a squad to kill the elephant any more than you can order it to kill a tame stray dog, or the quadriplegic in the hospital. Its the same thing.

The problem is, and has always been, that the named elephants KILL DWARFS! lol

Everything else is operating as it should be.


I've always thought this bug was hilarious. Animal trainers should have to feed babies to elephants in order to train them, it only makes sense.

(0005102)
levohS   
2010-04-26 02:00   
I have the same problem. He is not butcherable either, because when you set him to butcher he somehow gets loose and starts hitting on the dwarves while still being tame.
(0005117)
DoctorZuber   
2010-04-26 07:32   
(edited on: 2010-04-26 07:34)
from what I've seen squad kill will not attack (friendly) targets that you do not control.

You can attack your own dwarves.
You cannot attack the traders (even when they're stealing your soap (0000996)).
You cannot attack the diplomat (even if he's a rampaging demon (0000596)).
You cannot attack trained animals (even if it's a rampaging elephant).

now, this is all consistent with 40d. It's just not terribly dwarfy for you to be unable to arbitrarily attack whomever you wish.

(0005185)
oliver   
2010-04-26 14:27   
Please, reread the original report!
Most of these comments are missing the point.

Aside from the existing 40d issues:

* my military DOES considers him hostile and, if stationed nearby, WILL chase him around;
* but I cannot order them explicitly to kill him.

This inconsistency is the bug.
(0008091)
Footkerchief   
2010-06-10 17:07   
Toady has started asking for saves for military/equipment bugs, so if you have a save demonstrating this problem, it might be helpful to upload it to http://dffd.wimbli.com/. [^] Thanks!
(0021604)
quatch   
2012-03-19 12:59   
Will this be untestable as a result of the newest patch (34.06)? http://www.bay12games.com/dwarves/mantisbt/view.php?id=3059 [^]